GooRoo
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Post by GooRoo on Dec 30, 2004 21:35:13 GMT -8
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Gaby
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Post by Gaby on Dec 31, 2004 14:48:01 GMT -8
[img src=https://gooroosgruntz.info/emoticons/wave.gif[]...friendly fire indeed... nice job... ...I got through the time maze... but, how do I get rid of that blasted gunhatz... .. he is preventing me to continue... , please
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GooRoo
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Post by GooRoo on Dec 31, 2004 15:20:33 GMT -8
There is no way to remove the enemy GunHatz Gruntz ... nor is there any need to remove him. (Just make sure there is no Grunt there when a cannonball arrivez.)
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Gaby
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Post by Gaby on Dec 31, 2004 15:25:32 GMT -8
thanks... I'll be careful... [img src=https://gooroosgruntz.info/emoticons/wave.gif[]
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Post by FriedGruntzaholic on Dec 31, 2004 20:40:39 GMT -8
... got the warpstone to the king... alas... ...I missed the warp to the coin that's in the lava pit= 1 coin, and a coin at the top of the time maze... Very good, Gaby. I'm right behind you. Right now, I'm stuck trying to get both my gruntz over to the right hand side of the map. I can get one over there via the not so secret Secret ? Switch, but I can't figure out how to get the other one over. Maybe, vis-a-vis one of Guenter'z group walkabouts (Waterworld, I think?), perhaps?
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Gaby
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Post by Gaby on Dec 31, 2004 20:46:55 GMT -8
that's right... I walk them as a group...
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Post by FriedGruntzaholic on Dec 31, 2004 21:40:07 GMT -8
that's right... I walk them as a group... Yep. Got it. Finished by a whisker with a "Perfect" in 16:17. Nice level, GooRoo!
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GooRoo
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Post by GooRoo on Jan 1, 2005 0:26:27 GMT -8
I used Gamer'z "A River Runs Through It" as the 'template' for the puzzle, trimmed it down to the minimal size I wanted and removed all of the Objectz and started from there. But I forgot to change the 'creditz' from Gamer to myself. (Maybe he deservez the credit anyway. )
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Post by RivenFireMarble on Jan 1, 2005 7:37:33 GMT -8
Too difficult for me...since I am playing on a notebook without the advantage of a mouse Too much finger movement involved. Good luck to all you whiz kids!
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Rik
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Post by Rik on Jan 1, 2005 8:24:26 GMT -8
Got the perfect Nice level
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Post by oldone on Jan 1, 2005 9:47:23 GMT -8
Managed to finish without too much trouble, but alas I missed a coin. I have no idea where, so I'll have to give it another try. Good one GooRoo!
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IdleAl
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Post by IdleAl on Jan 1, 2005 9:47:42 GMT -8
... where is the RW to the coin surrounded with lava... Check the area of the southern giant volcano
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Gaby
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Post by Gaby on Jan 1, 2005 9:56:24 GMT -8
OK... got it... ... thanks... ... and it's another PERFECT...
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GooRoo
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Post by GooRoo on Jan 1, 2005 11:15:24 GMT -8
I am curious as to how those of you who have completed this Custom Level solved the final Arrowz maze sub-puzzle. In my own play, I discovered that there was the way I intended it to be solved, and another (and as it turned out, much easier) way to solve it. (Darn!)
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Post by FriedGruntzaholic on Jan 1, 2005 11:50:11 GMT -8
I first shot the gauntletz onto the spike patch, then had him step on the yellow toggle switch. That released (ultimately) the rolling stone to the north, where it crashed into some rockz and broke. That left it up to my gauntletz and spongegun to negotiate the puzzle, making sure to leave the red toggle switch in the right position for later, although it wasn't overly critical at that juncture.
I did see one potential alternative to solving this puzzle. That was to send the gauntletz into the maze just after the stone rolls by. Then at the right moment, shoot him from one "layer" of arrowz to the next (the up-facing arrow just below the switch makes an ideal spot) to keep him from being squished. Unfortunately, I didn't pursue that line of thought much further.
(One note to level designerz: Somehow I manage at one point to get my gauntletz past the maze to the other side before releasing the rolling stone. After breaking the rockz on the north edge, I released the rolling stone, where it rolled past the yellow toggle switch and off the edge of the map. This triggered an error message about a missing switch ID, and crashed the game. It may be prudent to make sure that rolling stonez are somehow contained inside the map or crash into something and break, and not allowed to roll off the map edge, particularly the northern and western edges; I don't think the southern and eastern edges are as affected by this error.)
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IdleAl
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Post by IdleAl on Jan 1, 2005 13:20:08 GMT -8
Once I shot my guy to the yellow switch to release the rolling rock to the north, I never used the yellow switch under the rocks... just the arrows on the left side to go south.
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GooRoo
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Post by GooRoo on Jan 1, 2005 13:28:32 GMT -8
(One note to level designerz: Somehow I manage at one point to get my gauntletz past the maze to the other side before releasing the rolling stone. After breaking the rockz on the north edge, I released the rolling stone, where it rolled past the yellow toggle switch and off the edge of the map. This triggered an error message about a missing switch ID, and crashed the game. It may be prudent to make sure that rolling stonez are somehow contained inside the map or crash into something and break, and not allowed to roll off the map edge, particularly the northern and western edges; I don't think the southern and eastern edges are as affected by this error.) I am amazed that you managed to use the Gauntletz to break those Rockz and still avoid being squished by the Rolling Rock! There are several bugz in the Gruntz game engine with regard to X=0 and Y=0 eventz. I also discovered in this CL that there is a bug with the King'z Fortress being directly adjacent to any edge of the map; and a (perhapz related) bug with Teleporting directly into the King'z Fortress (with the Warpstone!). P.S. My intended solution to the final Rolling Rock/Arrowz sub-puzzle involved 'perfect' timing ... shooting the Grunt onto the Spikez, then stepping on the Yellow Toggle Switch after the Rolling Rock made the turn to the south, but before it reached the other two-way Arrow ... trapping the Rock between two opposite facing (now) Arrowz. I also intended that Grunt to have the very thinnest possible health indicator when he took the Warpstone into the vicinity of the King. My own play left him with 2/20 ths of his original full health, so I failed in my effortz on that part of the design. P.P.S. Perhapz I should correct the flawz, and re-release the CL?
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GooRoo
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Post by GooRoo on Jan 1, 2005 15:16:57 GMT -8
I corrected the errorz: - Rock smash at Y=0
- Author
- Too much health
and added one Coin, with two 'hintz' added. My game timer time ... 10:33 (it can be solved quicker ... this is just a better estimate of the 'Statz' time). I have not re-uploaded the CL to the web host ... I am waiting for someone (several someonez would be better ) to say they want the 'final' version.
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