GooRoo
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Post by GooRoo on Dec 14, 2004 15:53:19 GMT -8
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Gaby
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Post by Gaby on Dec 14, 2004 17:37:33 GMT -8
something occured with the download link...
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GooRoo
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Post by GooRoo on Dec 14, 2004 18:00:00 GMT -8
Try it now, Gaby. I checked, and it now works.
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Gaby
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Post by Gaby on Dec 14, 2004 18:03:01 GMT -8
alright... now it's working... thank you...
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Post by TurkeySandwich on Sept 17, 2005 8:39:20 GMT -8
One of my first custom levelz, it didn't need a walkthrough and I actually regret submitting it. But!!! I will improve upon it with a meaningfully difficult (or at least somewhat harder...) version of it soon. P.S. I found that smiley above while digging through the garbage can of old posts.#wink#
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Gaby
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Post by Gaby on Sept 17, 2005 9:29:05 GMT -8
don't feel so bad about that CL... from time to time it's OK to play an easy game... ... my comment was not to insult... ... just to mention that something is missing... #ROTFL_ani#
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GooRoo
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Post by GooRoo on Oct 19, 2005 20:30:02 GMT -8
One of my first custom levelz, it didn't need a walkthrough and I actually regret submitting it. But!!! I will improve upon it with a meaningfully difficult (or at least somewhat harder...) version of it soon. I discovered that I did not have a solving time on this CL today, and believe I know why ... the small size! A Custom Level so small kickz me out of my 1024X768 screen resolution, and down to 600X480. After I play a tiny one (such as this) I have to re-establish my 'registration' for the 1024X768. So I tend to avoid the hasslez. But I wanted to see what I should put down for a solving time, so I created a 32X24 version by adding #1 tilez to extend it in size. Then I played it, and discovered many errorz. So I have updated it in the 32X24 size, and added a few thingz (as usual ) so that it would be possible to achieve a "PERFECT!" score. Both the original CL and my version may be downloaded ... the download pathz are different. I hope you like it.
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Gaby
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Post by Gaby on Oct 19, 2005 21:46:05 GMT -8
great... more action... ... but... the way out after getting the warp letterz disappearz before I can pass through (the arrow showing the way comez later)... ... did I miss something # # Edit: I got the PERFECT without collecting the last 2 letterz
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GooRoo
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Post by GooRoo on Oct 19, 2005 21:55:42 GMT -8
great... more action... ... but... the way out after getting the warp letterz disappearz before I can pass through (the arrow showing the way comez later)... ... did I miss something # # No ... I did ... I should have changed the timing of the last indicator (Arrow) when I changed the timing of the exit stairway. (I made it tight on purpose! ) I put in some ' red herringz' ... you were probably distracted by one or more of them. The Sword Grunt is supposed to be a problem (meant to survive the carnage) with his long detection range. As you can see from the Statz Page image, it is definitely possible to get everything done ... and get out.
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Gaby
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Post by Gaby on Oct 19, 2005 22:05:04 GMT -8
what's 'red herringz'... ... Edit: after some practice I made it through ... ... and my statz page lookz exactly as shown in this tread...
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GooRoo
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Post by GooRoo on Oct 20, 2005 3:43:38 GMT -8
what's 'red herringz'... ... That is an idiomatic expression ... meaning "something to throw someone off track; draw attention away from the true goal (to gain time ... or cause someone to lose time from a necessary pursuit )". My goal was to: - play the CL myself, for documentation (re-size to minimum 1024X768 required)
- make it possible to achieve a "PERFECT!" score (add Warp letter(z) required)
- fix the errors ("InGameIcon", where "RollingBall" was correct, for example)
- turn it into a small 'tutorial' for (new) designerz
- practice my 'metamorphosis' skillz
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Sheroan
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!!! The one that Persevere Prevails !!!
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Post by Sheroan on Nov 5, 2008 1:48:56 GMT -8
!!!!!!!!!!!!!! PERFECT !!!!!!!!!!!!!!!
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Post by grosserfluss on Sept 5, 2024 11:50:49 GMT -8
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