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Post by SwordGrunt on Jul 21, 2007 5:14:56 GMT -8
There are about a dozen filez which comprise an HTML walkthrough, and I believe that I could e-mail all of them to anyoe who desirez them, until it is once again possible to download them via linkz in this Forum. So... you could e-mail them for me?(thanks!)
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GooRoo
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Post by GooRoo on Jul 21, 2007 6:00:53 GMT -8
Now, if I can only find where I stored them on my hard drive. My quick scan did not turn up the skeleton memberz. I will do a more thorough search when I return home later today. P.S. If I cannot find the set, I will create one anew, and send that to you.
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twiggy
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Post by twiggy on Jul 21, 2007 13:09:42 GMT -8
GooRoo, I have not received this level. I am in group #4 and the last CL that I received was GooRecipez on June 26. If there are any other CL's since then, can you send those also? Thanks!!
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Post by SwordGrunt on Jul 21, 2007 13:50:37 GMT -8
GooRoo would send MiniGolf to group #4 with a delay of 1 day. He probably forgot of sending it(Or you didn't receive it). I think GooRecipez was the last one.
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Post by mommabird on Jul 21, 2007 14:24:24 GMT -8
Ya know, I am always sooo happy when I open my e-mails and see a new one from "Ed Kivi" cause it means a new gruntz level. And I always hope it will be one I can work. But yet again, this one is a hard one. At least it stumps me in the first few minutes rather than getting two-thirds of the way through a level and can't go any futher. You say there is more power-up stuff under the mushroom with the three green pyramids around it but theres no way to get to it cause the enemy gruntz gets off the green switch and raises the pyramids. Then my guy kills him and theres no one to stand on the green switch!
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Post by SwordGrunt on Jul 21, 2007 14:27:04 GMT -8
This entry puzzle was supposed to be easy, but it became harder as many timez the grunt counter-attackz by itself. Try running from the enemy, and letting him hit you once you get the gauntletz! P.S. It works best when the enemy hits you in your head.
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GooRoo
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Post by GooRoo on Jul 21, 2007 14:34:03 GMT -8
As I mentioned earlier, that is probably the most difficult mini-puzzle in this small CL! Grabbing those Gauntletz, and breaking a Rock (to escape a fight) without beating the under-armed Gruntz into a Goo Puddle. But once you succeed, and move a bit further away, the Grunt returnz to the Green Hold Switch, and Gauntletz can get the Roidz and pulverize the opposition with minimal loss of health.
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Post by SwordGrunt on Jul 21, 2007 17:01:08 GMT -8
I was able to kill the two blue gauntletz without the roidz in my testing, but it was difficult. When you attract the gauntletz, lure them towardz the enemy on the goober straw. One gauntletz will fight him. While the enemy fightz, get in some free hitz. You must complete this area with full (or almost full) health in order to get the secret switch. Team up against any swordz and they will go down easily. This is not a level to recklessly lose health in.... Oh yeah, that is perfectly possible! I did it now and I used only 5/10 of one bottle of zap-cola... The trick here is to attract a single gauntletz. People who played this level often saw one gauntletz break the mushroom after the other. So, one goez attack you before the other... this one stays fighting the blue BH (I call it Ghost Grunt, as it does not move and only counter-attacks when attacked ) and you hit him when he is regaining stamina. The other, however, must be killed by a fair battle... although you have advantage of first-strike. Know what? I think I'll put this puzzle into Space Station Beta... once I go back to work there.
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Post by kellirn on Jul 21, 2007 17:48:16 GMT -8
Any hints/tricks to kill all the spongegunz? While the first mini-puzzle was difficult (getting gauntletz and smashing mushroom without fighting enemy) it only took me a couple triez. Seemz like I've been working on this part for a long time!! Thankz
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Post by SwordGrunt on Jul 21, 2007 17:54:49 GMT -8
There are various 'safe' (no RBz) pointz: the bridge transition tile, the 1 switch and the stairway. You may want to stop there and throw a boomerang at the spongegunz... if they shoot you, just go back to the Rolling GolfBall road. First try killing the two "front guardz", and then you can switch between safe placez when the remaining enemiez try to hit you!
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peekaboo
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Post by peekaboo on Jul 21, 2007 18:18:39 GMT -8
Ah, other thing. Relax, Gruntzerz, my next levelz will have more empty spacez to walk. I liked it this way. One reason is because if the player can't proceed in play, then he/she knows there is more to accomplish in this area. There were enough areas where I had to backtrack so I appreciated an area I couldn't leave because of undone objects/WH, etc. I really really really like this game. You did a great job. Truly a puzzle that's fun but engrossing. And pretty tricky too. Another thing I like about this level is that if you trigger an action/WH, you can nearly always see the results without having to look all over the map to find out what happened. And the beginning was awesome. Lots of tries to accomplish but quite do-able when you get the hang of it all. There wasn't a truckload of frustration in trying to do an almost impossible starting puzzling as in many other games (except with myself when my fingers did their own walking.) Thanks for a very nice puzzling game. Edit: And oh yeah, SG said something that puzzles me. "Try running from the enemy, and letting him hit you once you get the gauntletz!
P.S. It works best when the enemy hits you in your head."I didn't know there was a difference in hits on different body parts. They don't do the same amount of damage regardless? Is that what was meant?
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Post by SwordGrunt on Jul 21, 2007 20:08:00 GMT -8
Thank you! It is really nice to hear this.. I finally have an enjoyable level... As for your question, peekaboo, there is a difference, but not on damage. Although the attack type is completely random. When you hit a glovez grunt on his head, try hitting him again with the front attack. You'll notice the difference. He stays distracted much more time in one type of attack. Same goez to gauntletz, gunhatz, clubz, otherz. Some, however, have almost no difference. They're mostly Swordz, barehandz, spyz,otherz. There are also some that are the same exactly time and animation. Clubz-Gooberz, Swordz-Barehandz-Spyz. One more difference is the time the gruntz take to attack. Advantage of: - Brickz: Up attack
- Clubz: Up attack
- Gauntletz: Up attack
- Glovez: Front attack
- Gooberz: Up attack *
- Gravity Bootz: Up attack
- Shieldz: Front attack
- Shovelz: Up attack
- Springz: Front attack
- Spyz: Front attack
- Swordz: Up attack
- Toobz: Front attack
I hope you understood now.
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peekaboo
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Post by peekaboo on Jul 21, 2007 21:01:32 GMT -8
Yes, thank you. I appreciate that knowledge and will certainly try this. The only part I didn't understand was the 'up attack'. Hit from which angle/side? Please make more levels like this. Just had a blast playing it. It was very intriquing and made me stretch out those brain cells.
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GooRoo
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Post by GooRoo on Jul 22, 2007 2:13:39 GMT -8
There was a lot of action packed into a rather small area. In a way, a 32X24 Tile map is much better than one much larger; everything may be displayed on the screen at one time, with the Windows XP screen resolution patch applied. On larger mapz, Designerz frequently make the mistake of placing the object acted upon too far from the Switch being activated. In this size map, the solver can turn off the Statz window, and see the entire map at once! As mentioned earlier, excellent mini-puzzlez, requiring many triez to solve, but not incredibly tight timing (which resultz in solver frustration). When the solver managez to get the first Rolling GolfBall to activate the Black One-Time Switch, the next puzzle area actually has two different solutionz; - Get the Gauntletz and break a Rock to avoid the enemy Grunt and get the Roidz
- Get the Gauntletz and turn all of the enemy Gruntz into Goo Puddlez with smart fighting
The Roidz may be acquired later (although it doesn't improve anything) after new Gruntz are baked and entered into the game. The eleven enemy SpongeGun Gruntz may be defeated by the solver's GooberStraw Grunt ... or by a Boomerang Grunt (faster, but (IMNSHO) much more difficult) ... with the second GooberStraw available via the GruntzMachine (Resourcez) used to suck up the Goo left behind by the Boomerang Grunt. That Boomerang may be used (by a newly-baked Grunt) to turn every enemy Grunt in the rest of the mini-puzzlez into Goo Puddlez (even one too many of them!). Or the solver can have two or more of his Gruntz "gang up" on the enemy Gruntz to do the job. The final Warp letter 'P' may be acquired by one Grunt ... or two, working together. A nice CL, with many wayz of solving it!
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Post by SwordGrunt on Jul 22, 2007 7:06:22 GMT -8
Believe me, you can defeat a Sword Object Guard(full health)with a barehand, without taking any damage! (You may see this in Tropical Danger) The reason I like making small levelz is that; I know what has changed on the map once I activate a switch. Although Tropical Danger is a little big and confusing. You'll have to give toolz to your gruntz on the other side of the map, and take control of them when your team did something to allow him pass. (That is a level really hard to test! I often get confused there )
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BattlezM
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Post by BattlezM on Jul 22, 2007 10:14:29 GMT -8
Although Tropical Danger is a little big and confusing. You'll have to give toolz to your gruntz on the other side of the map, and take control of them when your team did something to allow him pass. (That is a level really hard to test! I often get confused there ) Soundz like the level is going need multiple beta-testerz. I'll try it out. You should send it today because I'm going on a vacation pretty soon.
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Post by kellirn on Jul 22, 2007 10:35:20 GMT -8
Just wanted to say.... GREAT game, SwordGrunt!! I really enjoyed it. As soon as I figured out to just kill the front spongez that part wasn't to bad. I liked the small board and the mini-puzzlez you put in. Hope you'll make another one similar to this sometime.
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Post by SwordGrunt on Jul 22, 2007 10:54:40 GMT -8
Thanks kellirn. I'll change my mind... once I complete the current onez, I think I'll make Space Station Gamma with the same style as this one. BattlezM, you're right. I think it will have 2 or 3 beta-testerz(You'll be one of them, surely). Once I can finally complete the Alpha Testing with a PERFECT! (I often forgot of some hidden coinz; they're too well hidden, as I can only see some little shadow spinning) score, I'm going to e-mail some people for them to beta-test. I hope to have it released until the next weekend. I'm going to travel tomorrow and only have acess to computer again in Wednesday.
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peekaboo
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Post by peekaboo on Jul 22, 2007 10:55:14 GMT -8
Believe me, you can defeat a Sword Object Guard(full health)with a barehand, without taking any damage! (You may see this in Tropical Danger) Omgosh, huh? I can't wait for TD. When do you think you'll get it out? (I know there are variables , just want a guesstimate.) Hi kellirn. Glad you liked this too. Maybe SG will make another for us sometime. *fingers crossed*
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Post by SwordGrunt on Jul 22, 2007 11:41:52 GMT -8
Omgosh, huh? I can't wait for TD. When do you think you'll get it out? (I know there are variables , just want a guesstimate.) There are brain-powered puzzlez in this one. How can you, having two toyz and one scroll(RB spell), smash two object guardz and 5 other swordz(with your scroll), and then still have your toyz back? How can you make two Object Guardz walk in opposite sidez? How can you activate a switch that raisez pyramidz to North, South, East and West of you? (this is easy ) I hope to have it released until next weekend, although I hope to finish Alpha Testing before today 2 PM, because then I'm going to travel and back to PC only in Wednesday.
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