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Post by FriedGruntzaholic on Sept 22, 2004 20:27:58 GMT -8
I'm sure it was. I'm just a little slow getting my answer out.
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Gaby
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Post by Gaby on Sept 22, 2004 20:40:46 GMT -8
never maind... it's the thought that countz...
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IdleAl
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Post by IdleAl on Sept 23, 2004 2:13:44 GMT -8
WalkingBear: You have to start moving onto the next squares before they appear. Keep trying.
Gaby: Have you checked ALL the arrows in the maze?
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Post by WalkingBear on Oct 27, 2004 3:23:44 GMT -8
I would like to try your suggestions, but I can't seem to get the bridge tilez to synchronate so that I can do that....they toggle so that there is a space with no tilez at all....dumping me into the tar! Owwweeeee!
There has to be a method of determining how to step on the YTS to get the rolling rockz to toggle the tilez so that you can walk across, stepping on the next moving one just before it comes up....but I can't seem to figure it out...
This is the level that is most outstanding on my list....got to be at least a year old....geez.... And I haven't even got to the 8 Ball in the Corner Pocket...can't figure that one out yet either...
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Gaby
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Post by Gaby on Nov 19, 2004 23:52:32 GMT -8
is it ok with you that I'll writ a walktrough to this CL too and PM it to you
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Gaby
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Post by Gaby on Dec 13, 2004 12:16:17 GMT -8
GooRoo... the walkthrough is ready ( a long time ago)... is it alright to PM it to you, so you can test it and use your 'blue pen' ...
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GooRoo
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Post by GooRoo on Dec 13, 2004 12:30:03 GMT -8
GooRoo... the walkthrough is ready ( a long time ago)... is it alright to PM it to you, so you can test it and use your 'blue pen' ... Go ahead and PM it to me. I am currently writing the walkthrough for "Knight'z Tour" (up to move 28 ... of 64), so it may be a while before I look at it. Then it will be as a 'break' between eposidoes of writing the KT walkthrough.
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Post by GooRoo on Dec 14, 2004 10:21:14 GMT -8
There is now a walkthrough for this CL linked in the original post of this thread.
Nice job, gaby!!!
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Gaby
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Post by Gaby on Dec 14, 2004 10:35:08 GMT -8
thank you GooRoo for your useful 'blue pen' it sure clears up thingz ...
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Post by WalkingBear on Dec 15, 2004 14:18:37 GMT -8
I am really obsessing about getting a PERFECT! in this level....
Part 2. The YTS puzzle....the numbers in Gaby's WT do not work for me...in fact, I have to figure it out every time, so I think it's a random choice every time...
The BOTS at the bottom does NOT release the two side BP's.....any ideas here?
Thanks!
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Post by GooRoo on Dec 15, 2004 15:42:18 GMT -8
I am really obsessing about getting a PERFECT! in this level.... Part 2. The YTS puzzle....the numbers in Gaby's WT do not work for me...in fact, I have to figure it out every time, so I think it's a random choice every time... The BOTS at the bottom does NOT release the two side BP's.....any ideas here? Thanks! Read Gaby'z walkthrough (with my blue pencil editting ), paying particular attention to the instructionz about those 9 YTSz. It workz ... I achieved a "PERFECT!" following her instructionz.
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Post by WalkingBear on Dec 16, 2004 2:01:39 GMT -8
Nope, it ain't happenin'...I waited until each RR fell into the water beyond it's BOTS before stepping on the next YTS...those two BP's to the left are still up after stepping on the BOTS at the bottom...I even tried walking down to the left and to the right to see if that made a difference...
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Post by GooRoo on Oct 22, 2005 15:03:30 GMT -8
I have an updated version of this fine CL, trimmed down to 80 X55, retaining everything in the original puzzle (walkthrough still properly coverz the "6 parts"), and have added something so that solverz will have to do a bit of 'grunt work' in order to achieve a " PERFECT! " score. As with the three puzzlez by Colin that I have 'updated', I am sending this one out to all of the "Gruntz Fanz" via e-mail.
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Post by Gaby on Oct 22, 2005 19:12:47 GMT -8
... the final part you added is beautiful... Edit: Est. Completion: 10:30... ... no way... in the former version it was 13:00 and in this one you added a secret ... I made it through to the PERFECT in 11:52 (in the former version I made it through in 10:21) [ ...and about 2 hourz to complete the toggling bridge over the tar pit... #ROTFL_ani# ] ... please consider it... BTW: should I send you another WT for the new version or will you do the adding...
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Post by GooRoo on Oct 24, 2005 10:54:06 GMT -8
... the final part you added is beautiful... I had some space that was crying for something to fill it, and a fit of boredom in me. In the original version ... WAY! My Statz Page for the updated version was 12:22. Thanks for the new walkthrough, gaby ... the only change I made was 'trough' to 'through' in one place ... and the error may have been in the original walkthrough ... but I didn't catch it then.
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Post by Gaby on Oct 24, 2005 11:16:13 GMT -8
... sorry... I read again the WT and it seemz I made an error in part 5 - it should be 'YTS in the East' (not West)...this to was in the original WT and we both missed it...
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Post by WalkingBear on Oct 28, 2005 0:17:03 GMT -8
I have made it through this new CL twice, and both times I have found all the coinz, but the statz page sayz I missed a secret somewhere....I have looked over the map while waiting to take the warpstone into the fort, and I can't see a place anywhere that might even remotely have a secret in it....so it begz the question....where is the secret secret?
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Post by Gaby on Oct 28, 2005 2:20:59 GMT -8
in part 3 after the BW , first take 1 tile to the west and then go to the east...
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Post by GooRoo on Oct 28, 2005 7:02:05 GMT -8
I have made it through this new CL twice, and both times I have found all the coinz, but the statz page sayz I missed a secret somewhere....I have looked over the map while waiting to take the warpstone into the fort, and I can't see a place anywhere that might even remotely have a secret in it....so it begz the question....where is the secret secret? It seemz that it is possible to be too quick in the 'foot race' between your Grunt and the enemy Sword Grunt. When you go through the first Blue Wormhole and step back, that is one SecretTeleporterTrigger (Secret) that openz up a Red Warp in front of the Sword Grunt. As he continuez his pursuit of you, he triggerz another SecretTeleporterTrigger (Secret) and is sent back some more Tilez. If you manage to make it out of the area via the second Blue Wormhole before he hitz the second trigger spot, you do not get credit for the Secret. Solution: Delay your plunge through the second Blue Wormhole until the Sword Grunt landz out of the final Red Warp.
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