Post by Gamer on Mar 24, 2005 12:25:19 GMT -8
Here is the text that goes along with the level:
Well, here you are on the icy beach, surrounded by goo. The Rockies put you here after finding you played (and got a perfect on) the famous "The Rock" by Guenter. Fearing your brain power (think about it, you must have loads of brain power), they decided to put you here. Fortunately, you kept your Talkerz tool on, so you can talk to your partner, who has a view of the parts to come.
You: Ok... How do I get the ball to stay?
Partner: You have to warp in as soon as possible. I mean really quickly.
You: Ok... Thanks. What do those pressure plates mean?
Partner: I will be able to contact you when you are on those.
You: Ok... I will start now!
Partner: Good luck!
You: Thanks!
Partner: You're welcome.
(Wait until you get to the next group of pressure plates to read the next set of dialogue for the remaining dialogue sets.)
You: Phew! That took some timing work!
Partner: Yep, but it's not over yet. There is still one thing you need to do.
You: Don't tell me it's another timing puzzle!
Partner: Well, if I did that, I wouldn't be telling the truth, would I?
You: Fine!
Partner: Have you ever played the EXCELLENT level Decoy Ahoy?
You: Yep! Gamer is very very good at level designing.
Partner: Well, this part is like that. The ball will take some time.
You: Good! Finally, no tight timing parts!
Partner: Not quite. The next part will be timed too.
You: Urrr! I wish these Rockies people were more stupid!
Partner: Ok... You should go now.
You: Ok.
You: Phew! That took some timing work!
Partner: Yep, but it's not over yet. There is still one thing you need to do.
You: Don't tell me it's another timing puzzle!
Partner: Well, if I did that, I wouldn't be telling the truth, would I?
You: Fine!
Partner: Have you ever played the EXCELLENT level Decoy Ahoy?
You: Yep! Gamer is very very good at level designing.
Partner: Well, this part is like that. The ball will take some time.
You: Good! Finally, no tight timing parts!
Partner: Not quite. The next part will be timed too.
You: Urrr! I wish these Rockies people were more stupid!
You: Ok, explain again why I am talking to you, when this part is timed?
Partner: The level freezes when you talk to me. It is like a... Hey, wait!
You: What???
Partner: There is a note on the bottom of your springz!
You: WHAT DOES IT SAY?!?!
Partner: Okay! You don't have to yell at me.
You: Well, just say what it says!
Partner: It says "For another use"
You: Well, duh! I have to jump over that goo.
Partner: Well, nobody would have bothered to put a note on it if it was obvious.
You: So, you mean it is for a use besides that?
Partner: I guess so.
You: Ok. Oh ya, I was also going to ask you, how do I change the ball's direction?
Partner: Well, see those mounds? I bet there is something in them!
You: Ok. Thanks. I am going to get going now.
Partner: Ok... You should go now.
You: Ok.
You: Ok, I found that other use.
Partner: Well I found a note that says "Goo, not water"
You: Ok, that makes sense.
Partner: Well, it does say that!
You: Anything else?
Partner: Nothing but "Please recycle!"
You: What would I recycle? Anyway, what are all those bombing gruntz for?
Partner: They are the guards. They are incredibly stupid.
You: What do they do?
Partner: If you are next to them, they will run and try to blow you up.
You: That's nice!
Partner: Well, you are trying to escape. There is a way to outsmart them, though.
You: How?
Partner: Just stay one square away from them at all times. They won't bomb you then.
You: Ok, sounds like a good plan to me!
Partner: Thanks!
You: You're welcome!
You: What are those green pyramids for?
Partner: They lead to a blue switch. I think it leads to a bridge.
You: How do you get to it?
Partner: I don't know. There is a note in the snow though.
You: I don't see anything.
Partner: It is hard to read...
You: What does it say?
Partner: It says: "Match the inner to the outer. A perfect match."
You: What inner? What outer?
Partner: I think it means the two things with balls.
You: Okay.
Partner: I wonder what those two switches do.
You: I was hoping you knew!
Partner: Nope. But one of them has to let you proceed.
You: Okay. Thanks!
Partner: You're welcome.
(The "inner" and "outer" is a quote from "A PERFECT MATCH", a Chip's Challenge (another puzzle game) level. )
You: Okay. I am by the ball. But where do I want to put it?
Partner: You'll want to put it on a platform, later on.
You: How do I get it there? The only passage across is that bridge.
Partner: Shh... I think I heard something.
Rockie 1: Here that other human was!
Partner: Ahhh! Stop! NOOOOO...
Rockie 2: That was easy.
Rockie 1: I am so glad we put those arrows in the rocks and mounds.
Rockie 2: Are you sure you didn't put any coins in those mounds?
Rockie 1: Yep. Only arrows to be distressing about!
Rockie 2: That will be confusing! Muahaha
Rockie 1: Muahahaha!
Rockie 2: Hey, let's get back to our spots.
Rockie 1: No! I want to get some rock candy.
Rockie 2: Well I want to go to my post.
Rockie 1: You would do that, you dumb purple guard.
Rockie 2: Is green any more of a cool color?!?
Rockie 1: Fine!
Rockie 2: Fine!
You: I am by these weird silver pyramids.
Partner: Okay. You just have to press the timer switch.
You: Okay. What do I do after that?
Partner: Just go through the pyramids and then around the switches.
You: Then what?
Partner: Get the warpstone, and bring it to the fort.
You: Why the warpstone?
Partner: It is the signal to take you in, and bring you back.
You: So, I am supposed to pick up the warpstone. Then what?
Partner: Bring it to the fort so you can be rescued.
You: Okay!
Partner: I will see you when you come back!
You: Okay! It has been fun working with you!
Partner: Thanks!
You: You're welcome!
Well, here you are on the icy beach, surrounded by goo. The Rockies put you here after finding you played (and got a perfect on) the famous "The Rock" by Guenter. Fearing your brain power (think about it, you must have loads of brain power), they decided to put you here. Fortunately, you kept your Talkerz tool on, so you can talk to your partner, who has a view of the parts to come.
You: Ok... How do I get the ball to stay?
Partner: You have to warp in as soon as possible. I mean really quickly.
You: Ok... Thanks. What do those pressure plates mean?
Partner: I will be able to contact you when you are on those.
You: Ok... I will start now!
Partner: Good luck!
You: Thanks!
Partner: You're welcome.
(Wait until you get to the next group of pressure plates to read the next set of dialogue for the remaining dialogue sets.)
You: Phew! That took some timing work!
Partner: Yep, but it's not over yet. There is still one thing you need to do.
You: Don't tell me it's another timing puzzle!
Partner: Well, if I did that, I wouldn't be telling the truth, would I?
You: Fine!
Partner: Have you ever played the EXCELLENT level Decoy Ahoy?
You: Yep! Gamer is very very good at level designing.
Partner: Well, this part is like that. The ball will take some time.
You: Good! Finally, no tight timing parts!
Partner: Not quite. The next part will be timed too.
You: Urrr! I wish these Rockies people were more stupid!
Partner: Ok... You should go now.
You: Ok.
You: Phew! That took some timing work!
Partner: Yep, but it's not over yet. There is still one thing you need to do.
You: Don't tell me it's another timing puzzle!
Partner: Well, if I did that, I wouldn't be telling the truth, would I?
You: Fine!
Partner: Have you ever played the EXCELLENT level Decoy Ahoy?
You: Yep! Gamer is very very good at level designing.
Partner: Well, this part is like that. The ball will take some time.
You: Good! Finally, no tight timing parts!
Partner: Not quite. The next part will be timed too.
You: Urrr! I wish these Rockies people were more stupid!
You: Ok, explain again why I am talking to you, when this part is timed?
Partner: The level freezes when you talk to me. It is like a... Hey, wait!
You: What???
Partner: There is a note on the bottom of your springz!
You: WHAT DOES IT SAY?!?!
Partner: Okay! You don't have to yell at me.
You: Well, just say what it says!
Partner: It says "For another use"
You: Well, duh! I have to jump over that goo.
Partner: Well, nobody would have bothered to put a note on it if it was obvious.
You: So, you mean it is for a use besides that?
Partner: I guess so.
You: Ok. Oh ya, I was also going to ask you, how do I change the ball's direction?
Partner: Well, see those mounds? I bet there is something in them!
You: Ok. Thanks. I am going to get going now.
Partner: Ok... You should go now.
You: Ok.
You: Ok, I found that other use.
Partner: Well I found a note that says "Goo, not water"
You: Ok, that makes sense.
Partner: Well, it does say that!
You: Anything else?
Partner: Nothing but "Please recycle!"
You: What would I recycle? Anyway, what are all those bombing gruntz for?
Partner: They are the guards. They are incredibly stupid.
You: What do they do?
Partner: If you are next to them, they will run and try to blow you up.
You: That's nice!
Partner: Well, you are trying to escape. There is a way to outsmart them, though.
You: How?
Partner: Just stay one square away from them at all times. They won't bomb you then.
You: Ok, sounds like a good plan to me!
Partner: Thanks!
You: You're welcome!
You: What are those green pyramids for?
Partner: They lead to a blue switch. I think it leads to a bridge.
You: How do you get to it?
Partner: I don't know. There is a note in the snow though.
You: I don't see anything.
Partner: It is hard to read...
You: What does it say?
Partner: It says: "Match the inner to the outer. A perfect match."
You: What inner? What outer?
Partner: I think it means the two things with balls.
You: Okay.
Partner: I wonder what those two switches do.
You: I was hoping you knew!
Partner: Nope. But one of them has to let you proceed.
You: Okay. Thanks!
Partner: You're welcome.
(The "inner" and "outer" is a quote from "A PERFECT MATCH", a Chip's Challenge (another puzzle game) level. )
You: Okay. I am by the ball. But where do I want to put it?
Partner: You'll want to put it on a platform, later on.
You: How do I get it there? The only passage across is that bridge.
Partner: Shh... I think I heard something.
Rockie 1: Here that other human was!
Partner: Ahhh! Stop! NOOOOO...
Rockie 2: That was easy.
Rockie 1: I am so glad we put those arrows in the rocks and mounds.
Rockie 2: Are you sure you didn't put any coins in those mounds?
Rockie 1: Yep. Only arrows to be distressing about!
Rockie 2: That will be confusing! Muahaha
Rockie 1: Muahahaha!
Rockie 2: Hey, let's get back to our spots.
Rockie 1: No! I want to get some rock candy.
Rockie 2: Well I want to go to my post.
Rockie 1: You would do that, you dumb purple guard.
Rockie 2: Is green any more of a cool color?!?
Rockie 1: Fine!
Rockie 2: Fine!
You: I am by these weird silver pyramids.
Partner: Okay. You just have to press the timer switch.
You: Okay. What do I do after that?
Partner: Just go through the pyramids and then around the switches.
You: Then what?
Partner: Get the warpstone, and bring it to the fort.
You: Why the warpstone?
Partner: It is the signal to take you in, and bring you back.
You: So, I am supposed to pick up the warpstone. Then what?
Partner: Bring it to the fort so you can be rescued.
You: Okay!
Partner: I will see you when you come back!
You: Okay! It has been fun working with you!
Partner: Thanks!
You: You're welcome!