Gaby
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Post by Gaby on Aug 16, 2007 18:31:17 GMT -8
Nearly impossible to create a "View the map!" for this one. Enemy Gruntz break things and kill each other. (I swapped Team 1 and Team 2 Gauntletz Gruntz and made them Post Guards to make this image.)
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GooRoo
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Post by GooRoo on Aug 20, 2007 21:01:54 GMT -8
There is a 'Hard' part ... at the very beginning! If you don't see 16 Goo Puddlez when you pick up the GooberStraw ... start over! The enemy Gruntz will do their very best (it seemz) to stand in an existing Goo Puddle, when you get a chance to do away with them. And they frequently get done in by mutual enemiez ... while standing in another Goo Puddle. More than one SAVE slot is suggested, because you are given several choicez of what to do at various pointz along the way, and it is so easy to go wrong (go wrong, go wrong). This one should be released tomorrow afternoon, less than 19 hourz from now.
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Gaby
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Post by Gaby on Aug 20, 2007 21:30:13 GMT -8
well, this is the solvers way and sure it's hard... the designers' way is much more easy... do not enter the game until all the rockz are goo, then while you enter wait to the enemy gauntletz to be in the best position ... get the boomerang and kill the enemy... OH , don't worry about the enemy standing on goo puddlez ... you need only 12...
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GooRoo
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Post by GooRoo on Aug 21, 2007 3:53:36 GMT -8
Well, I had 10 survivorz, leaving GooberStraw behind in the start-up area. I see where I could have given GooberStraw another Tool after he sucked up all of the Goo (possible), and gotten by with only 9 survivorz. BTW, there are a couple of Treez missing on the Shovelz Secret island. Do you want to add those before I release the CL?
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Gaby
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Post by Gaby on Aug 21, 2007 4:03:15 GMT -8
I'll mail you a copy with some more eyecandiez...
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GooRoo
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Post by GooRoo on Aug 21, 2007 6:56:11 GMT -8
There are a few Gruntz Fanz who have notified me that they want to receive Battlez Custom Levelz, so I will take a bit of time to move them from whichever Gruntz Fanz group they are currently in, into Gruntz Fanz Group 5. Once that has been done, I will send this CL out to Gruntz Fanz groupz 1, 2, 5, 3 and 4 (in that order) ... and see how many of those 5 groupz may be successfully sent before the "outgoing message limit exceeded" message comez up. BTW, Gaby, there was (once again) a single Water corner Tile missing that I added. I think you intentionally leave just one of those out, to see if I will notice.
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Gaby
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Post by Gaby on Aug 21, 2007 7:22:11 GMT -8
BTW, Gaby, there was (once again) a single Water corner Tile missing that I added. I think you intentionally leave just one of those out, to see if I will notice. not intentionally, honest, ... but it's a good eye test for us ... ... (you'll have to correct it once again... ) thank you
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GooRoo
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Post by GooRoo on Aug 21, 2007 7:53:10 GMT -8
As I expected, Gruntz Fanz group #4 will not receive this CL today ... "outgoing message limit exceeded". I will (try to remember to) send it out to group #4 tomorrow ... along with the Battlez Custom Levelz that have been submitted to me, but not released ... to Gruntz Fanz group #5 (only!).
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Post by mommabird on Aug 22, 2007 11:48:26 GMT -8
When my Guantlez gruntz stepped on his secret switch was he suppose to be able to cross to the island? Cause some tilez popped up but not all the way over to him?
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Gaby
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Post by Gaby on Aug 22, 2007 12:22:59 GMT -8
no, no bridge tile this time... the secret switch did something else and the way to the island is with a RW...
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Post by mommabird on Aug 23, 2007 10:49:48 GMT -8
Wasmy strawz gruntz suppose to go somewhere and get the warpstone? If so, where and how does he get there?
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Gaby
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Post by Gaby on Aug 23, 2007 11:45:04 GMT -8
np, straw gets a new tool, but he is not the one who gets the warpstone to the king...
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Post by mommabird on Aug 23, 2007 14:31:03 GMT -8
but I gave the gauntlez and shovel to the new gruntz I made? So where does he get a new tool
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GooRoo
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Post by GooRoo on Aug 23, 2007 14:36:37 GMT -8
but I gave the gauntlez and shovel to the new gruntz I made? So where does he get a new tool I made the same mistake the first time I tried to solve this one, to verify that it was truly ready to be released. Once GooberStraw has sucked up all of the Goo Puddlez available, he takez either the Gauntletz (my preference) or the Shovel (I give this to a new Grunt ASAP so he may begin the 'Grunt' work that is so tiring).
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Gaby
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Post by Gaby on Aug 23, 2007 14:43:58 GMT -8
see, there is the catch... ... do you see any more work for gooberstraw or a checkpoint with its name near the fort?... is there any reason to keep that tool?...
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Post by mommabird on Aug 23, 2007 14:57:19 GMT -8
OH NO, now I have to go WAY back! But thanks for the help guyz
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Carmen
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Post by Carmen on Aug 24, 2007 1:05:19 GMT -8
It was a lovely level Gaby! So many twists to the "plot". I must say I finished with some coins from one of the corners missing and I am going to do it again just for the sheer pleasure of doing it.
Thank you very much Gaby, keep them coming.
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Post by kellirn on Aug 24, 2007 7:59:35 GMT -8
As GooRoo said, "it is so easy to go wrong (go wrong, go wrong)" I have a couple questions, First, I don't know how to get the dotted pyramid (is that a construction pyramid?) down for gauntlet at the beginning after going over the bridge, right before the arrowz. Shovelz was down. Second, I went WRONG . I have shovelz all the way to where the 4 white goo puddlez are! Must have done something wrong b/c I don't see where to go next. Gauntletz and gooberz are stuck behind the pyramid. BH is stuck between the arrowz and the bridge. Help please!
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GooRoo
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Post by GooRoo on Aug 24, 2007 9:16:07 GMT -8
The "checkered pyramidz" are not "Construction Pyramidz", but "CheckPoint Pyramidz" ... requiring CheckPoint Switch(ez) to be satisfied to lower them. In this CL, there are some CheckPoint Pyramidz under CoveredPowerupz (Rockz or Holez/Moundz), and they must be revealed before the CheckPoint Switch associated with it is satisfied. That's why I said it is easy to go wrong (go wrong, go wrong). Fortunately, it is possible to get around the obstreperous CheckPoint Pyramid, via the Silver Timer Switchez. Then you get the Coinz from the opposite direction. You should not have a GooberStraw Grunt remaining in the opening area ... give him another Tool, and let him leave.
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Carmen
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Post by Carmen on Aug 24, 2007 12:56:31 GMT -8
I am NOT the best peson to advise anybody...I get it wrong so often myself! but in this level, the best policy is: dig every hole and break every rock in the area before pressing any BOT or CPS other ways they will not work afterwards. Enjoy!
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