I am at the last teleporter where I have to step on the YHS to release the balls over the crumbling bridges in the right order, except......I do not remember the right order and cannot dowload the w/t.
Could somebody tell me the correct rder please? Thank you very much Carmen
I have most of the componentz for the HTML walk-through of this Custom Level completed ... the most important componentz! It should be obvious which componentz are merely the place-holderz from the HTML samplez. I plan to play the CL tomorrow, using the printed walk-through, ALPHA testing it.
Anyone may feel free to do their own testing, using the supplied link in this post ... and your commentz would be very much appreciated!
Post by swietymiki on Jan 31, 2019 12:26:26 GMT -8
I also did Mikker's levels back in August but yesterday I realized that I played the old version. There was no download link for the new one! I played it again after finding the updated file name and got the "Perfect" in 11:34.
As the name suggests, there are 6 different puzzles that you have to complete (the order doesn't matter on the old version) and each area contains 1 Red Warp that leads to 2 Coins. Some parts are completely unlike other levels - racing with an enemy Sword Grunt or using Spygear to detect awaiting hazards under rocks. The vertical tar pit area is probably the hardest timing-wise, as the Rolling Ballz go slightly out of sync after some time. Regarding the update, I feel that changing normal bridges to crumbling ones in the racing area was totally unnecessary, as it causes the enemy Grunt to drown if the toggling bridge goes down - a random element that requires restarts. I liked the addition of the second Question Mark Switch that lets you walk between all the mini islands though.