Gaby
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Post by Gaby on Jan 27, 2007 10:19:33 GMT -8
IIRC you should have a springz or two...
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BattlezM
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Post by BattlezM on Jan 27, 2007 11:12:11 GMT -8
Twards the end of this game Winz, Strawz & Shovel are at a checkpoint. Lone remaining Barehanded grunt needs to leave the toggle bridge in the pool area. I have tried & tried to get past this part & just cn't seem to get the timing. How do you do it? Am I making it harder than it is? Thanks in advance for help. \ How did you get the first barehand off his island? If you remember, use a mirror image of that path.
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Gamer
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Post by Gamer on Jan 27, 2007 20:20:52 GMT -8
Is this the part with the 2x6 bridges? If so, check to make sure all bridges are full, if not you will have to move your gruntz when they are full. (They move from full to empty after a certain amount of time-- check to see if you have a save from when they are full)
These and one other detail were left in the level as artifacts of the old Decoy Ahoy... I will put them in the notes as they shouldn't confuse any new solvers.
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GooRoo
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Post by GooRoo on May 11, 2008 12:31:27 GMT -8
Would one of you Gruntzerz who achieved a "PERFECT!" score on this one please send me a screen grab of the Statz Page?
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GooRoo
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Post by GooRoo on Oct 7, 2009 22:47:27 GMT -8
I have been playing ... and playing ... and playing this Custom Level in an attempt to provide a screen grab of a " PERFECT!" Statz Page. I managed to get the Warpstone to the King, but missed two Secretz ... several Coinz, and some Toolz. So I have begun work on a walk-through in HTML format, with inventoriez of everything, with significant acquisitionz in the walk-through related to the inventory of that type of item. I forgot that Gamer used several tile modificationz ... and just discovered why I missed two secretz. So tomorrow I will try (try, try, try) again for that elusive PERFECT! result.
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GooRoo
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Post by GooRoo on Oct 7, 2009 23:05:44 GMT -8
One other thing I discovered in my last attempt at this CL; I have been fighting enemy gruntz, mostly turning them into Goo Puddlez (that I couldn't suck up, anyway!), when I could have just walked around them! Such as the ten Sword gruntz in the Gauntletz/Gauntletz/Bare-handed CheckPoint area ... those gruntz can just walk between any two of them to wherever they need to go, and they won't be bothered. (I blew them away with tornadoez, which took a lot of time ... the reason even my incomplete solution took so long.)
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twiggy
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Post by twiggy on Oct 8, 2009 17:43:24 GMT -8
GooRoo, at least you were able to finish the CL. This is one CL that I could never get too far on, even with the walkthrough. Probably will never try again. Too frustrating.
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GooRoo
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Post by GooRoo on Oct 9, 2009 7:22:08 GMT -8
I have tried and tried (and tried some more) but cannot achieve a " PERFECT!" score on this one. The best I have been able to do is come up short one Tool ... the Springz northwest of the Starting Area, blocked by a Black Pyramid . If I get that Tool, and make it to the CheckPoint Switch in time, I cannot get the second grunt to (and through) the Rolling Rockz obstacle to satisfy the double CheckPoint Switchez . Both puzzlez require two Springz gruntz, so I do not see how any solver can possibly do both successfully. If the time before the Black Pyramid is lowered (and re-raised) was (significantly) longer than the time for the Landing Dock to appear to allow the Toob grunt to climb out, get his Springz , go through the return Red Warp and make his way to the Silver Pyramid (after acquiring that @##$# unnecessary set of Springz), I'd say a " PERFECT!" score was possible. But the Springz grunt that triggerz the Red Warp cannot get to those @##$# unnecessary set of Springz, so another Springz grunt must get them. A simple solution would be to change the InGameIcon logic associated with the object to EyeCandyAni. Then at least the solver would know that this is just another decoy (Ahoy!), and not necessary to the overall solution of the puzzle to a " PERFECT!" score.
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GooRoo
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Post by GooRoo on Oct 9, 2009 13:44:19 GMT -8
I will probably make one last attempt to achieve a " PERFECT!" score on this Custom Level. I just re-read all of the postz, and perhapz there is a shortcut path that the Springz grunt who triggerz the Secret Switch can take to get to the elusive Springz and back to the Silver Pyramid and Check Point Switch in time ... working all alone! If not, I will just have to chalk this one up as a " PERFECT!" score not possible Custom Level, and leave it at that.
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twiggy
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Post by twiggy on Oct 9, 2009 17:41:28 GMT -8
Oh my goodness! I was under the impression that you and otherz had finished this CL with a PERFECT and you're saying a PERFECT may not be possible. If you're having problems, that does not look good for me. Maybe, it was in the old forum way back when that it seemed to me otherz had beaten the level and I felt like I was in the minority who had not. Too bad we can't go back and read those old postz! Would Gamer have made a level where no PERFECT was possible?
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Sheroan
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Post by Sheroan on Nov 8, 2009 8:50:13 GMT -8
I finish this level, but I cant"n get one spring, This spring is at the right of the first check point this black piramid no lowd
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Gaby
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Post by Gaby on Nov 8, 2009 9:53:47 GMT -8
I finish this level, but I cant"n get one spring, This spring is at the right of the first check point this black piramid no lowd this was the problem of most of us...
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Sheroan
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Post by Sheroan on Nov 8, 2009 21:27:51 GMT -8
!!!!!!!!!!!!!PERFECT !!!!!!!!!!!!!!!!! I cheated
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Gaby
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Post by Gaby on Nov 8, 2009 21:43:25 GMT -8
!!!!!!!!!!!!!PERFECT !!!!!!!!!!!!!!!!! I cheated
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