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Post by WalkingBear on Nov 12, 2004 6:56:13 GMT -8
Well, I must be pretty dense, because I have tried every location I can think of, on the diagonal, to get that bomb grunt to the rock.... At the checkpoint. Near the steps. Near the trees where the swordz gruntz were. He won't go across the barrier...by barrier I mean the lip between the different areas. I'll keep trying, but I have already tried just about every tile...
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Gamer
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Post by Gamer on Nov 12, 2004 10:23:51 GMT -8
Are you still on the same part by the clubs and gauntletz part? If so, put your bomb grunt on the left-most pressure plate and have it run up-left, so it exlodes on the tree and blows the rock up.
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Post by WalkingBear on Nov 15, 2004 11:31:45 GMT -8
Ok, so I finally got through that part, and the next, where you have to race to break all the rockz and get the clubz to stand on the GTS while gauntletz races to his own....then went back and got the bomb, which I gave to the clubz.... so now, I am in the top right part of the map....just below the corner...just above the crumble bridge. I have a gauntletz and a clubz/bombz grunt standing next to a row of green pyramidz and a black pyramid.....to the right is a red bombz and a purple shovelz standing on a green pyramid and a YTS...above a black pyramid and a BOTS. When I have the gauntletz lower the green pyramidz by standing on the GTS, the bombz doesn't have enough time to get to the BOTS before the rock gets there, and, even if he did, there isn't enough time to get the bombz in position to go to the BOTS below the shovelz....I know I need to step on that switch to lower the black pyramidz below the toobz, right? There is a sequence here, that I just can't see at the moment....got any cluez?
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Gamer
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Post by Gamer on Nov 15, 2004 14:11:27 GMT -8
Well you can be happy because that bomb isn't for actually blowing up anything. I wish someone had given you a link as a hint, then you could find out more about Gruntz in case you didn't know already.
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Post by WalkingBear on Nov 16, 2004 3:27:12 GMT -8
Actually, Gamer, That thought did cross my mind...but I won't get the Perfect! if I don't pick up every tool....
So, I guess I shall try a different stradegy here....let bombz step on the GTS while gauntletz goes to step on the BOTS? Still leavez that final BOTS below the bombz and shovelz though...."I hate these parts!"
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GooRoo
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Post by GooRoo on Nov 16, 2004 10:44:31 GMT -8
There is plenty of time to move a Grunt from the GTS to the vicinity of the GPz before the Rolling Rock getz to that point. Let the Suicide Bomber Grunt do his part and then release the RR.
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Post by WalkingBear on Nov 16, 2004 16:47:43 GMT -8
Sorry, I am in the NEXT area...just below the toobz and right above the (gasp) crumble bridge.... Now you KNOW I HATE crumble bridges, so while you're busy telling me how to get past the GPs, why don't you tell me how to cross that CRUMBLE BRIDGE too!
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Gamer
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Post by Gamer on Nov 16, 2004 17:22:53 GMT -8
Does that mean your bomber has had his run already? Remember that you will have had to hit that yellow switch again, you will need that rock later. I assume you are past that, but I see no green pyramids in the crumble bridge part, only in the part with the bomber.
As for the crumble bridge, the first and third parts are 3 crumble bridges diagonal one way then 3 another way. The second path is 4 sets of 2 crumble bridges next to each other. Notice here you will have to cross yourself many times, so when in doubt, make diagonal moves!
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Post by WalkingBear on Nov 17, 2004 3:30:16 GMT -8
Bomber has made his run...the RR is saved for now... As for the crumble bridge, this is really NOT my cup of tea. "I HATE these parts!" How about a map please and thank you?
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Post by WalkingBear on Nov 20, 2004 8:46:13 GMT -8
I'm on my kneez beggin' here! Please give me a map of the crumble bridge? Please oh pretty please?
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GooRoo
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Post by GooRoo on Nov 20, 2004 10:45:43 GMT -8
Here's the first part: S,SE,SE,S,SW,SW-> BOTS. I assume you mean SE instead of SW, because you can't go SW at the beginning
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Gamer
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Post by Gamer on Nov 20, 2004 12:54:40 GMT -8
The order is as follows: 1: the switch below the starting position (on the other side of the crumble bridges) 2: the one below all the trees 3: the one in the bottom right part of the lake 4: the one to the left of the crumble bridgez 5: the one to the right of the crumble bridgez The trip from number 5 back out of the crumble bridges is as follows: NW, NW, NW, SW, NW, W, NW (to dock) If you flip this path 180 degrees, it is very close (but not exactly the same) to another path your grunt will take. If you still need a map then I will give you one, but try to do it by yourself with these hints
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Post by WalkingBear on Nov 21, 2004 3:47:07 GMT -8
I do hope you appreciate the effort I have made Gamer, it has taken me all day to get to this point. Dock to 1: S,SE,SE,S,SW,SW (Thank you very much for the first leg.) 1-2: NE,E,NE,N,N,NE,NE,E 2-3: S,SW,SW,SE,S 3-4: W,NW,W,SW,NW,NW,W 4-5: E,NE,NE,SE,SE,E,SE 5-Dock: NE,NE,SW,NW,NW,W (Thanks for the last leg.) Although this looks good on paper, I seem to have missed a tile or stepped on the wrong one somewhere...would you mind awfully, checking it to be sure? And, it seems that I have to release the RR and make it to the toobz before it doez, then get to the checkpoint too? OR am I getting ahead of myself..... I think it's time to take a break after this CL, and design one of my own, what do you think?
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Post by WalkingBear on Nov 27, 2004 12:23:15 GMT -8
Somewhere I am missing a tile...or stepping on one too early...can anyone check my notes in the last post to see where I made my mistake? Thanks a mil!
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Gamer
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Post by Gamer on Nov 27, 2004 12:56:46 GMT -8
Your plan doesn't work on paper, even if it was a solution. If you want to type it up the right way (Including stepping from the docks to the crumble bridges for ease of reading) then I will look at it. Here is the way I did it (and as it appears in the editor ) AFFXFBBC XAEFBFC XEAEBCF EDABECE DADBDEC ABBDXDD #FFXFBBC X#EFBFC XE#EBCF ED#BECE D#DBDEC #BBDXDD AFFXF##C XAEF#FC XEAE#CF EDA#ECE DAD#DEC A##DXDD AFFXFBB# XAEFBF# XEAEB#F EDABE#E DADBDE# ABBDXDD AFFXFBBC XAEFBFC XEAEBCF E#ABECE #A#B#EC ABB#X## AFFXFBBC XA#FBFC X#A#BCF #DAB#C# DADBD#C ABBDXDD A##X#BC XAE#B#C XEAEBC# EDABECE DADBDEC ABBDXDD
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Post by WalkingBear on Nov 27, 2004 13:40:40 GMT -8
I found the secret, all by myself! No, actually, I guess desperation is a good Teacher...whatever I did worked, and I am at the dock again....whew! NOW....I go to get the toobz, before I release the RR....right? Then, there is a beach ball AND a yo-yo to the left of the checkpoint. There is a jack-in-the-box right at the top of the stairs.... I can't carry all three. The RR will take care of that bomber grunt, and there is a pair of gauntletz right near him, blocked by the green pyramid... AND a swordz down by the green and yellow hold switchez.... HOW TO PROCEED FROM THE TOOBZ CHECKPOINT PLEASE?
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Gamer
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Post by Gamer on Nov 27, 2004 18:09:53 GMT -8
8-)Good for you on finding the secret! One thing you will notice is why would I put a bomb grunt there? I think there is a somewhat-valid reason this time, but not good enough to just get rid of him in a heartless way. Can't you see he is very depressed and needs therapy? Play time can often cure these feelings of depression and suicide, it's never too late... and once he is cured he can become a useful member of society. (Hint: Put a toy in front of him and then make him suicide run onto that toy and see what happens.) Oh, and while you're at it, why not make that defender grunt happy too?
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Post by WalkingBear on Nov 28, 2004 5:41:20 GMT -8
I had assumed that I would have to try to get that defender grunt to stand on one of the yellow or green switches, but I can't get to him...and, the yo-yo and beach ball are next to the toobz checkpoint. I can't carry all three, I can't go back and forth because there is an upfacing arrow there at the checkpoint, and a pyramid blocking my way to them once I enter the checkpoint. Also, this next section is timed, because you have to do certain things before the RR hits the BOTS and then goes up to hit the last BOTS before falling in the hole. Will I have time to get the bomber grunt AND the defender grunt to play before having to run over and step on switches? How do I get the gauntletz in order to break all the rocks?
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Gamer
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Post by Gamer on Nov 28, 2004 7:12:54 GMT -8
The rolling rock should still be between the up arrow and the two-way directional arrow until you are ready to let it loose. You will be able to go back and set it loose later.
There aren't any gauntletz in this section (as far as I remember) so you will have to find some other way of breaking those rocks. Speaking of toys, on how to make the toys accessible, I suggest you review Get those toyz outta my kitchen! or 4x100 relay.
The rolling rock needs to be loose before you have the defender grunt step on the yellow switch.
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Post by WalkingBear on Nov 29, 2004 6:02:50 GMT -8
There is a pair of gauntletz just to the left of the purple bomber grunt...surrounded by rockz and a green pyramid. I gave the beach ball to the bomber grunt...after he was done playing he had moved direction. Am I supposed to get him pointed toward the rockz where the gauntletz are and let him blast the rockz? There is no way to get to the defender grunt. Even when I land at the dock just above him, the arrowz are pointing in the wrong direction for me to get to him. And, there is no green switch to lower the green pyramidz by him anyway...I guess it is the GHS near the defender... So, PLEASE tell me how to proceed here....there seems to be quite a lot to do, in timing with the RR... thanks!
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