IdleAl
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Post by IdleAl on Dec 7, 2003 16:15:28 GMT -8
Notes: You will need to cheat to solve this one; that is why it's called "Cheaterz' Delite".
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Gaby
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Post by Gaby on Mar 26, 2005 23:00:05 GMT -8
if you use the Cheat Codez you can not save the game... there is a longer list of Cheat Codez for Gruntz (link altered to bypass several pagez of advertising and hundredz of gamez named starting with "G".) But there is still plenty of advertising surrounding what you wanted to see.
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GooRoo
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Post by GooRoo on Mar 26, 2005 23:26:02 GMT -8
if you use the Cheat Codez you can not save the game... That's the whole idea of this CL ... get all of your 'cheating' done in one session! (Then close out of Grunt, and re-load, if you want to play some more ... and be able to SAVE again. I find that the vast majority of cheat codez serve no purpose ... as those to allow you to jump to a certain (Standard) Level. If you have solved the Levelz up to that Level, you can go there without cheating! But I will check out your link anyway, to see what is available there that Paul does not have posted on his web page. Here is the direct link to the Gruntz Cheat Codes. (But I have more Cheat Codes than that in my hard-copy list. )
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Gaby
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Post by Gaby on Oct 19, 2009 13:33:16 GMT -8
This is another Gruntz Custom Level without a Statz Page image ... and consequently no Statz info: we can post in the original thread. Would someone please (re-)play this CL, (preferably make a (ordered) list of the actual Toolz/Toyz/Powerupz acquired) and do a screen grab of the Statz Page showing a "PERFECT!" result? Send the JPEG attachment in e-mail with any other data to GooRoo@marinersmvp.com.
I made no attempt to achieve a " PERFECT!" score ... and realized part way through that I could have brought the Warpstone piece to the King in less than five minutez! But I set out to determine what Gruntz said were the available objectz ... and do it with a minimum of cheating.
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GooRoo
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Post by GooRoo on Oct 19, 2009 13:49:58 GMT -8
There is simply no sense to a Statz Page image for this Custom Level, since it requirez cheating ... all over the place ... and cheating is wide open ... get a GunHat , or a Welder's Kit to eliminate the opposition; need another grunt somewhere? ... I love this game! Yes, the number of Coinz or Secretz may have some value ... and the game timer time (how quickly can YOU cheat?) ... but Survivorz, Deathz, Toolz, Toyz and PowerUpz are meaningless. We will certainly upload your Statz Page image to the web host, and link it in (giving you credit for the image). You might even write a "walk-through" of how you went about making it to the King's Fortress with the valuable rock!
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GooRoo
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Post by GooRoo on Aug 19, 2010 16:12:37 GMT -8
Time:, Survivorz: and Deathz: are meaningless, but the rest of the Statz Page entriez truly indicate what the solver may acquire. One Shovel (associated with a Secret ), one Jack-In-The-Box , twelve Coinz and four (total) Secretz .
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swietymiki
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Post by swietymiki on Jun 25, 2019 16:09:28 GMT -8
Level number eight, done in 1:20 (!). This is a cool concept, something totally different for once. I've never heard of another level that was made with cheating in mind. It could've been designed to make exploiting it with I love this game a bit harder though, as you can spawn a Grunt on the Warpstone Piece right next to the fort without activating any other Checkpoints or Purple Switches, unless you restrict yourself from using that code. So the minimum number of Gruntz to beat the level is actually 2. All enemies can be removed by let's blow stuff up if needed. Though it's simpler to just ignore them and drop Gruntz to collect items and step on Secret Teleporter Triggers, which is how I got such a short time. Now it's nearly impossible to rate the difficulty of a level which can only be beaten by cheating, but I guess "Easy" is a good place for it. Some knowledge is required to complete this and probably magic shovel to get the "Perfect". Also you can notice the fortress flags looking weird in this level. This is a visual bug caused by giving flags an EyeCandy logic instead of their dedicated one. Probably many designers ran into this on their first attempts to create a level.
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Post by grosserfluss on Jan 9, 2024 8:46:05 GMT -8
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