peekaboo
Full Gruntzer
See ya!
Posts: 476
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Post by peekaboo on May 28, 2007 17:14:45 GMT -8
Yes, that is weird because you're getting the others to work right so you do know what to dig and how to knock the enemy gruntz on the arrowz. Are you digging up the black switchez that are hidden up high in the tree? You probably are but thought I'd ask. Other than that, I'm flummoxed, no ideas.
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Gaby
Retired Staff
Posts: 3,537
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Post by Gaby on May 28, 2007 17:31:38 GMT -8
the BOTSz that are hidden have nothing to do with that area... it's all up to the enemiez on the YTSz to release the RRz to operate the GPz maze... I really do not understand what went wrong in that part ... ... unless the version you got is out of order for some reason...
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peekaboo
Full Gruntzer
See ya!
Posts: 476
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Post by peekaboo on May 28, 2007 19:42:03 GMT -8
"the BOTSz that are hidden have nothing to do with that area" I was thinking along the lines of covering all the bases if the game was being cranky. Not much help, I know but... (shrugs)
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Gaby
Retired Staff
Posts: 3,537
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Post by Gaby on May 28, 2007 19:48:33 GMT -8
it is a strange matter because no one had that kind of a problem... ...
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Post by mommabird on May 29, 2007 14:21:19 GMT -8
well thanks anyway. I guess i will see if Gooroo will re-send it to me and a will began again and see if it works
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Post by mommabird on Jun 8, 2007 8:12:51 GMT -8
Thanks to both of you for sending me the level again. I am happy to report that its working fine now. Maybe the first time it had a glitch in it or something,
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Post by silverlady on Mar 28, 2008 13:29:02 GMT -8
Hey Gaby! I love your levels but have waited and now gone back to HummingBirds. I still can't find the two red warps to the coins by the King. I've looked for arrows that don't go anywhere but all I have seen is one's that go to spikes. Guess I'm blind. Can you give me a hint? ?? Thanks
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Gaby
Retired Staff
Posts: 3,537
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Post by Gaby on Mar 28, 2008 18:03:47 GMT -8
the triggerz (arrow) to those areaz (2 for shovelz and 2 for gauntletz), are hidden with a group of treez and you can see just their tail... (highlight the spoiler) in the area where spongegunz is sending the enemiez to a BHS... but you need to have the right tool before you go there
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Post by silverlady on Mar 29, 2008 3:21:16 GMT -8
Duh I don't know what the spoiler is. Thanks Gaby. Appreciate it.
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GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,475
Display Name: GooRoo
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Post by GooRoo on Mar 29, 2008 7:22:41 GMT -8
Duh I don't know what the spoiler is. Thanks Gaby. Appreciate it. A 'spoiler' is information that someone does not necessarily want to see ... at the time. So the technique we use is to make the text of the 'spoiler' in Green (the base color of the background) so that it would not be readable unintentionally. In Gaby's post, there is a large area that is apparently blank ... but it is not ... highlight that area, and you will be able to read the clue she has given you (and other, future readerz).
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Post by silverlady on Mar 29, 2008 7:26:50 GMT -8
Oh Gaby! I guess I was having a duh day! By the way, went back and found the red warp for the coins by the fountain. Saw the arrow way back when and forgot about it I guess. Thanks! Great levels you put out!
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Post by SwordGrunt on Mar 30, 2008 5:03:16 GMT -8
Duh I don't know what the spoiler is. Thanks Gaby. Appreciate it. A 'spoiler' is information that someone does not necessarily want to see ... at the time. So the technique we use is to make the text of the 'spoiler' in Green (the base color of the background) so that it would not be readable unintentionally. In Gaby's post, there is a large area that is apparently blank ... but it is not ... highlight that area, and you will be able to read the clue she has given you (and other, future readerz). When ProBoards v5 is released (don't expect it to be any soon though) there will be a spoiler tag, which probably makez the text invisible. That meanz it will work in any background. The green method we use still makes the text slightly visible, however not to human eyez in any way.
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Sheroan
Full Gruntzer
!!! The one that Persevere Prevails !!!
Posts: 462
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Post by Sheroan on Jun 3, 2009 9:32:57 GMT -8
!!!!!!!!!!!!!!! PERFECT !!!!!!!!!!!!!!!!!!! THANKZ
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GooRoo
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I luv Gruntz!
Posts: 7,475
Display Name: GooRoo
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Post by GooRoo on Aug 25, 2018 8:01:20 GMT -8
While updating indices, I came across this CL as the only one starting with the letter 'H' without a game time "View the map!" image ... and almost took off down a "rabbit trail" ... to provide said image. But looking at it with the Gruntz Level Editor, I see that it opens with enemy Gruntz on different teams battling one another, demolishing Objectz in their effort to do battle. So (for me, with the problems of Windows 10) it is simply not possible to capture a minimum of 12 screen grabs showing the original state of the map. (I have to actually start a CL like this in order to scroll around, taking screen prints ... and Giant Rockz, etc. would be long gone before I could accomplish anything.) Perhaps someone still using a computer with an Operating System of Vista or earlier (Oh! For a Windows 98 system!) would be willing to take on such a task.
Scroll the puzzle surface without pressing a mouse button or any keyboard key other than F12 (which you press when the "press any key..." message is blinked off) a dozen times. When I am able to do this, I do the four corners, then begin working inward. Being an inherently lazy sort, I SAVE the northwest corner as A1.jpg (converted from the Gruntz####.BMP image) and the southwest corner (in this particular CL that would be) as A4 (24 tiles 'tall' for each screen grab divided into 79, rounded up). The northeast corner would be C1 (77/32 rounded up is 3 ... or C) and the southeast corner C4 (explosive!) ... with the very center horizontally being B1 through B4. There will be considerable overlapping both horizontally and vertically, which would make piecing the final map together a bit easier. Toggling Pyramidz or Rolling Rockz in a CL create most of the challenges in creating a "View the map!", to avoid duplication of the RRz or splitting Pyramidz into half raised, half lowered.
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