Post by WalkingBear on Sept 26, 2004 3:52:54 GMT -8
I found the red warp at the arrowz by shooting the grunt onto the arrow in the south west corner...I had not noticed that before...which gets the "R"...and I had already found the secret to the "A" which I had totally missed the first time, not realizing that some Danger Signs can be walked through!
It was a little frustrating to find that extra spongegun in the area with the swordz, but I figured out quickly, by remembering that when a grunt walkz across an arrow, he will squish whoever is standing next to it...
And, I downloaded the new version which has many corrections in it...some of which explained tilez and switchez that didn't work previously...so that was fairly easy to get through...
The elusive part is the area to the east....you say to take an alternative route with the springz...you mentioned that previously...my question is, WHERE to take this alternative route....at the beginning, before I get springz to the megaphone with the shovel? or after, at some point that eludes me.... could you give me a (in Gaby's terms) "thicker" hint?
I apologize for soundling totally blunt, and do appreciate your time and all of the help you give, it does not go unnoticed, believe me...
OK, from start again ... I got the 'R'... got to the part with the spongegunz vs' spongegunz and later vs' swordz... and what now... if I shoot the spongegunz to the arrowz he canges the directions and sits there like a broody ... I can not shoot him over the arrowz towards the swardz... well, how do I do it? and what has the silver pyramid to do with it? ...
You don't have to shoot the enemy spongegunz. I'm assuming you have just gone through the arrows south of the area containing the spongegunz? If so, just head toward the east along the row of arrows to the blue warp behind the green pyramids. The green pyramids are down?
I have to shoot the spongegun or do it (change the direction of the arrowz...) myself as I did the first time in the former version... to which green pyramid do you intend to? we're looking for the warp that leades to the tobz east to the fort...
Might as well start ALL over again if youhaven't gotten the toobz. That was why I said what I did about the silver pyramids. Don't be too hasty to leave them once you make it through. There is a red wormhole in there somewhere!
Erk, I D/L'ed from Paul's site and do not have but the "W" in this game. No other letters are visible/found so I think this is the original version. May I please have the corrected version? Tx.
Edit: Also can't link to GooRoo's web host to get it. It says 'page expired' or something like that.
IIRC there was only one letter and the original version is the only version .... anyway as you know downloadz are impossible from this forum because the host problemz, but I can send you the version that I got so you can compare and see for yourself
Post by SwordGrunt on Jun 17, 2007 12:07:55 GMT -8
So I probably have the original version... I do not have enough patience to restart this level because I sent warpstone first and then shovelz between the RBz... I downloaded this one from Paul's Page.
I've always loved designing levelz for Gruntz, moreso than actually playing them.
Want to contact me? Email/Skype is probably the most reliable way.
I created the "View the map!" image (1,924,349 bytez) today, and (since this CL did not have a Statz Page image) re-played it just enough to get the Warpstone Piece to the King, and do a screen grab. Then I updated the Statz Info entriez with what I learned (missed one Secret, one Tool and five Coinz ). Now I will re-play it in an effort to achieve that elusive "PERFECT!" and finish the Statz Info with the final Tool ... come to think of it ... that was a Toob that I elected NOT to pick up when I first saw it. So I imagine that the Secret is located nearby. So the remaining question is simply when the Tool is acquired, and how many Coinz are involved. (I know that one Coin was in plain sight, that I did not even think of going after, while racing the Rolling Golf Ball ... but realize it is very easy to get, if I just don't release it from its 'holding area'.)
Re-played it again, and cut about 4 minutez off my time ... got the sixth Tool (yes, it was the Toob ) and the sixth Secret (the Question Mark Switch near the Toob), the three Coinz 'earned' by that Secret, and the Coin I bypassed (intentionally) on my first re-play today. But I missed the 'Messiah' Coin (the one where your Grunt has to walk on water), so still no "PERFECT!" for me.
Post by swietymiki on Jan 31, 2019 13:08:55 GMT -8
Another map designed by Mikker that I was able to do faster than in the first post. I have the "Perfect" in 14:52.
This level has plenty of Secrets and I had to restart a few times because I either missed them or did things in the wrong order (shoutouts to the Red Pyramids part). Mikker tends to add some unusual discoveries to his maps, such as modifying attributes of a tile (making pool side walkable), activating a Red Warp with an enemy Grunt, or making a BOTS change the Two-Way Arrows, as happens near the end of the level to confuse the solver. Despite being released in 2003, judging by level number this one appears to be his first entry of Miniature Masterz (the level mentioned below seems to be the second).
I also had a perfect score on "The Game Startz With 4 Ballz" but I'm not going to post the statz page because the time is worse than the forum one. It also used some original mechanics, such as a respawning tool - not seen in almost any Custom Questz, running diagonally between obstacles with a Bomb and using toggling Pyramids as an EyeCandy element, seemingly blocking the way. Again in "Spicy Spikez" - the back plane was added to display more spikes instead of void. Only one designer but so many different ideas on what can be done with the Level Editor.