About three hourz ago I started a rather lengthy thread in "Gruntz Miscellaneous" about why I am doing these ... and it was all lost due to "Too many connections"! That was the first time I had completely lost work ... all of the previous timez, I just had to retry several timez in order to get it to 'take'.
Anyway, this all started when I set out to provide a "Statz Page" link showing the "PERFECT!" result for every Custom Level, and to give an idea of the solving time. I came across some CLz that were smaller than 32 X 24, and when I tried to play them for that Statz Page screen capture, I was reverted back to the default 600 X 480 screen resolution. Then I had to re-register the 1024 X 768 screen resolution 'patch'.
So the next time (and every time since) I went into the Gruntz Level Editor on the CL first, to see what the size of it was. If it was less than 32 Tilez wide, or less than 24 Tilez high, I changed the size to my minimum, and played the CL that way. If it was impossible to achieve a "PERFECT!" score (for whatever reason) I went back into GLE on it, and fixed whatever the problem was.
Then I came across the one that was in an 80X80 map, with the only 'puzzle' being laid out in an 80 Tile wide strip that was 6 Tilez high. That was ridiculous! So I took the square root of (80 X 6), which is 21.9..., and fit the entire puzzle into a 22 X 22 grid (too small!), so made the puzzle 32 X 24 and added a Red Warp (SecretTeleporterTrigger) to get to the expanded area, now with the four W A R P letterz.
When I came across "6 Parts And Into The Fort", it was a matter of incorrect Switch usage (et cetera) with an otherwise great premise and set of sub-puzzlez. So I compacted it down from 80 X 80 (as much as possible) and still wound up with some very empty space. It was then I got the idea for 'grunt work'.