Gaby
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Post by Gaby on May 11, 2007 5:40:27 GMT -8
yourin, it is not very difficult it just takes time... aim the spongegun to the empty space tile near where your grunt is an shoot... if the ball bounced there is a solid tile...
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GooRoo
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Post by GooRoo on May 11, 2007 5:51:24 GMT -8
yourin, it is not very difficult it just takes time... aim the spongegun to the empty space tile near where your grunt is an shoot... if the ball bounced there is a solid tile... I used the 'QuickSand' approach, with SAVEz after many successful stepz (not every one). SAVE before you start searching for an invisible Tile, then step out confidently. Since you have a goal, there are fewer than eight probable 'safe' placez possible from any point (there are no 'reversez'). The path to the 'R' has the fewest possibilitiez, so doing that first will give you a technique to use on the longer path to the Powerup.
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Post by SwordGrunt on May 11, 2007 7:40:26 GMT -8
Well Gaby, I really was a bit evil about the RWz, no indicationz, and 2 secondz only. About the 'A' letter, you meant very well, even myself was trying to go back to get the 'R' in testing, but I discovered that there's no way(I didn't designed the UFO that way.) Now for you, twiggy, you must wait before entering the Blue Wormhole, and while the Sword Enemy is distracted, aim you warpstone grunt to the fort! If I was you, however, I wouldn't go through that wormhole, unless you don't want a PERFECT! score...
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Gaby
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Post by Gaby on May 11, 2007 8:48:55 GMT -8
Now for you, twiggy, you must wait before entering the Blue Wormhole, and while the Sword Enemy is distracted, aim you warpstone grunt to the fort! If I was you, however, I wouldn't go through that wormhole, unless you don't want a PERFECT! score... I did not sent the club through that BW I sent him to activate the RW instead I put a new grunt on the CPS and he did the same distractions to help the warpstone to enter the fort I thought that the BW was to confuse the solver (see my first question)...
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Post by SwordGrunt on May 11, 2007 8:54:32 GMT -8
In really, it's the proper way to reach the king if you did got the 2 coinz at spikez. The SecretTeleporter is an alternative way(more useful if you want a PERFECT! score). The solver doesn't need to go through any of the wormholez, as long as he/she doesn't get the coinz(And consenquently the perfect!).
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Rik
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Post by Rik on May 11, 2007 13:35:47 GMT -8
yourin, it is not very difficult it just takes time... aim the spongegun to the empty space tile near where your grunt is an shoot... if the ball bounced there is a solid tile... I used the 'QuickSand' approach, with SAVEz after many successful stepz (not every one). SAVE before you start searching for an invisible Tile, then step out confidently. Since you have a goal, there are fewer than eight probable 'safe' placez possible from any point (there are no 'reversez'). The path to the 'R' has the fewest possibilitiez, so doing that first will give you a technique to use on the longer path to the Powerup. Yes i know but i was try to take a easy way like a picture
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Post by SwordGrunt on May 11, 2007 14:13:18 GMT -8
I sent you the picture via e-mail. Well, I hope you try to solve the tilez without the screenshot...
Also, does anyone the version I composed right now?(the CL, not the ScreenShot)
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twiggy
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Post by twiggy on May 11, 2007 14:48:53 GMT -8
OK, I got the powerup, wizard, thru warp to swordz and back to get the coin and the A. Does my wizard go anywhere else? I can't go back down because of the UFO, but I'm thinking he must have to get to the letter R, but I already picked it up before I got the A. Are they supposed to be picked up in order? Don't know what else to do back at the first area with all the gruntz. Gaby, the only RW's I have gotten is the one that the springz triggers and the one that the gauntlentz opened up after he killed himself with the black brickz. I'm stuck
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Rik
Senior Gruntzer
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Post by Rik on May 11, 2007 14:52:20 GMT -8
I sent you the picture via e-mail. Well, I hope you try to solve the tilez without the screenshot... Also, does anyone the version I composed right now?(the CL, not the ScreenShot) I did it without the picture - i have the perfect Thanks for this nice level
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Post by SwordGrunt on May 11, 2007 14:54:13 GMT -8
You must get the R and the coinz before the A, otherwise you won't be able to go back. Your wizard servez only to cast that spell and get the coin behind the Blue Wormhole. Can you tell exactly which point are you stuck?(Can't get warpstone live, can't past by Invis tilez etc.) (This post is for twiggy, yourin, and I'm happy you enjoyed the level.)
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BattlezM
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Post by BattlezM on May 11, 2007 15:18:15 GMT -8
OK, I got the powerup, wizard, thru warp to swordz and back to get the coin and the A. Does my wizard go anywhere else? I can't go back down because of the UFO, but I'm thinking he must have to get to the letter R, but I already picked it up before I got the A. Are they supposed to be picked up in order? Don't know what else to do back at the first area with all the gruntz. Gaby, the only RW's I have gotten is the one that the springz triggers and the one that the gauntlentz opened up after he killed himself with the black brickz. I'm stuck Clubz is also another sucidal member of the group, he triggerz another red warp (this was the really mean one , absolutely no clue for it ).
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Gaby
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Post by Gaby on May 11, 2007 16:15:47 GMT -8
Gaby, the only RW's I have gotten is the one that the springz triggers and the one that the gauntlentz opened up after he killed himself with the black brickz. I'm stuck well, that's because you sent your clubz through the BW, try to send him towards the coin (on the GUIGUI) and look to where the gooberstraw is... also where the letter 'W' is, there is a secret...
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twiggy
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Post by twiggy on May 11, 2007 18:43:25 GMT -8
I got the PERFECT!! Gaby, your hint about the clubz was the last one that I needed to put me towards the finish line Thank you Guigui for a clever and interesting level!! I hope that you keep making more of them
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Post by SwordGrunt on May 11, 2007 19:01:40 GMT -8
I plan to make more fun levelz! And I hope they'll be a sucess!
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peekaboo
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Post by peekaboo on May 22, 2007 13:27:41 GMT -8
Ok I'm confused. Don't understand some of the references in these posts so I'll just ask. How does the wizard keep from getting killed by the swordz gruntz before he can enter the BW? Tx.
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Post by SwordGrunt on May 22, 2007 13:40:26 GMT -8
I hope you had found that thing... that with red sparklez around it and makez your grunt colored...
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peekaboo
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Post by peekaboo on May 23, 2007 2:19:29 GMT -8
Thank you but how do I make the pyramid lower? Or is there a different grunt to use to lower it or maybe, two invisible walkways?
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Gaby
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Post by Gaby on May 23, 2007 5:03:59 GMT -8
activate the wisards power...
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Post by SwordGrunt on May 23, 2007 7:28:28 GMT -8
And run from the sword enemiez very quickly so that the power won't finish before you take the teleporter. Most timez in testing this level, I noticed that sometimez, when the swordz get near you and you move forward, they go back their origin place and end up not hurting you.
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peekaboo
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Post by peekaboo on May 23, 2007 12:30:18 GMT -8
Sorry, I was unclear with my question. I'm talking about the pyramid that blocks the Wiz from the invulnerability, not the pyramid at the above checkpoint with the swordz.
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