GooRoo
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Post by GooRoo on Aug 6, 2007 15:09:48 GMT -8
You start out where you may find the SecretTeleporterTrigger for the Warp letter nearby, and can see the Warpstone piece and the King's Fortress ... but you can't get there from here (to the Warpstone, that is). You'll have to go the long way around. I originally planned to have a 5X5 Cookhouse covering the Warpstone, but decided that would be just too cruel, since the solver would neither see the Warpstone, and may not have been able to see where the return Red warp would appear. It turned out in my early testing that acquiring the Warpstone, and getting back to safety was difficult enough ... it didn't need everything hidden to provide a challenge to the solver.
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GooRoo
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Post by GooRoo on Aug 7, 2007 10:45:59 GMT -8
This one is ready for BETA testing ... any takerz?
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BattlezM
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Post by BattlezM on Aug 7, 2007 12:33:14 GMT -8
I'll try. (I'd beta-test any and every level )
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Post by Pinkgoo on Aug 7, 2007 12:56:39 GMT -8
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GooRoo
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Post by GooRoo on Aug 7, 2007 13:19:44 GMT -8
I will e-mail it to both of you right after I finish my Forum scan.
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GooRoo
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Post by GooRoo on Aug 10, 2007 21:20:02 GMT -8
I added a (very) few EyeCandy logicz, and some Voicez ... and some Red Pyramidz controlled by a single Red Toggle Switch, operated by a Rolling Olive. The Red Pyramidz were my attempt to prevent a solver from reaching the Warpstone from the single Grunt's starting position ... I failed ... because I was still able to get to the Warp letter ' P', a Coin and the Warpstone. But since it is not possible to achieve a " PERFECT!" score that way, I will leave it as-is. Due to the relatively small map, I don't think I could add a few more Red Pyramidz to make it impossible to get to the Warpstone from the opening area, without making it extremely difficult to break down the first of the Bank's 'wallz'. I really should rate this as 'Hard', due to the tight timing puzzlez of the Warp letter ' W' and acquiring the Warpstone. Everything else is 'Medium', and perhapz even 'Easy'.
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Post by oldone on Aug 11, 2007 17:49:33 GMT -8
You should definitely call this a hard one, along with the other "Breaking the Bank" levelz. The execution may not be terribly difficult, but figuring out the best use of the bombz was very hard for me. But then, I am getting old and I think I've got sometimers desease (also know as CRS) . Plus the fact that I have trigger thumb and my right hand is slightly incapacitated, and no, I am not left-handed . Ah well, I did enjoy it GooRoo, as I do all of your levels. Any walkthroughs yet? Like Sudoku??
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peekaboo
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Post by peekaboo on Aug 13, 2007 22:00:49 GMT -8
Oldone, I used the enemy bomberz whenever possible to break the walls down. It helped to save my gruntz for the last series of walls. It's kinda hard in places cuz I can accidentally get too many bomberz chasing me at once. So you have to search out the exact place to trigger only one to chase. Save, save, save. It's doable.
YAYyyyy! Got the perfect! The end was tricky because at first I kept trying to go back into the red warp. Nada!
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GooRoo
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Post by GooRoo on Aug 13, 2007 22:33:32 GMT -8
The hardest partz of this CL are the opening (acquiring the Warp letter ' W') and the ending (acquiring the Warpstone, and bringing it back to the King). Those are the tight timing mini-puzzlez ... please note that they are as widely separated in time as I could make them! I used five of my own Gruntz to make kamikaze runz ... all the rest of the barrierz were breached by getting enemy Tool Thievez carrying Bombz to follow my Gruntz, and make their runz at timez that were advantageous to me. And yes, the best advice to a solver is SAVE, SAVE, SAVE each time you are successful at making progress toward your goal.
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Post by kellirn on Aug 16, 2007 11:47:07 GMT -8
I'm at the end, warpstone in hand. How the heck do you get out of there? Do you go through the arrows or the red and green pyramids? OR am I overlooking something completely?
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BattlezM
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Post by BattlezM on Aug 16, 2007 12:21:01 GMT -8
There is a red warp that takez you to the warpstone , did you not activate it?
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Post by Pinkgoo on Aug 16, 2007 12:50:11 GMT -8
You'll have to step back out into the red warp, but you have to do it when the middle green pyramid in the rectangle is in the down position, otherwise you won't be teleported.
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peekaboo
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Post by peekaboo on Aug 16, 2007 13:10:54 GMT -8
Kellirn, I did Not step into that return warp. I took the arrowz. Believe me it's tight timing to avoid obstacles but you need to go that way. Well, 'need' that is, if there are still items to collect. I sent you a PM.
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Post by kellirn on Aug 16, 2007 19:29:45 GMT -8
I HAVE the warpstone. I went into the RW to get it. I need to know how to now get out..... there is NO return RW. When I came out of it and got the warpstone it was gone. Did I do something to make it disappear? I had already gotten the letter at the beginning so I have nothing left to get there. EDIT: Never mind. I just tried again and the return RW was there. Maybe I tried stepping on it while the middle green tile was up. I thought it was down... Thanks for your help
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GooRoo
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Post by GooRoo on Aug 16, 2007 20:44:49 GMT -8
If you have played my " Switchez and Pyramidz" Rocky Roadz Custom Level, you may have noticed that one of the Warpz in that CL would sometimez refuse to whisk your Grunt away ... because the destination Bridge Tile was submerged. The final(?) Red Warp in this CL is just another example ... if the destination has the Pyramid in the raised position, the Wormhole will not operate. BTW, it is possible for Warpstone to exit the Rolling Olivez area down to the beginning area, if you missed the ' W' Secret when the opportunity first existed. And it is possible to trigger that Secret (with Warpstone!) and acquire the prizez you should have picked up before you resurrected additional help. And then reach the King's Fortress with the key to entering his presence.
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peekaboo
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Post by peekaboo on Aug 17, 2007 12:47:36 GMT -8
... you may have noticed that one of the Warpz in that CL would sometimez refuse to whisk your Grunt away ... because the destination Bridge Tile was submerged. The final(?) Red Warp in this CL is just another example ... if the destination has the Pyramid in the raised position, the Wormhole will not operate. BTW, it is possible for Warpstone to exit the Rolling Olivez area down to the beginning area, if you missed the 'W' Secret when the opportunity first existed. And it is possible to trigger that Secret (with Warpstone!) and acquire the prizez you should have picked up before you resurrected additional help. And then reach the King's Fortress with the key to entering his presence. [/i] That is the way I went. You explained it so well, much better than me; Ergo: If kellirn has the letter, she doesn't need to go any other way, therefore, watch out for the raised tile. I hadn't read the forum posts at that point so didn't know how to get the letter and just decided after several failed attempts at the RW to take an alternate route.
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GooRoo
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Post by GooRoo on Sept 7, 2010 13:46:06 GMT -8
I am curious. Did anyone ever notice what went on around the first and last Secretz? Or did everyone miss the fact that I advertised for Monolith and 'signed' it with my handle " GooRoo"?
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Rik
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Post by Rik on Sept 9, 2010 4:28:16 GMT -8
I am curious. Did anyone ever notice what went on around the first and last Secretz? Or did everyone miss the fact that I advertised for Monolith and 'signed' it with my handle " GooRoo"? No i did not see that till now Great work
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GooRoo
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Post by GooRoo on Sept 9, 2010 15:45:35 GMT -8
BTW, there is now a walk-through for this CL, complete with a few picturez showing what to do. It is done in HTML, so you won't have everything jump right out at you ... you have to want to see some thingz ... to see them.
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