Making it through the Silver Pyramidz maze, you now have Toobz for a Tool, and a BeachBall for a Toy. As soon as that enemy Toobz Grunt reachez the landing area to attack you, give him the BeachBall. Immediately go get the Warp letter 'W'. ASAP, head south to the solid Stepping Stone next to the landing area where you see a Shovel next to a Blue Wormhole. Do not do battle with any enemy Toobz Gruntz if you can possibly avoid it. Just get that Shovel and go through the Wormhole. If running away from a Grunt avoidz a battle ... run. If not, whack away, then step back a bit while you are recovering energy to whack again. See any Holez around? Dig it up! Find anything of value? Pick it up ... but make sure the Hole has been filled in first!
End of first hint. Post again, if you need more help. (I will begin work on the walkthrough for this, now that I have played it through after such a long time away from it. )
Edit: I have just completed the walkthrough, but need someone to test it out for me. If you see the link for 'walkthrough', instead of the text indicating the walkthrough is not available, have at it. Please post about any errors or other difficulties you have in following the walkthrough. (I am having ISP access problems right now, with everything being extremely slow, so I am not sure whether I will be successful at uploading the W/T to my web host, and updating the original post with the links.)
Post by swietymiki on Jul 22, 2019 14:26:49 GMT -8
This is the last of 2002 releases that I decided to comment on, done in 13:43. I skipped The Rock VIII cause I want to have a wider picture of the entire series before judging it.
A level mostly focused on the graphics. The Turkey looks nice on the minimap but there's not much actual gameplay content apart from 2 pyramid mazes. The silver one is placed right at the start and makes the head of an axe. It has a short preview, after which the pyramids start toggling in rapid succession (600 miliseconds) and stay lowered for a bit under 2 seconds. So it has similar qualities to the silver pyramids maze from A World Of Sweetz, though it's a lot smaller and shorter. It feels out of place in an otherwise "Easy" level. Just do everything with your tool before you throw it away or enter the next teleporter and you should beat this map in no time. Speaking of teleporters, there are no red warps in this map, only secret switches.
I still have one thing left to say that was not mentioned anywhere in my 20 previous posts. Even though I didn't need much help from them, I looked into GooRoo's walkthroughs on a few occassions and have to admit that these are a good read. They don't just contain a list of steps that the solver has to follow but often give reasoning behind certain decisions that need to be taken in a level and provide general tips. You'll also find several jokes, references to pop culture and to the game itself in there, so overall you get all the information you need presented in a nice, readable format.