IdleAl
Retired Moderator
Posts: 354
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Post by IdleAl on Dec 7, 2003 15:51:57 GMT -8
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GooRoo
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I luv Gruntz!
Posts: 7,467
Display Name: GooRoo
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Post by GooRoo on Jul 28, 2004 22:46:00 GMT -8
Why don't you try the approach of setting the Pogo Stick on the ground between you and the Boxer? When he comez to punch you, he pickz up the Toy first!
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Gaby
Retired Staff
Posts: 3,537
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Post by Gaby on Jul 28, 2004 23:24:40 GMT -8
that i did not try, because i thought that putting a toy on the ground will cause it to be lost, but hey, what am i going to loos ... i'll try it immediatly ... thanks
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IdleAl
Retired Moderator
Posts: 354
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Post by IdleAl on Jul 29, 2004 2:42:18 GMT -8
Select the pogo stick from your inventory before you get to the boxing gloves grunt. As soon as you step on the square southwest of the boxer, give him the pogo stick.
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GooRoo
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Post by GooRoo on Oct 25, 2005 16:26:56 GMT -8
Another 80X80 Custom Level trimmed down in size. Most of the graphicz errorz have been corrected. Some Switchez and a Two-Way Arrow added, with a Coin as an additional prize.
This one will not be distributed via e-mail to those on the Gruntz Fanz address list!
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GooRoo
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I luv Gruntz!
Posts: 7,467
Display Name: GooRoo
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Post by GooRoo on Oct 25, 2005 20:24:50 GMT -8
About three hourz ago I started a rather lengthy thread in "Gruntz Miscellaneous" about why I am doing these ... and it was all lost due to "Too many connections"! That was the first time I had completely lost work ... all of the previous timez, I just had to retry several timez in order to get it to 'take'. Anyway, this all started when I set out to provide a "Statz Page" link showing the "PERFECT!" result for every Custom Level, and to give an idea of the solving time. I came across some CLz that were smaller than 32 X 24, and when I tried to play them for that Statz Page screen capture, I was reverted back to the default 600 X 480 screen resolution. Then I had to re-register the 1024 X 768 screen resolution 'patch'. So the next time (and every time since) I went into the Gruntz Level Editor on the CL first, to see what the size of it was. If it was less than 32 Tilez wide, or less than 24 Tilez high, I changed the size to my minimum, and played the CL that way. If it was impossible to achieve a "PERFECT!" score (for whatever reason) I went back into GLE on it, and fixed whatever the problem was. Then I came across the one that was in an 80X80 map, with the only 'puzzle' being laid out in an 80 Tile wide strip that was 6 Tilez high. That was ridiculous! So I took the square root of (80 X 6), which is 21.9..., and fit the entire puzzle into a 22 X 22 grid (too small!), so made the puzzle 32 X 24 and added a Red Warp (SecretTeleporterTrigger) to get to the expanded area, now with the four W A R P letterz. When I came across "6 Parts And Into The Fort", it was a matter of incorrect Switch usage (et cetera) with an otherwise great premise and set of sub-puzzlez. So I compacted it down from 80 X 80 (as much as possible) and still wound up with some very empty space. It was then I got the idea for 'grunt work'.
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Gaby
Retired Staff
Posts: 3,537
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Post by Gaby on Oct 25, 2005 21:09:44 GMT -8
the purpose is right and the resultz are ...
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Sheroan
Full Gruntzer
!!! The one that Persevere Prevails !!!
Posts: 462
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Post by Sheroan on Nov 27, 2008 21:56:13 GMT -8
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Post by grosserfluss on Jan 22, 2024 13:46:55 GMT -8
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