GooRoo
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Post by GooRoo on Apr 13, 2005 6:06:59 GMT -8
I re-downloaded this game and have been trying for three days to figure it out. But like Gaby, I can't. If I send the shovel through the first blue warp, then I need to use the springz to get out of the crumbling bridges. If I send the springz through, then I can't dig up/fill in the holes when I get to them. I need the springz in order to get the megaphone in the spikez area, but I also need them for the crumbling bridge. I can't get any more springz if I don't get the megaphone, but I can't get to the spikez area unless I go through the crumbling bridges to the big G area. Help! I'm so confused I really can't get started on this one. (Maybe it's my brain again, but . . . ) Oh ye of little faith! Think ye that the designer would only take you half way across the sea? Or that you would be lacking in any thing? "Consider the ravens: for they neither sow nor reap; which neither have storehouse no barn; and God feedeth them: how much more are ye better than the fowls?" (Luke 12:24) When ye have need, it will be met.
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Post by oldone on Apr 13, 2005 14:13:59 GMT -8
Ok designer! I got a lot further than I did in Nov., however your reply about the checkpoint going down with the beachball confuses me. Do I go through the red warp and walk back around to dig up the coin before I get the warpstone?? Also, then I must wait to send gauntletz through the blue warp to the pool so that he can break the cupcake with the coin. So I'm thinking there's a lot of work to do with the shovel, springz, and toobz after the beachball CPS and before taking the warpstone to the King. Am I right? Do I finally have a handle on this level?
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GooRoo
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Post by GooRoo on Apr 13, 2005 14:54:43 GMT -8
You are mostly correct. Gauntletz does not go through a Blue Wormhole until very nearly the end of the puzzle, though. By the time he goes through the BW, he has no further use for the Gauntletz.
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Post by oldone on Apr 13, 2005 15:01:35 GMT -8
Yes!! I had to restart a couple of times (good thing I had saved when I got my shovel) but I finally did it. A perfect on a perfectly brain-draining level. The toobz CPS even stayed lit. Good one GooRoo, oh ye most amazing designer. My faith has been restored.
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Gaby
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Post by Gaby on Apr 13, 2005 16:16:28 GMT -8
I knew you can do it.... Good for you...
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IdleAl
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Post by IdleAl on Apr 17, 2005 16:45:03 GMT -8
I'm still lost on this custom level and the walkthrough makes no sense at all Toobz Grunt: Satisfy that CPS! Paddle over to get that Coin, just coincidentally raising a bridge. Since you do not have anything to break the Cupcake you see, or dig up the Mound ... start walking! Go north past the eastern edge of the big "G", then through the Red/Green Pyramidz to the area where your Tool is useful.The ONLY thing beyond the red and green pyramids is a hole containing a coin! What are you talking about GooRoo
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Post by oldone on Apr 17, 2005 17:14:00 GMT -8
That part was my stumbling block too, until I tried it. As GooRoo says, oh ye of little faith. Do you think the great and powerful designer would lead you astray? Give it a try, maybe you'll find something that you never imagined would be there.
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IdleAl
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Post by IdleAl on Apr 18, 2005 3:54:41 GMT -8
%! %! %! %! %! %! I may or may not finish this level. It's SOOOO frustrating! Not only is the walkthrough vague, but so are the answers in this forum.
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Post by oldone on Apr 18, 2005 6:14:24 GMT -8
Sorry IdleAl, I didn't mean to be quite so vague. Just try bumping the walls and see what happens.
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GooRoo
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Post by GooRoo on Apr 18, 2005 6:16:27 GMT -8
The name of this CL is "Trick or Treat" ... there are probably more 'trickz' than there are 'treatz', though. This CL containz a variant of the "run diagonally between pyramidz" 'bug', as well as 'prizez' that are unobtainable (they look good, but have no real value). Two Holez were placed as a clue to a surprising aspect of this CL ... one with a wormhole partially obscuring it.
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kat
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Post by kat on Jun 11, 2005 18:31:19 GMT -8
I have modified the original post in this thread to include a JPG showing the solution to the opening Crumble Bridge. The area at the far left, where the red path endz and the green path beginz is where you need to diligently use that Shovel. okay I am working this over a year after the posts....but i only see the path through the crumbling bridge and the red path...WHAT "green path"?
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GooRoo
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Post by GooRoo on Jun 11, 2005 19:17:02 GMT -8
The screen grab was replaced, and the "Green path" was left out ... sorry. The part referred to is the area at the far left ... where there are several Holez/Moundz deserving of attention from a Shovel.
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kat
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Post by kat on Jun 11, 2005 19:32:23 GMT -8
but to get there i have to trade the shovelz for the springz?.....right?
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kat
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Post by kat on Jun 11, 2005 19:44:36 GMT -8
okay to the far left/....several holes/mounds....before the crumble bridge path is completed...... i dug those up...... got coins...... and then did the rest of the bridge.......so now i have the springz.....best i can do is to get where the holes and cupcakes are.......arrrrrrrrrgh! what now?i cannot seem to "see" the solution
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IdleAl
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Post by IdleAl on Jun 12, 2005 2:00:25 GMT -8
Don't go to the holes and cupcakes area. Instead, head for the coin. Then your path is further north from there.
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GooRoo
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Post by GooRoo on Jul 13, 2006 15:50:19 GMT -8
I expanded and updated the walkthrough for this CL today as part of the project to provide HTML examplez for z. Some of the changez are merely adding empty (place-holder) componentz for standardization, but Megaphonez.html providez locationz for the Megaphonez that exist in the CL in the sequence that the itemz will be called for, regardless of the sequence the physical Megaphonez are used. IMHO the net result is a more useable walkthrough for those just getting around to playing this CL. Edit: ( GooRoo) I noticed that there was a broken image link (reference to Neron Hosting! ) and fixed it.
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Post by 005601dj on Jul 28, 2007 9:25:06 GMT -8
How do you kill the Gunhatz in the pool? He keeps moving off the tile with the 2 silver spikes onto the PMGS when Toobz stands on the bidge tile to hit him. Toobz can not move forward to hit him or he will loose the toobz. Help.
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GooRoo
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Post by GooRoo on Jul 28, 2007 10:24:33 GMT -8
When you move away from him he will (sometimez) come to the Landing Area, where you can hit him. Patience and perseverance are the keyz in dealing with that Grunt.
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Post by 005601dj on Jul 28, 2007 11:44:48 GMT -8
I tried that & every time I moved back to hit him he moved away again, over & over & over again. But I will try again. Thank you.
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Post by 005601dj on Jul 28, 2007 13:48:38 GMT -8
Dose not seem to be working for me. Gunhatz starts moving back & forth when Toobz moves away but as soon as Toobz moves 1 tile closer Gunhatz goes back to PMGS & stays there, I am unable to get even 1 hit in on him.
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