Gaby
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Post by Gaby on Feb 27, 2005 12:19:06 GMT -8
please enlighten me... how can shovelz join the gang is he releses the rock that causes the green pyramid and the black pyramid as well to rise and block his way... what did I miss...
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Gaby
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Post by Gaby on Feb 27, 2005 12:35:37 GMT -8
thank you... I 've done it... I got through the green pyramidz and shovelz joind the gang.. .. apparently, timing makes the difference...
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Gaby
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Post by Gaby on Feb 27, 2005 20:03:13 GMT -8
I've got the warp stone and gave it to the king... but , alas... it's not a perfect yet... I missed a tool... it's the springz that's blocked with a black pyramid... how do I get there and who gets it... ... please
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GooRoo
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Post by GooRoo on Feb 27, 2005 21:35:38 GMT -8
I don't believe I ever completed this CL with a "PERFECT!" score, either. After finishing the CL by bringing the Warpstone to the King (short one Tool), I only re-played enough to get the Springz, but did not finish playing it to the very end. (Getting those Springz comez rather early in the CL.)
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Gaby
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Post by Gaby on Feb 28, 2005 4:06:54 GMT -8
ok ... I found it... altough I do not understand what is the purpose of changing springz with springz... (wingz I understand)... timing is a killer and almost impossible... and the distance between the two gruntz is far for eye contact... only the ctrl+# method makes it possible ...
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GooRoo
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Post by GooRoo on Feb 28, 2005 13:59:01 GMT -8
I have a CL that I am trying to BETA test for Gamer, and a number of walkthroughz that have been provided to me to check out as well. I will try to re-play ")ecoy Ahoy!" after those taskz are complete, to see if I can manage a "PERFECT!" score.
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Gamer
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Post by Gamer on Feb 28, 2005 15:57:22 GMT -8
I can still help out but in order to do so you will have to be clear with the part you are confused on. I don't remember the level as well so it's harder for me to find where you are talking about than it usually is.
If you ever have to give a grunt the exact same tool, make sure there isn't another tool you are supposed to get first. Otherwise, just do it anyway; it was probably just a helpful idea for people who made a mistake earlier in the level and it helps them catch up.
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Gaby
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Post by Gaby on Feb 28, 2005 16:32:56 GMT -8
altough I finished the level (short one tool)... let's say I'm at the very beginning...spy waits on the 3 rd black one time switch that's in the pool with the crumbling bridge... gauntletz got springz#2... and waits near the black pyramid that blocks another spring... springz#1 is jumping through the red warp to the pool where the toobz is... gets the toobz did his taskz gets a new springz and warps back... springz#2 has to jump through the vanished black pyramid that appears very soon ... and on to the silver pyramid... springz#1 jumpes back to the pool... but there is no one to lower the secont orange pyramid at the end of the pool near the rolling rockz... so... if I get the unnecessary springz I cannot complete the level ... that is the part I'm confused on...
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GooRoo
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Post by GooRoo on Feb 28, 2005 18:59:58 GMT -8
The name of the CL is ")ecoy Ahoy!" ... and one of the 'decoy' elements is that not all Tilez are what they appear to be.
Hint: Play Jesus (or Simon Peter).
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Gaby
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Post by Gaby on Feb 28, 2005 19:07:16 GMT -8
if you mean 'walk on water' I still do not see who lowers the orange pyramid at the end of the crumbling bridge...
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GooRoo
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Post by GooRoo on Feb 28, 2005 19:18:56 GMT -8
More like 'Spring on water'.
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Gaby
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Post by Gaby on Feb 28, 2005 19:30:06 GMT -8
but still there is no extra springz to lower the orange pyramid...I ignored this part as I thought it was a decoy... and sent springz#1 to the red warp after springz#2 and barehanded where in the pool area and the orange pyramid was lowerd...
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Gamer
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Post by Gamer on Mar 1, 2005 12:40:42 GMT -8
The part you are referring to, GooRoo, is self sufficient. You enter with springz, and leave with springz. That's the way it is with many secrets; they are add-ons, not necessary tool-wise for level completion. Also, this ")ecoy" is listed explicitly in the level notes, so the only decoy in this case would be the green pyramid maze.
You have 3 gruntz, you NEED 2 springz in order to complete the level. One to spring over to the checkpoint to the left of where you start, and one to spring across the pool and to the many rolling rocks. The other grunt will also go past the pool. That is why you need the springz.
As for how to toggle the orange pyramids, that extra grunt that isn't going to go through any orange pyramids could help, and fortunately he is a spring grunt. If you choose to do the red warp first, you can still spring back to the orange switch.
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Gaby
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Post by Gaby on Mar 1, 2005 16:20:02 GMT -8
thank you Gamer, it was very enlighting... somehow it seems very tight timing... between the black pyramid and the silver one...
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Post by WalkingBear on Dec 13, 2005 22:50:38 GMT -8
I am having trouble getting my springz across the double TwoWayArrowz...I have read and reread the WalkThrough, and can't seem to figure out what it is trying to tell me. Is this a situation where I need the dreaded Control+# Method, or, as Gamer mentions in Reply #12, a situation where I can simply have one grunt selected and sent to the destination while controling the second? (That sounds do-able....I think)
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GooRoo
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Post by GooRoo on Dec 14, 2005 10:33:12 GMT -8
I did it by starting one Grunt for the Switch from a short distance, and then selecting the other one to pass the Arrowz.
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Post by WalkingBear on Feb 1, 2006 7:20:16 GMT -8
I am still confused about that extra set of springz, blocked by the black pyramid...has this issue been resolved? You don't need them to solve the level, but you Do need it for the PERFECT! Right?
How can you get to them? And, WHO gets to them?
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GooRoo
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Post by GooRoo on Feb 1, 2006 16:27:02 GMT -8
If I recall correctly, there is a Secret that your Toob Grunt activatez, and one of your Springz Gruntz is the beneficiary ... and getz the Springz (maybe because he exchangez or losez his original set). It has been far too long since I played this CL, so my memory may be flawed. It is also possible that I never achieved a " PERFECT!" score, as well.
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Post by WalkingBear on Feb 2, 2006 5:04:21 GMT -8
Toobz doesn't keep his toobz very long....hmm...and, there is no way another set of springz could get them....because the silver pyramid checkpoint happens too quickly. There isn't enough time to get gauntletz to break the brickz, and BH to go down, get his new springz and then springz 1 & 2 to go back up, trigger the RW, etc. and get back before that timer pyramid goes down for long enough for springz to get to it....
I will have to restart to see if that is even possible.
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Post by 005601dj on Jan 27, 2007 7:30:47 GMT -8
Twards the end of this game Winz, Strawz & Shovel are at a checkpoint. Lone remaining Barehanded grunt needs to leave the toggle bridge in the pool area. I have tried & tried to get past this part & just cn't seem to get the timing. How do you do it? Am I making it harder than it is? Thanks in advance for help.
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