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Post by WalkingBear on Nov 2, 2005 4:05:00 GMT -8
AHA! I will have to replay this one again....got to have that Perfect! Thanks for the tip!
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Post by WalkingBear on Nov 4, 2005 14:14:23 GMT -8
AHA! It worked...now who'da thunk it? It's another PERFECT! My list is getting smaller and smaller....!
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Carmen
Full Gruntzer
Posts: 457
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Post by Carmen on Sept 30, 2006 2:23:46 GMT -8
Here I am again behind everybody else!
I am at the last teleporter where I have to step on the YHS to release the balls over the crumbling bridges in the right order, except......I do not remember the right order and cannot dowload the w/t.
Could somebody tell me the correct rder please? Thank you very much Carmen
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Carmen
Full Gruntzer
Posts: 457
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Post by Carmen on Sept 30, 2006 6:03:39 GMT -8
Thank you for your help. Done it
Carmen
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Sheroan
Full Gruntzer
!!! The one that Persevere Prevails !!!
Posts: 462
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Post by Sheroan on Sept 26, 2009 7:29:40 GMT -8
!!!!!!!!!!!!!!!!!! Perfect !!!!!!!!!!!! , In 18.00 Thankz you Mikker
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GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,468
Display Name: GooRoo
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Post by GooRoo on Dec 27, 2009 23:13:41 GMT -8
I have most of the componentz for the HTML walk-through of this Custom Level completed ... the most important componentz! It should be obvious which componentz are merely the place-holderz from the HTML samplez. I plan to play the CL tomorrow, using the printed walk-through, ALPHA testing it. Anyone may feel free to do their own testing, using the supplied link in this post ... and your commentz would be very much appreciated!
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Post by swietymiki on Jan 31, 2019 12:26:26 GMT -8
I also did Mikker's levels back in August but yesterday I realized that I played the old version. There was no download link for the new one! I played it again after finding the updated file name and got the "Perfect" in 11:34. As the name suggests, there are 6 different puzzles that you have to complete (the order doesn't matter on the old version) and each area contains 1 Red Warp that leads to 2 Coins. Some parts are completely unlike other levels - racing with an enemy Sword Grunt or using Spygear to detect awaiting hazards under rocks. The vertical tar pit area is probably the hardest timing-wise, as the Rolling Ballz go slightly out of sync after some time. Regarding the update, I feel that changing normal bridges to crumbling ones in the racing area was totally unnecessary, as it causes the enemy Grunt to drown if the toggling bridge goes down - a random element that requires restarts. I liked the addition of the second Question Mark Switch that lets you walk between all the mini islands though.
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