Gaby
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Post by Gaby on Apr 6, 2005 10:58:49 GMT -8
I think you should go with the intended solution with a comment about the other possibility... ...
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GooRoo
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Post by GooRoo on Apr 7, 2005 19:33:51 GMT -8
I am well on the way to having an HTML walkthrough that will have an index, from which you select only what you want to see. The Secretz will only be accessible from the index by clicking on a link ... no longer will it be possible for the reader to accidently read about the Secretz when s/he only wanted to learn how to solve a particular part of the puzzle. Be aware that this is not a completed walkthrough at this time, but I will link to what I have in just a few minutez, so the adventurous may see what it is like.
Edit: Also, please be advised that some of the componentz are from another Custom Level, so do not apply to "Trick or Treat" except as an example of what may be found in certain sectionz.
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Post by oldone on Apr 11, 2005 13:30:12 GMT -8
Three cheers for GooRoo! I have downloaded the walkthrough and I am ready to start. I WILL finally finish this level.
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GooRoo
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Post by GooRoo on Apr 11, 2005 13:59:09 GMT -8
Three cheers for GooRoo! I have downloaded the walkthrough and I am ready to start. I WILL finally finish this level. Please note that the walkthrough is marked INCOMPLETE. I am still working on it ... just taking a break from that task to check on thingz here. I expect to be uploading a more complete version in a couple of hours ... probably marked as ALPHA, rather than incomplete.
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Post by oldone on Apr 11, 2005 19:20:56 GMT -8
I did take note of that, but I got started and have it saved until you're ready. I'm still saying thank you, thank you for a walkthrough to the most mind-numbing (at least for me) custom level there is.
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GooRoo
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Post by GooRoo on Apr 11, 2005 20:39:05 GMT -8
I am now missing information on one of the 31 Coinz, but the walkthrough is otherwise now complete. (For the life of me, I cannot see where that Coin should be in both the walkthrough and in the Coin list. I am going to have to re-play the CL myself, following the walkthrough, in order to finish it off!)
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IdleAl
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Post by IdleAl on Apr 12, 2005 3:11:33 GMT -8
I'm a little slow with all these abbreviations that are being used in the forums now. Too many similarities... Anyway, according to the walkthrough, the abbreviation PMGS is used, but it's not on the "code" sheet. What is it?!?!?!?!?!?!
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IdleAl
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Post by IdleAl on Apr 12, 2005 4:43:12 GMT -8
How are you supposed to get to the (G)reen (T)oggle (S)witch?! (I guess that's what it stands for)
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GooRoo
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Post by GooRoo on Apr 12, 2005 6:37:23 GMT -8
I'm a little slow with all these abbreviations that are being used in the forums now. Too many similarities... Anyway, according to the walkthrough, the abbreviation PMGS is used, but it's not on the "code" sheet. What is it?!?!?!?!?!?! Purple Multi- Grunt Switch. Thanks for letting me know about the missing item in the glossary. I will make sure it is added as I am working on walkthroughz today. One glossary will be used in all of my walkthroughz from now on, so as terms are needed they will begin to appear in all walkthroughz magically. Edit: For those writing walkthroughz in HTML, you may link to the glossary I am developing via: <a href="../../../Glossary.html"> acronym (as BOTS)</a> All walkthroughz may share this glossary, whether 'Standard' or 'Custom'. Each "../" goes up one level from the current folder. Each CL has its own folder (that's accessed without any "../"); each designer has their own folder (one "../" for Author or anything else the designer wants to make common to every CL); the original Levelz supplied by Monolith Productions, Inc. have their own folder, as do the Levelz designed by Gruntz fanz (two "../"z to access something common to either standard or custom Levelz (but not both) ... such as "Help Box" information); three "../" is for everything common to all Levelz, regardless of origin ... as the Glossary.
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GooRoo
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Post by GooRoo on Apr 12, 2005 6:44:37 GMT -8
How are you supposed to get to the (G)reen (T)oggle (S)witch?! (I guess that's what it stands for)There are two wayz to get to the Green Toggle Switch (good guess!): - 1) A Grunt with full health walkz across the Spikez to it from the west.
A keg of Zap Cola awaitz on the other side. - 2) The Gravity Bootz Grunt walkz across the Spikez, suffering no loss of health.
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GooRoo
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Post by GooRoo on Apr 12, 2005 12:43:47 GMT -8
The ALPHA walkthrough is now complete, even though some strange problem preventz me from labelling it as ALPHA. I already know that there is a minor error ... singular where a plural should be. I will try to remember to fix that before the next upload of the walkthrough. I am getting the "Too many connections" error, so there may be multiple copiez of this post ... until I delete the extraneous onez.
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Gamer
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Post by Gamer on Apr 12, 2005 12:57:00 GMT -8
Personally I think it's easier to write out the word the first time and then use the abbreviation if you have to. (It doesn't seem like it would be too hard to just write the word every time)
With a glossary, this may go away, but can you explain what a ../ is?
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IdleAl
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Post by IdleAl on Apr 12, 2005 13:34:53 GMT -8
I agree Gamer. These abbreviations make it that much more difficult, not to mention confusing, to decipher.
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GooRoo
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Post by GooRoo on Apr 12, 2005 15:27:23 GMT -8
Personally I think it's easier to write out the word the first time and then use the abbreviation if you have to. (It doesn't seem like it would be too hard to just write the word every time) With a glossary, this may go away, but can you explain what a ../ is? "../" is the code to go up one level in the directory tree ... as from 'leaf' to 'twig' to 'branch' to 'trunk'. Each "../" movez closer to the root of the directory structure. The Glossary would apply to every Gruntz Level, whether part of the 'Standard' set, or a Custom Level. The 'tree' structure is: Gruntz |--Standard |--|--Rocky Roadz (etc.) |--Custom |--|--designer #1 |--|--|--CL #1 |--|--|--CL #2 |--|--designer #2 |--|--|--CL #1 |--|--|--CL #2 |--|--designer #99 |--|--|--CL #1 |--|--|--CL #2
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Gaby
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Post by Gaby on Apr 12, 2005 15:56:54 GMT -8
GooRoo, this time you raised the walkthrough writting to a high level... with all the linkez and screenshotz... even a rookie gruntz fan will find the way to the 'perfect'... all due respect...
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Post by oldone on Apr 12, 2005 17:54:00 GMT -8
I agree with Gaby, the walkthrough is great and I did finish, but with a cheated perfect. I could not get the toobz CPS in the pool to stay lit. (I did eventually use both gruntz w/toobz on that CPS, neither worked.) That one must put down the CP at the green toggle switch because mine never went down, so I had to insert a friend with some toolz to get the two coins in there. That was frustrating, but at least the flow of the game made more sense to me. What can I do to make the checkpoint work?
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Gaby
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Post by Gaby on Apr 12, 2005 18:01:18 GMT -8
there is another CPS for toobz that must be lit before tahat one (I had the same problem)...
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Post by oldone on Apr 12, 2005 19:34:16 GMT -8
I lit the one at the small pool by the king's fortress first, then walked to the large pool and did everything there, but it didn't light. Any more hints
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Gaby
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Post by Gaby on Apr 12, 2005 19:48:04 GMT -8
I think (IIRC) the answer is in #32 in this tread... good luck... [img src=https://gooroosgruntz.info/emoticons/wave.gif[]
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GooRoo
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Post by GooRoo on Apr 12, 2005 21:46:17 GMT -8
I lit the one at the small pool by the king's fortress first, then walked to the large pool and did everything there, but it didn't light. Any more hints All right, I confess. The Toobz CheckPointSwitch in the large pool of water is a 'red herring' ... ala ")ecoy Ahoy!" and "Bombz Away!". It raises a CheckPoint Pyramid immediately north of the King's Fortress, that's all. The CheckPoint Pyramidz in the southeast corner of Go o are lowered as soon as the Beach Ball CheckPointSwitch is satisfied.
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