Post by FriedGruntzaholic on Sept 17, 2004 19:29:29 GMT -8
It seems that I cannot please the king... I gave him the warpston and nothing happend
And you probably won't be able to either--at least not unless you want to finagle with the level in the editor. There is a problem with custom levels in that certain "objects" cannot be placed too close to the edge of the map, particularly the northern and western edges (top and left for the directionally challenged) Level editors take note of this phenomenom. If they are, then sometimes they won't behave properly. The King's Fort is one of those objects and an example of this type of misbehavior in this level. Perhaps one of us "genius" level editors ought to "correct" this little problem, then resubmit the level
I thought that this CL had already been corrected, and that the link I have is to the corrected version! The King's Fortress was moved down one Tile row, so that the top of the 3X3 icon was at Y=1, instead of Y=0. I know that the CL I have in my Custom folder has been corrected. Perhaps the corrected version was not uploaded, or Gaby's version is the original from Paul's Gruntz Page instead of the version from my web host.
I will check into the file downloadable from my link here to determine which version it is. I will ensure that the corrected version is available from this thread.
Edit: The only version linked here was the original from Paul's Gruntz Page (93KB self-extracting ZIPped file), so I added a download link for the corrected version from my web host at 7.03KB (plain .wwd file). The walkthrough should be unchanged, working for the corrected version just fine.
Last Edit: Sept 18, 2004 17:47:29 GMT -8 by GooRoo
Paul's Gruntz Page existed long before this Forum was created. Many of the linkz you find here are actually downloading directly from Paul's Gruntz Page ... and this was one of them! I have added a download link for the corrected version in the base post in this thread, so you can get a version where the solver can bring the Warpstone to the King. The warp letter "A" timing is also a bit 'relaxed' in this version.
Edit: P.S. I e-mail Paul new Custom Levelz as they are released for distribution. He is now working in 'the real world' and has much less time to do things on his web site than in the past. So there is a backlog of about 15 Custom Levelz and at least half a dozen walkthroughz that he hast not added to his download menuz.
All of the Standard Levelz walkthroughz you may link to from this Forum are actually stored on his web site. These two sites are in full cooperation with one another, so that our goal is that anyone can get any Custom Levelz (Battlez or Questz) from whichever site they choose. At the moment, this Forum has a few more CLz on-line than Paul's ... but that could easily change. (One day he may design another Gruntz CL, ala "A World of Sweetz" ... and it would be available there before it is available here, I'm sure. )
Last Edit: Sept 18, 2004 18:08:32 GMT -8 by GooRoo
The announcement for this thread is broken. When I attempted to fix the broken links, the new version of ProBoards bolloxed the table ... and I have no idea how to fix it. I have several threads going in ProBoards Support to try to resolve the problems. For now, I am at a dead-end in fixing the broken links due to thread re-numbering. My level of frustration will have me off-line for a few hours.