One of my first custom levelz, it didn't need a walkthrough and I actually regret submitting it.
But!!! I will improve upon it with a meaningfully difficult (or at least somewhat harder...) version of it soon.
I discovered that I did not have a solving time on this CL today, and believe I know why ... the small size! A Custom Level so small kickz me out of my 1024X768 screen resolution, and down to 600X480. After I play a tiny one (such as this) I have to re-establish my 'registration' for the 1024X768. So I tend to avoid the hasslez. But I wanted to see what I should put down for a solving time, so I created a 32X24 version by adding #1 tilez to extend it in size. Then I played it, and discovered many errorz. So I have updated it in the 32X24 size, and added a few thingz (as usual ) so that it would be possible to achieve a "PERFECT!" score. Both the original CL and my version may be downloaded ... the download pathz are different. I hope you like it.
P.S. I found that smiley above while digging through the garbage can of old posts.#wink#
great... more action... ... but... the way out after getting the warp letterz disappearz before I can pass through (the arrow showing the way comez later)... ... did I miss something ## Edit: I got the PERFECT without collecting the last 2 letterz
great... more action... ... but... the way out after getting the warp letterz disappearz before I can pass through (the arrow showing the way comez later)... ... did I miss something ##
No ... I did ... I should have changed the timing of the last indicator (Arrow) when I changed the timing of the exit stairway. (I made it tight on purpose! ) I put in some 'red herringz' ... you were probably distracted by one or more of them. The Sword Grunt is supposed to be a problem (meant to survive the carnage) with his long detection range. As you can see from the Statz Page image, it is definitely possible to get everything done ... and get out.