IdleAl
Retired Moderator
Posts: 354
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Post by IdleAl on Dec 7, 2003 16:10:24 GMT -8
Notes: This Custom Level is more a 'message' than a 'puzzle'. The large size is simply a requirement of the graphicz being displayed, not a measure of difficulty.
Ask your question(z) and hopefully get your answer(z) here.
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Post by Blaze The Movie Fan on Jan 11, 2004 5:30:30 GMT -8
Many teleporters doesn't works, please help me!!!!!! I'm in trouble, some teleporters doesn't works, please help me, I need help!
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Gamer
Retired Moderator
Posts: 331
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Post by Gamer on Jan 11, 2004 9:52:39 GMT -8
Please only say "I need help" once. The reason the teleporters wouldn't work is likely because the place you are attempting to teleport to is already blocked. Make sure all rocks are out of the way.
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Post by WalkingBear on Mar 23, 2004 6:17:51 GMT -8
Is the walkthrough ready yet?
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GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,467
Display Name: GooRoo
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Post by GooRoo on Mar 23, 2004 11:08:30 GMT -8
Is the walkthrough ready yet? Sorry, no. I have been occupied with two ProBoards Forums since November (one since deleted, and replaced by this one), and it just seems that there has always been something else more urgent than writing up the walkthroughs. Part of my problem there, is that I want to learn how to link text from one place to another using HTML, and even learning HTML has been relegated to the 'back burner' on my personal time 'stove'. At least, with this Forum, I have been exposed to a lot of working HTML done by others, and have learned a little bit by examining what others have done.
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Post by WalkingBear on Mar 24, 2004 13:05:04 GMT -8
Well, Ok, We'll have to accept that then. But maybe you could steer us in the right direction? If I go right, there is a dead end....if I go left and down, there is a dead end...all this while explosions go on and on and on...so, maybe a hint or two?
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GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,467
Display Name: GooRoo
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Post by GooRoo on Mar 24, 2004 17:12:37 GMT -8
Well, Ok, We'll have to accept that then. But maybe you could steer us in the right direction? If I go right, there is a dead end....if I go left and down, there is a dead end...all this while explosions go on and on and on...so, maybe a hint or two? Patience is a virtue. Forget Horace Greeley's advice, and go EAST, young (wo)man, and do everything you can there. By the time you finish, it will be profitable to follow Horace's advice. (The Red Pyramidz will toggle, to give you an opportunity to pass without hurting those Goo(ey) feet on any Spikez.) Whenever there is something you can do without crossing Spikez, do that first; then grit your teeth and do what needs to be done by crossing Spikez.
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Post by oldone on Apr 2, 2005 18:45:39 GMT -8
Thanks GooRoo, another perfect in the bank. I think I actually finished this one once, but I didn't much enjoy it because It was so confusing. (Kinda like "Trick or Treat") This time it was really fun, all I needed to know was the order of the tools, and I only restarted once (not the fault of the WT). I love this game.
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Gaby
Retired Staff
Posts: 3,537
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Post by Gaby on Apr 4, 2005 10:51:12 GMT -8
I love to restart this level... just for fun ... to see the map and the beautyful use of graphicz... I played it monthz ago... have no truble with it because I rememberd GooRoo s' golden rule "never change a tool before the work is done"... and of course - GooRoo s' magic shovel... thank you GooRoo ... it was fun to play it once again... Edit: you can delete the ALPHA - it's a perfect walkthrough... [img src=https://gooroosgruntz.info/emoticons/wave.gif[]
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Sheroan
Full Gruntzer
!!! The one that Persevere Prevails !!!
Posts: 462
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Post by Sheroan on Nov 17, 2008 3:52:49 GMT -8
!!!!!!!!!!!!!!!!!!! PERFECT !!!!!!!!!!!!!!!!!!!!! Thanks you GooRoo.
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Post by swietymiki on Jun 26, 2019 13:35:06 GMT -8
Level number nine, completed in 23:21. This one was mostly created for the (mini)map image, and while I admit that it looks pretty well and has a surprise effect to it, I'm not a fan of this concept in general. The level is very large and empty because any areas of interest can only be placed where they fit with the image. There's not too much variety in puzzles, mostly doing the basic tasks - break some rocks, then fill some holes. There is only a small health management aspect to the level, however the northern area supplies you with more zap cola than necessary from the beginning, so you can return there if you don't mind a longer walk. Discarding Toolz only after everything possible has been done with them is key, if you keep that in mind it's not difficult at all. There are two instances I can think of where a solver is placed in a bit unfair situation, as you are between two breakable rocks, one of them containing a timebomb and guaranteeing a loss of health. I think it's an unnecessary addition that only makes the level more annoying because you can't possibly know which one to break on your first attempt. This map can keep its current rating of "Easy+".
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Post by grosserfluss on Jan 21, 2024 21:12:39 GMT -8
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