Since Oldone recently sent me map imagez of her Custom Levelz, and I updated the threadz to include the "View the map!" linkz ... I discovered that there was no Statz Page image for this one. So I am attempting to re-play it to a "PERFECT!" score to do a screen grab to update this thread. I finished the upper level (I think), but have run into a stumbling block on entering the lower level. There are gruntz in the upper level who need to be standing on the CheckPoint Switchez , so are not candidatez to go through the Red Warp and to the lower level. That leavez Gauntletz and GooberStraw as candidatez ... and neither can survive the combination of enemy and gruntz. I seem to remember that I want the Boomerang grunt to throw his bent piece of wood at my grunt ... but hit the enemy Gauntletz grunt instead ... a couple timez. Then any grunt I use would be able to dispose of the Boomerang grunt , using "hit and run" tacticz.
I am going back to try again, but if someone has a screen grab of the "PERFECT!" score, I would appreciate it if you would send it to me as an attachment to an e-mail with "PatchworkGolf" in the "Subject:" line. (That way, I will not delete it as SPAM if I do not recognize the sender's e-mail address.)
After I created the game-time "View the map!" for Patchwork Golf, I finally managed to play it (again) on the XP computer! Interrupted by telephone calls (mostly SPAM) several times ... and had not SAVEd while responding to the calls, so my time is nothing to shout about ... but I am playing again! Tomorrow afternoon I will go through the MODding tutorial to get some PC images acceptable to the PCX2PID conversion program, use the REZ Patcher to create a version 1.2 GruntzREZ and start testing it on some maps that I know will use the replacement tiles to see how they look. But I am Gruntzed out for today, and have my usual match tomorrow morning, so tomorrow afternoon will have to do.
I managed a "Perfect! score on my XP laptop in the miserable time of 1 hour 44 minutez and 53 secondz. After several timez of sending a Grunt on its way to the next destination, only to find out it was caught in a thunderstorm while I was working with another Grunt. Normally I would let a Grunt on a large, spread-out map such as this go on its way and work with one or more other Gruntz. But Gruntz have their own rulez about the path they will take, and walking into a bunch of Jumping Golf Ballz seemz to frequently be their choice.
And it turnz out that my effort was unnecessary simply because my index entry showed lack of a "View the map!" and "Perfect!" Statz Page image ... when both existed on the web site! The death of my former Windows 10 laptop was likely the reason my filez were not up-to-date.
Incidentally, I only used the Yellow Toggle Switch twice, and never used either of the Yellow Hold Switchez . The Shovel Grunt easily takez care of the two Green Toggle Switchez .