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Post by kaboomz on Apr 13, 2004 14:35:18 GMT -8
How can it be possible that my gruntz with the dynamite cannot blow up the bricks? I have done everything (and after playing a few hours I hope I understand how to activate the tools ;-)) Please help... Thx
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GooRoo
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Post by GooRoo on Apr 13, 2004 15:21:33 GMT -8
Perhaps you are trying to place the TimeBombz ON the Brickz, instead of next to the Brickz? TimeBombz will blow up anything breakable, or made of Goo that is one Tile away from the explosivez. While you can place TimeBombz on the foundation Tile, you cannot place them there when Brickz have been added. I hope this answerz your question!!!
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Gamer
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Post by Gamer on Apr 13, 2004 17:41:06 GMT -8
Yes, remember that putting them next to the bricks is necessary. They are like time-delayed bombs. You can even put them where you can't walk and see if that helps *hmmm that gives me an idea*
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Post by kaboomz on Apr 19, 2004 7:01:29 GMT -8
Thanks! That was indeed the trick..
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GooRoo
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Post by GooRoo on Jan 29, 2008 14:35:31 GMT -8
I may be missing something here, but it seemz that this Stage cannot be solved to a " PERFECT!" score. There is a set of Wingz blocked by Black Pyramidz that are lowered by the Black One-Time Switch near the King's Fortress. But Gauntletz is trapped on the plateau with four Orange Switchez and a Red Hold Switch by three Black Pyramidz . Gauntletz must stand on the until Wingz pressez a (which trapz him on the plateau) and operate the to move Wingz towardz his own CheckPoint Switch past the enemy Shovel Grunt. So there is no way any Grunt can pick up that set of Wingz ... and no " PERFECT!" score may be achieved. Does anyone have a solution that leadz to that " PERFECT!" score?
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GooRoo
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Post by GooRoo on Jan 29, 2008 15:18:00 GMT -8
I believe that wingz could fly from the fort area back to the area with the wingz. It is possible that Wingz could fly from the King's Fortress island to get the Wingz, but it is not possible for him to fly back to the Warpstone. There are double z that would allow him to fly from the King's Fortress and (with good timing) follow one of the Rolling Olivez to retrieve the Wingz, but going in reverse is not an option. Has anyone somehow achieve a " PERFECT!" score on this?
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BattlezM
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Post by BattlezM on Jan 29, 2008 19:07:58 GMT -8
I must have gotten a PERFECT since I remember getting the "secret of secretz". But I can't remember how. The level is rather short so I could quickly play through it soon, as well as try your version of "With 4 Gruntz..." Edit: I just got the PERFECT again. The wormhole is green so the wing grunt can easily go through the OPz again.
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Post by FriedGruntzaholic on Jan 29, 2008 21:14:29 GMT -8
Wingz flies back from the fortress to the "starting" area where he picks up the second set of wingz. He then walks back to the area where he can fly to the fort area and retrieve the warpstone and walk it into the fort. Did you find the hidden secret switch, yet?
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Post by GooRoo on Jan 30, 2008 6:48:54 GMT -8
Wingz flies back from the fortress to the "starting" area where he picks up the second set of wingz. He then walks back to the area where he can fly to the fort area and retrieve the warpstone and walk it into the fort. Did you find the hidden secret switch, yet? If you are talking about the Secret Switch with its southwest corner poking out from under the frying egg ... yes, that is required to get the four Coinz atop the small plateau. I will have to try that Wormhole to see if it can get me back to the Fortress area.
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Post by GooRoo on Feb 1, 2008 15:01:15 GMT -8
I have tried everything except flying directly to the Blue Toggle Switch and then walking to the Black One- Time Switch , then walking back to just before the Warpstone and flying across the griddle. Triggering the Secret Switch under the Frying Egg, getting the Coinz and then activating the BOTS does not leave enough Wingz power to cross the griddle, from any location. With only one SAVE slot available for testing, I just don't have the incentive to go back to the beginning and try the option in the first paragraph. (I SAVEd after the SS and acquiring the four Coinz, so option #1 was no longer available. )
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BattlezM
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Post by BattlezM on Feb 1, 2008 15:07:34 GMT -8
I have a feeling that you picked up the wingz in the OP area, you must not do that until you have access to the wingz further back.
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GooRoo
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Post by GooRoo on Feb 1, 2008 15:48:20 GMT -8
I think I see what you mean ... after the Secret Switch, Wingz can activate the Black One-Time Switch with the Wingz from the Orange Pyramidz. And may have enough Wingz power to fly to get that last pair of Wingz that have prevented me from achieving the " PERFECT!" score. Unfortunately, I do not have time to try again right now ... I am "house manager" for tonight's performance of "Moonlight And Magnolias" at the Olympia Little Theatre ... and have to leave by 5:50PM ... and have my dinner before then, as well. So I have almost an hour, except for changing clothes ... and that would be cutting it a bit close. So I am working on a walkthrough that I can drop at any time (and don't get so involved that I forget what time it is ) until dinner time.
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BattlezM
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Post by BattlezM on Feb 1, 2008 19:32:44 GMT -8
It'z possible to get those wongz after hitting the BOTS. Just hit the secret switch on the way back.
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Post by GooRoo on Feb 2, 2008 8:21:14 GMT -8
I finally managed to achieve the "PERFECT!" score on this one, getting that last pair of Wingz. It was much like the 'ballet of the microphones" in the radio play "Miracle On 34th St." that my daughter and I took part in in December. Go there, do that; return here, do this; go there, do that; then get the Warpstone and haul it home. The Designer of this particular puzzle (whoever that may have been) really put a lot of analysis into that Wingz Grunt's movementz! Whew! I'm gald that one's done ... now on to "The Final Battle" for the last remaining Statz Page screen grab.
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