GooRoo
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Post by GooRoo on Nov 23, 2022 18:29:52 GMT -8
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Post by SwordGrunt on Dec 14, 2022 21:27:14 GMT -8
Whoa, I just found this... yeah, I definitely did NOT finish this level, which is surprising since it's pretty big and almost fully fleshed out.
I think this is one of my earliest levels, and judging from your impressions this seems to fit its name pretty well, other than the obvious in that it's incomplete and thus literally impossible, but seems to be a tough nut to crack in the playable parts nonetheless. Seeing tight timing areas wouldn't surprise me, since this is, uh, 15 years old like swiety said? Although there's very likely proper ways to deal with those boxing enemiesz.
I can't even guarantee that I myself had play-tested everything that was designed here (but certainly most of it) so don't hesitate to fix it up if you have interest in doing that.
And yeah, I doubt I'll remember solutions to any parts of this - it's been too long.
Funny thing though - didn't switches at X=0 or Y=0 not work? Or am I mistaking those for something else? (I remember rolling balls didn't squish at such coordinates)
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Post by SwordGrunt on Dec 15, 2022 18:57:14 GMT -8
Whoa, I just found this... yeah, I definitely did NOT finish this level, which is surprising since it's pretty big and almost fully fleshed out. I think this is one of my earliest levels, and judging from your impressions this seems to fit its name pretty well, other than the obvious in that it's incomplete and thus literally impossible, but seems to be a tough nut to crack in the playable parts nonetheless. Seeing tight timing areas wouldn't surprise me, since this is, uh, 15 years old like swiety said? Although there's very likely proper ways to deal with those boxing enemiesz. I can't even guarantee that I myself had play-tested everything that was designed here (but certainly most of it) so don't hesitate to fix it up if you have interest in doing that. And yeah, I doubt I'll remember solutions to any parts of this - it's been too long. Funny thing though - didn't switches at X=0 or Y=0 not work? Or am I mistaking those for something else? (I remember rolling balls didn't squish at such coordinates) So far, the only things that do NOT work are the Quicksand automatic toggling bridge tiles ... the last set leading to the Black One-Time Switch ... and the Question Mark Switch bridge tiles (reached by (my) cheating).
Also the Toy in the Brickyard disappears, making that puzzle impossible. The concept was fine, but it seems the game engine is flawed, since the Coin (also atop a different Red Brick) remains to be acquired.
I have made extensive changes in the form of CalcCowID additions to many objects. So if you wish to get back into the design of the puzzle, please start from my updated version. You problably would choose to remove my changes at the bottom, such as the addition of two Blue Wormholes reached from opposite directions by two different Springz Gruntz ... and the added Spikes tiles (to remove said Springz from the feet of three Springz Gruntz).
The Red Warp for the original Springz Grunt is NASTY ... but do-able! I definitely won't have time for that anytime soon - feel free to do as you please with any changes wanted. When I saw this level's title I kept mistaking it for "Golf Challenge" which was indeed completed and released - this one I'd completely forgotten about... Sadly, I have little time left for any gaming nowadays... routine has been tight.
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Post by swietymiki on Dec 21, 2022 11:01:37 GMT -8
I think I'll have time to have a go at it sometime after Christmas. Might also throw in some ideas on how to utilize the remaining empty space.
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Post by swietymiki on Dec 21, 2022 15:09:06 GMT -8
It was in the Editor member on CoveredPowerUp that a Toy (or Megaphone) inside one would never work. Are you referring to a Toy Box? Yeah, that one does not seem to work well with logics such as CoveredPowerup, although a Toy Box can usually just be swapped for a normal Toy item. It also shows that even the designer never bothered getting to that point in testing, so you must be doing a very good job at solving the level.
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GooRoo
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Post by GooRoo on Jan 4, 2023 8:05:16 GMT -8
Does anyone have the time (or inclination) to do the BETA testing on this one?
There is one major space (just before the King's Fortress) which may be used for some sneaky mini-puzzle to earn a Coin or two, and I am not very good at EyeCandy, so there are improvements all over the map for that alone.
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GooRoo
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Post by GooRoo on Feb 8, 2023 11:29:49 GMT -8
swietymiki filled in the last major space, and made the King's Fortress plateau mini-puzzle a little more difficult. I have managed to bring the Warpstone Piece to the King, but without acquiring the last Coin. So this one is nearing distribution!
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GooRoo
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I luv Gruntz!
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Display Name: GooRoo
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Post by GooRoo on Feb 12, 2023 16:21:17 GMT -8
I finally managed to acquire the last Coin and take the small step into the King's Fortress! So I am now ready to send it out to the Gruntz Fanz. I know there will be much faster solving times than mine, because I filled in several Holez that were not required to be filled, and also spent some time working on a walk-through to be released some time in the future, after solvers have had a chance to solve on their own. (And in hopes that it will generate some question and answer posts in this thread.)
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