GooRoo
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Post by GooRoo on Dec 6, 2003 14:50:30 GMT -8
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Post by Gruntnutz on Feb 18, 2004 17:16:10 GMT -8
Geez, I see already that this level is going to be a huge challenge!!! Already I can't figure out how to step on the second orange switch! Any help out there please!!! Afraid I may be bugging you guys a lot more this level!!!
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GooRoo
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Post by GooRoo on Feb 18, 2004 22:35:05 GMT -8
That's the one north and west of the four enemy SpongeGunz Gruntz, right. You need to have the enemy Gruntz nearest that Orange Switch 'help' you to reach it.
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Bea
Retired Moderator
Posts: 146
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Post by Bea on Feb 20, 2004 1:05:23 GMT -8
Make sure you don't have bootz on
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Post by Gruntnutz on Feb 20, 2004 3:41:51 GMT -8
Thanks everyone! Now I'm stuck at the point where the Toobz gruntz entered the blue warp, hits the green toggle switch and starts toward the arrows I keep getting stuck walking around in circles! 
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Post by FriedGruntzaholic on Feb 20, 2004 11:57:09 GMT -8
Thanks everyone! Now I'm stuck at the point where the Toobz gruntz entered the blue warp, hits the green toggle switch and starts toward the arrows I keep getting stuck walking around in circles!  There should be a couple of switchez your toobz will hit. Once you get rid of the rock (temporarily, unfortunately), all you need to do is walk backward off of one the switchez so that your toob walkz back onto the same switch. That will change the toggle sequence just right so that your toob walkz out the exit and not back into the circle.
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Post by Gruntnutz on Feb 21, 2004 11:22:11 GMT -8
Hmmm.....I'm still not getting it. I walk backwards over the first switch, but the rolling rock hits the second switch, and by the time I get to it, the second switch makes me go right and I think I want to go left. I can't walk back over the second switch. Confused. 
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Post by FriedGruntzaholic on Feb 21, 2004 16:28:33 GMT -8
Hmmm.....I'm still not getting it. I walk backwards over the first switch, but the rolling rock hits the second switch, and by the time I get to it, the second switch makes me go right and I think I want to go left. I can't walk back over the second switch. Confused.  No, you want to go right. Going left will just make you go around in circles. Besides there's no other way out of the circle. That green toggle switch you will get later after you have done a bunch of other things. If you look south a ways, there's another route to that green toggle switch.
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Post by FriedGruntzaholic on Feb 21, 2004 20:31:51 GMT -8
BTW...did you dispose of your spongegun grunt at the first checkpoint after using him to shoot the gauntletz grunt over the arrowz? If you haven't, you need to. You'll understand why in the not too distant future. This is a common error that many of us gruntzerz made.  Just want to warn ya' now before you pull too much hair out.
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Post by Gruntnutz on Feb 23, 2004 15:25:39 GMT -8
I think I'm okay. I am at the point where three gruntz have to get toys and walk through the disco light to the appropriate toy plate. I have one other grutz, the straw one. Hope I'm okay! So, how are you supposed to get these three guys on the three toy plates without getting either smashed or killed by the disco light?? 
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Post by Gruntnutz on Feb 23, 2004 16:47:15 GMT -8
Somehow I made it through that part, but now it says my straw gruntz is to suck goo under the disco light. I can't figure out where!! 
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Post by Gruntnutz on Feb 23, 2004 17:21:35 GMT -8
Sorry! I found it!! Now. How is this gauntletz gruntz to hit all these rocks and only take one keg of zap cola!!! 
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Post by Gruntnutz on Feb 23, 2004 18:05:08 GMT -8
My gauntletz gruntz took 3 kegs!! Greedy little gruntz!! I have 15 gruntz, and we are at the final checkpoint. But, the pyramids won't go down!! I did forget to get one toy. Is that why? 
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Post by FriedGruntzaholic on Feb 23, 2004 20:07:07 GMT -8
My gauntletz gruntz took 3 kegs!! Greedy little gruntz!! I have 15 gruntz, and we are at the final checkpoint. But, the pyramids won't go down!! I did forget to get one toy. Is that why?  Could be. Normally, a blank checkpoint pad means that any available grunt can satisfy the requirements for that checkpoint. In this case, however, it may be that since for each grunt there is a tool AND a toy, the requirements for the satisfaction of the checkpoint may require both the tool and the toy. Since only one symbol can occupy the checkpoint, a blank checkpoint may reflect the tool/toy requirement. Unfortunately, I can't verify this as the game levels are not available in the level editor. Maybe GooRoo can answer that question.
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GooRoo
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Post by GooRoo on Feb 23, 2004 21:12:03 GMT -8
I will take a look at "The Final Battle", but I doubt that any such requirement for any CheckPoint Switch exists. My guess is that there is at least one Grunt standing next to a CPS, and not on the CPS.
Nope. There are absolutely no requirements associated with any of the fifteen CheckPoint Switches. There must be at least one unoccupied CPS, Gruntnutz.
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Post by Gruntnutz on Feb 24, 2004 3:42:07 GMT -8
........did you say fifteen checkpoint switches?? but there are only eleven??? hmmm......  
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IdleAl
Retired Moderator
Posts: 354
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Post by IdleAl on Feb 24, 2004 5:35:08 GMT -8
No.. there's 15 for sure! 
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Post by Gruntnutz on Feb 24, 2004 17:33:52 GMT -8
Thought I posted this earlier, but guess I didn't!! So, you say there are 15 checkpoint switches?? I have gruntz on eleven!! Hmmm.... 
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Post by Gruntnutz on Feb 24, 2004 17:34:53 GMT -8
hmmmm.....page 2 to this string of posts. Sorry! Now I see my original post. Fifteen, you say.......
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Gamer
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Post by Gamer on Feb 24, 2004 17:46:31 GMT -8
Make sure you went through every part, and make sure no gruntz died along the way. Also, all of the ressurection goo puddles should have been used. 
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