GooRoo
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Display Name: GooRoo
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Post by GooRoo on Aug 9, 2006 18:24:12 GMT -8
None of the Gruntz stationz are obscured in any way. The only problem you will have is in getting the nine Gruntz where they belong ... in eight different areaz! The sub-puzzlez will all require Gruntz to take turnz to 'lead the way', raising Bridgez or eliminating obstaclez that their Tool uniquely qualifiez them to handle. Your team: - 1-SpongeGun
- 2-Suicide Bomber
- 3-BrickLayer
- 4-Gravity Bootz
- 5-Shovel
- 6-Gauntletz
- 7-Springz
- 8-Warpstone
- 9-Shield
Any of these nine may temporarily exchange the Tool they started out with for another one, but will find the original Tool somewhere, to continue on with the puzzle. Eight Purple Multi- Grunt Switchez will clear the way for Warpstone to waltz his prize into the King's Fortress.
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Gaby
Retired Staff
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Post by Gaby on Aug 9, 2006 18:58:59 GMT -8
YEPE... ... more brain food...
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Post by oldone on Aug 10, 2006 9:59:28 GMT -8
What Gaby said!!
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kat
Full Gruntzer
Posts: 89
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Post by kat on Sept 7, 2006 12:19:09 GMT -8
okay springz is stuck, he hasthe choice of jumping towards the gw and melting, or towards the outletz in the spikez field....he passes the 1st outlet to a dead one, but after that he always friez by the 3rd jump.....have i missed something? kat.....who is very tired of the smell of fried goo!
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Post by RivenFireMarble on Sept 7, 2006 12:49:16 GMT -8
Thank you, kat. I am having the very same problem...so you smarties out there...help...springz has been re-fried a few too many times.
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BattlezM
Moderator
Is my hat too big?
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Post by BattlezM on Sept 7, 2006 16:01:00 GMT -8
{{Uni said: How do I get to the green-box on the south east ? I didnt find any switch for it}}
If you mean the toy box, you have your bombz grunt run towardz it.
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Gamer
Retired Moderator
Posts: 331
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Post by Gamer on Sept 7, 2006 17:51:37 GMT -8
Also notice Electrical Outletz will look like the ones in that post, thus always distinguishable from the Electrical Outletz which will just be in their resting state. I guess the design team decided they want it that way.
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Post by FriedGruntzaholic on Sept 7, 2006 20:18:32 GMT -8
I provided a number of 'dead' z where solverz could SAVE, then proceed. There is no need to make it all the way around the area without stopping to 'refresh' yourself. The onez in the puzzle will no more 'fry' your Springz Grunt than the onez in this post will. Also, don't be in a big hurry to get around the area without stopping to refresh yourself with something to eat. That cherry in the middle looks delicious! Now OTOH, I normally love green olives, but those GO's on the other side look like they're going to give me heartburn. Anybody have any ideas (and maybe an antacid)?
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GooRoo
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Post by GooRoo on Sept 7, 2006 20:25:48 GMT -8
No problem ... it's easy to walk around those ROz and clear the way for future puzzlez at the same time. All it takez is a few kegz of Zap Cola ... or feet of iron.
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Rik
Senior Gruntzer
Posts: 555
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Post by Rik on Sept 8, 2006 6:20:15 GMT -8
Thanks for this nice level. I start again, i did something wrong with the 2 ? and i know what i did wrong
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Post by oldone on Sept 8, 2006 10:42:04 GMT -8
OK, I'm totally stuck. I sent everyone to the 4th square, the CP pyramid went down and Gauntletz is still waiting to warp in. How do I break the GR without losing 2 of my gruntz. Gauntletz can't do it as far as I can see. Maybe my brain is taking a nap or something!
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kat
Full Gruntzer
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Post by kat on Sept 8, 2006 10:47:23 GMT -8
I provided a number of 'dead' Electrical Outletz where solverz could SAVE, then proceed. There is no need to make it all the way around the area without stopping to 'refresh' yourself. The onez in the puzzle will no more 'fry' your Springz Grunt than the onez in this post will.
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kat
Full Gruntzer
Posts: 89
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Post by kat on Sept 8, 2006 10:58:19 GMT -8
i know the 2nd safe spot is under the coin, but the timing is too tight between the arrow under the yellow note ,the outlet it sends you to and the next two.
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Post by oldone on Sept 8, 2006 10:59:28 GMT -8
Ah, good nap! I figured it out. Kat, if you look closely you'll see a couple of arrows under the eye candy. I think this is what thwarting (big word huh?) you. Try a little different timing.
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kat
Full Gruntzer
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Post by kat on Sept 8, 2006 11:34:26 GMT -8
thanks Oldone, i saw those under the dead fliez, and have been watching the cycle of shortz ,but can't seem to see a "safe pattern" yet i even checked for invisible safe tiles in the spikez but so far Springz still looks like this sure could use some sort of invulnerability about now
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GooRoo
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Post by GooRoo on Sept 8, 2006 14:18:17 GMT -8
thanks Oldone, i saw those under the dead fliez, and have been watching the cycle of shortz ,but can't seem to see a "safe pattern" yet i even checked for invisible safe tiles in the spikez but so far Springz still looks like this sure could use some sort of invulnerability about now Use the Force (er, the dead outletz ), Luke (er, Kat)! You may stand on one of those as long as you like, until you have an idea of what you want to do (where you want to go) next. Arrogant type that I am, I often got fried in there because I did not SAVE often enough.
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Gaby
Retired Staff
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Post by Gaby on Sept 10, 2006 16:52:58 GMT -8
like kat I cannot get to the second coin without getting fried...
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Post by oldone on Sept 10, 2006 17:26:26 GMT -8
OK, #wink# promise you won't tell GooRoo and I'll get you started on your way. From the BHS jump SE to the coin. While the hazard to the south is active, jump to the note (arrow under it) and then SE, south, east and NE to the coin. Take a breath, then when the hazard is active, jump east to the note (another arrow), NE, SE, NE and north to the coin. Rest! Another arrow is coming up, but you should have it figured out by now. Good luck!
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Gaby
Retired Staff
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Post by Gaby on Sept 10, 2006 17:52:03 GMT -8
thank you Oldone... the way I know, my timing is lousy... , but I did it...
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