GooRoo
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Post by GooRoo on Sept 14, 2004 6:14:54 GMT -8
The SuicideBomber Gruntz makez two suicide runz ... the first time, stopped by the Toyer handing him a Toy. That takez care of a Switch, I believe. Then he is marched back to the warp letter area, and makez a second (fatal) run to take out Gold Brickz, clearing the way for his buddiez into the next area. If you do not have a solution to this area about 5 or 6 hours from now, I will take a shot at playing the CL up to that point, and give a mini-walkthrough of that sub-puzzle part.
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Gamer
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Post by Gamer on Sept 14, 2004 13:39:55 GMT -8
I haven't played this part of the level, but I think this is how it should work. Anyone who is stuck on this section and who gives up on this part can read this.
You should have a low-health health grunt and three other gruntz. (One grunt should have stayed behind where the keg of zap cola was for later use.) Trigger the secret warp in the upper-left part of the level (you can see some "pointers" to this if you want to when you activate the secret switch later) and your grunt will warp in. Then look around (although there aren't any thief gruntz around here, so not much to do yet) and get the spy gear and warp back. (The spy gear doesn't serve any gameplay purpose though you do need it to get a perfect score.)
Then give the health grunt the bomb and there should be a toyer grunt by the 1 switch. Send your bomb grunt across and he will be given a toy by the toyer and survive. Then kill the toyer (you have the shield grunt to do this if you don't want to lose any health) and bring the bomb grunt up to the top area in this part with the treez, rockz and holez. Your bomb grunt should be placed around the area of the bottom-right pyramid of the area just above, and should go running with the bomb towards the gold pyramids and eventually blow them up. This should also attract the other bomb grunt to bomb and blow up the rock containing the secret switch.
Then bring your other grunt (that stayed by the keg of zap cola) to press the secret switch and get the W. Bring this grunt back to the timed bridge area and continue on with all three gruntz.
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Post by WalkingBear on Sept 14, 2004 14:10:55 GMT -8
THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU ! ! ! ! ! I just did not realize that a toy grunt could stop a bomber grunt.... I am going to give this a try, (after I replay up to this point because my bomb grunt is already near the secret switch and the toy grunt already lost his toy.....) and SOLVE this ****level once and for all....well, at least until the next time I get stuck........thanks Gamer!
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Post by FriedGruntzaholic on Sept 14, 2004 19:21:57 GMT -8
Believe me, you WILL get stuck again in this level...time after time after time after time.............
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Post by WalkingBear on Sept 15, 2004 6:40:15 GMT -8
Well, I didn't think it was going to be THIS soon.... Do I send swordz and springz down through the arrowz and rolling rockz to the checkpoint at the bottom? It is easy for swordz to cross the crumbling bridge, but not for spy grunt... and what about that massive orange pyramidz maze which is coming up next I think? Oh man, I hate these parts!
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GooRoo
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Post by GooRoo on Sept 15, 2004 7:08:58 GMT -8
Well, I didn't think it was going to be THIS soon.... Do I send swordz and springz down through the arrowz and rolling rockz to the checkpoint at the bottom? SpyGlass goes directly (as possible ) towards the safe spots on the right edge of the Rolling Rockz area ... so he doesn't have anything to do with the crumbling bridge.
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Post by WalkingBear on Sept 15, 2004 9:36:54 GMT -8
Well alrighty then! Send swordz and springz to the checkpoint...and then springz back through the blue warp....got him up to the orange switchez at the top and spy grunt has a new set of springz which (finally) have gotten him through that horrible orange pyramid maze...BUT NOW...he gets to the springz checkpoint on the bottom, past the rolling rockz...and the other springz is trapped at the top next to the two purple pyramidz..."Must be missing the right part!"............
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GooRoo
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Post by GooRoo on Sept 15, 2004 10:36:22 GMT -8
What is it that keeps the second Springz Grunt from following in the springstepz of the first one?
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Gamer
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Post by Gamer on Sept 15, 2004 12:05:24 GMT -8
You are going to need both gruntz from the spring/non-spring checkpoint to continue since eventually you will need 3 gruntz standing on pressure plates.
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Post by WalkingBear on Sept 15, 2004 15:17:11 GMT -8
When I finished the last beastly section...I had a swordz, a springz, and a spy grunt. (The health grunt got the bomb and took the toy from the toy grunt, then blew up the three yellow brickz, remember?) Shield grunt went through the blue warp and got the spy gear. So, pray tell, how am I to send two gruntz to the checkpoint on the left, leaving spy grunt to get the other set of springz, and still have three gruntz left? One getz stuck at the checkpoint...they can't both go through the blue warp at the same time, Can they? I need two springz gruntz to get to the checkpoint with their symbol on it...and one to control the orange switchez which control the pyramidz...right?
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GooRoo
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Post by GooRoo on Sept 15, 2004 15:39:26 GMT -8
I did not lose the Magic Wand (Health) Grunt, and he could follow Shield, Springz and Sword to the right. Gauntletz went back to operate the Yellow Hold Switch for (now) SuicideBomber Grunt to access the warp letter "W" area and do his thing. Three Gruntz able to enter the Rockz and Arrowz area. SpyGlass movez out toward the north, the other two Gruntz through the Orange Pyramidz maze.
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Gamer
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Post by Gamer on Sept 15, 2004 16:29:00 GMT -8
The springz grunt jumps back through the crumble bridges. Of course there's a puzzle there too!
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Post by WalkingBear on Sept 16, 2004 4:19:18 GMT -8
I am more confused than ever... Gauntletz doesn't have to operate the yellow hold switch...the arrowz are already facing the right way for health grunt to cross over to the "W" and do his thing...he eventually gets blown up on the yellow brickz...got that.... Still have spy, swordz and sprngz left to navigate the rockz and arrowz area and still need three to navigate the pyramidz maze..........so.......... You are telling me that swordz and springz go down through the arrowz and rockz, cross the crumbling bridge, BUT that swordz enters the warp and springz goes back across the bridge? You're right, there is another puzzle there....This is what stumped me at the beginning of this level...so how about a map for this crumbling bridge please? AND, that would leave all three on the same side again...with spy or swordz getting the extra set of springz, right...then TWO springz going through the pyramidz? This is going to take perfect timing!
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Post by WalkingBear on Sept 22, 2004 9:20:57 GMT -8
Has anyone figured out the crumbling bridge section at the bottom, with swordz and springz crossing and springz returning? thanks!
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Gamer
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Post by Gamer on Sept 22, 2004 12:42:23 GMT -8
As with the previous crumblez maze, this is SOLVABLE. You can figure out how to accomplish it by using logic. Here is the beginning of such a procedure.
First, focus on how the non-springz grunt should get from one side to the other. At the end of his path, he must use the top dock or the springz can't get to the island. The next decision is on the top two crumble bridges on the sixth column of them. If the top one is taken, there is only one way left for the sprintz grunt instead of the two ways that the springz grunt needs to get back. The next choice with the two crumble bridges on the seventh column from the right is made in the same way, so again the bottom one is the right path.
Now the left part of both springz paths should be evident to 4 spring hops. Going back and forth from the spring grunt's two paths to the other grunt's path should give the answer.
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Post by WalkingBear on Sept 26, 2004 3:42:36 GMT -8
I DO use your method for crumble bridges, GooRoo, and sometimes I can actually cross the bridge unaided. Sometimes, however, it is that one elusive tile, that can make or break the puzzle... Speaking of crumble bridges, I am now just before the Clubz/Gauntletz checkpoint at the toggle bridge....was I supposed to have a grunt "follow" the rolling rock up to the crumble bridge in the upper left? Or does that come later.... "I hate these partz!"
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Gamer
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Post by Gamer on Sept 26, 2004 8:17:13 GMT -8
You don't need to follow the rolling ball over crumble bridgez anywhere else in this level. All three gruntz need to go over the toggle bridge, and remember that these toggle bridges can be tricky!
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Post by WalkingBear on Sept 27, 2004 3:09:16 GMT -8
How well I know that, GooRoo, I have been working on that for a while now...then I give up for a bit and work on another level...and then go back to it...haven't gotten one across yet...but I'm working on it! "This is going to take perfect timing!"
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GooRoo
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Post by GooRoo on Sept 27, 2004 4:50:47 GMT -8
Think Cha-Cha ... forward two, cha-cha-cha, back two cha-cha-cha. A judicious step backward in proper timing makes forward progress possible.
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Post by WalkingBear on Sept 27, 2004 10:35:50 GMT -8
When I get through this level, remind me to sent the designer some HATE mail!!! Gosh....out of the frying pan into the fire!!!
What do I do at the green pyramid area while the rolling rock makez itz way toward that rock?
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