GooRoo
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Post by GooRoo on Nov 21, 2004 18:28:09 GMT -8
Light the Bomb, and run!
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Gaby
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Post by Gaby on Nov 21, 2004 18:36:07 GMT -8
I tried that... but then he eaxplodes... so what's the use of getting him out... according to Gman suggestion I have to lure the bombz enemyz...
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Gaby
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Post by Gaby on Nov 21, 2004 20:53:26 GMT -8
I'm at the time silver pyramidz... it seems as if I need gunhat to assist goobarstraw to pass it... am I right? ... must try to know...
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Gaby
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Post by Gaby on Nov 22, 2004 3:03:30 GMT -8
well...I made it trough the SP... 6 gruntz... on the way to fight to the honor of the clan...
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Post by WalkingBear on Nov 22, 2004 3:25:38 GMT -8
Yes, the bomber in the Green Pyramid area is a decoy...he just has to stand there with his bomb....you don't need him to finish the CL...
Yes, Strawz and Gunhatz help each other through the Timer Pyramdiz...one stepz on the switch and the other getz a coin or two, then walkz up to get the other coin and out...then the last one can simply walk through the bottom area and out...
There is an extra gunhat (you only need two) but pick it up anyway, so you can get the Perfect! score.
I have stepped on every BOTS I could find so far, and I am right where you are (again) Gaby, having restarted several timez to make sure I don't forget anything in the walkthrough...so maybe we can find that switch together...if you find it, let me know...ok?
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Gaby
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Post by Gaby on Nov 22, 2004 3:38:32 GMT -8
I now know what you meant... Gman was right... the bombz in the GP area is not a decoy... he has to get out (easy said then doen) and lure the bombz enemyz...the first bombz grunt has to step on that BOT and get trapt and explodes... I think that's the missing link (BOT) you are looking for...
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Gaby
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Post by Gaby on Nov 22, 2004 7:08:32 GMT -8
I tried almost 3 hourz to get the bombz out of the GPz area... no can do... is there some way to exit this area safe
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GooRoo
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Post by GooRoo on Nov 22, 2004 12:47:05 GMT -8
Does any Grunt free to roam nearby have a Toy? If so, place the Toy in the path of the SuicideBomber Grunt and he will stop when he reaches the Toy, and you will be able to send him on his way again in a profitable place. (It has been so long since I played this CL that I forget how it was solved ... or what Toolz/Toyz are available to use to solve sub-puzzlez. )
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Gaby
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Post by Gaby on Nov 22, 2004 15:21:40 GMT -8
to remind you this scene of the sub-puzzel - another SuicideBomber stepd on BOTS and is surrounded by BP... a barehanded grunt that just left the creation pad...goobarez and toobz are on PSz to lower the PP that blocked the SuicideBomber in the GPz area... no grunt has a toy to put on SuicideBomber running path... as you can see the CL can be solved... but no 'perfect'...
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IdleAl
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Post by IdleAl on Nov 23, 2004 2:41:09 GMT -8
I just played this CL for the first time (after MANY restarts) and got all but the 5 coins stuck behind a row of black pyramids after moving my 4 gruntz across the water again. Don't know how to lower those pyramids. As for the suicide bombers, I used both of them... one to "run" through the green pyramids to the BOTS and one to run through the area with the other suicide bombers.
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Post by WalkingBear on Nov 23, 2004 3:23:14 GMT -8
When you get to the final area...where those BP's are....have a grunt go up and across the arrowz to step on the BOTS in the middle....another grunt goez up and over the bridge to step on the BOTS there, lowering the BP's just above him. Another grunt (it doesn't matter who goez where, everyone getz new toolz anyway) goez up and getz the gauntleta and someone else goez around and standz near the BOTS that has gauntletz on top of it in the middle. First gauntletz now walkz back down the bridge and goez over to break the snow mountain. Second grunt (near BOTS and gauntletz) stepz on the switch and getz gauntletz. First gauntletz is now able to break those rockz. Beware, the middle one on the lower level is a bomb! They can all now walk up the bridge, gauntletz to his checkpoint, someone to get the bricklaying tool and go to his checkpoint, and someone to get the warpstone and complete the level.
I have written a walkthrough for this level and sent it to GooRoo for checking, hopefully he'll put a link to it in the original post here...Good Luck!
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Gaby
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Post by Gaby on Nov 23, 2004 3:54:36 GMT -8
IdleAl... how did you manage to exit the GPz area WalkingBear where are the BOTS that lowers the BPz
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IdleAl
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Post by IdleAl on Nov 23, 2004 12:47:24 GMT -8
Gaby - {T}arget the BOTS as the GPs are lowering
WalkingBear - THANKS!!!!!
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Gaby
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Post by Gaby on Nov 23, 2004 15:57:29 GMT -8
IdleAl... pleas anlighten me... there are 2 BOTS in this area - 1 near the water and 1 near the GPz ... the BP near the GPz is lowerd with the new grunt... so... what is the target?... what is the point of sending the bombz to a BOTS that is lowerd already?... I thought that the bombz that's in the GPz area is the one that goes through the path to lure the enemy bombz... and who steps on the BOTS near the water?...
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IdleAl
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Post by IdleAl on Nov 24, 2004 2:02:06 GMT -8
Send him straight across the top of the green pyramids to that BOTS.
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Post by WalkingBear on Nov 24, 2004 11:37:43 GMT -8
I have just sent GooRoo the walkthrough for this level....it should answer all your question, Gaby. When you get across the crumble bridgez, DO NOT stand on the BOTS surrounded by BP's ! It is a decoy! Carefully put your new grunt on the creation pad, watching for the first red bomber....then, send your own bomber to the right, clicking on the destination tile between the two rockz. That will trigger all of the remaining red bomberz to go down their alleyz and step on the BOTS switchez at the bottom. Send strawz to suck the goo, and then down the first alley where he stepz on the BOTS, have him get the 4 coinz, and wait by the arrowz. Toobz goez down and getz the megaphone. Give the gunhat to the barehanded grunt. Now, carefully, have toobz or gunhatz lure the enemy toobz withing range, and kill them one by one. Toobz now can go to the BOTS which lowers the BP where the pogo stick is. Give it to the enemy grunt, and go to the next one, get the pogo stick and give it to the Spongegun grunt..... The bomber grunt who is in the GP's is a decoy. There is no need to send him anywhere. The pyramidz don't go down fast enough for him to go anywhere and be of any use that I could see. You don't need him to solve the CL anyway.... Hope this getz you on your way again!
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Gaby
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Post by Gaby on Nov 24, 2004 13:49:38 GMT -8
thank you WalkingBear... that is the way I did it... and completed the CL missing 5 coinz... my question was how yo lower the row of BPz that are under the rock mountain for gauntletz to break... were is the BOTS that lowers them
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GooRoo
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Post by GooRoo on Nov 25, 2004 0:07:45 GMT -8
WalkingBear, I have not received the walkthrough in PM or in e-mail. I have a "Kitchen Of Doom" walkthrough ... that's all. The last week has been quite hectic, so I will search everywhere for an "Imaginiceon" walkthrough ... I may have glossed over it somewhere. (Darn CRS disease, anyway!)
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