BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Oct 17, 2007 19:23:34 GMT -8
This level mixez UFOz and spotlightz. There are frozen varietiez of each.
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manu
Full Gruntzer
Posts: 151
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Post by manu on Nov 11, 2007 7:54:18 GMT -8
I wanted to test this CL, but there is a bug : in the group of four YHS down the starting area, the bottom right one (coord : 48,46) as a wrong ID . The corresponding two way arrows are also bugged, I think : many of them have nothing in the 'Rects' attribute . I tried to correct this bugs following what I think is the logic of the puzzle and I will continue on the testing ... Edit : The Giant Rock below this section as some 0 in the Rects dialog box, which makes the game crash ! Edit2 : I think there is another bug (or something I missed ?) : I think that the Timebomber near the YTS should follow the grunt that go through the arrowz maze, but when he is on the last arrow, Timebomber starts to chase him, preventing him to go out of the maze . Did I miss something or is it necessary to change a little the end of the maze so as the grunt comes out one tile down ?
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GooRoo
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Post by GooRoo on Nov 17, 2007 21:07:09 GMT -8
I am sending this one out to the Gruntz Fanz, but I have not been able to verify it, myself. There are just too many problemz for me to solve it with only one SAVE slot ... and little time to spend on Gruntz, right now. I received and uploaded the original version almost a month ago, so feel that I should get this one out for someone else to play to a "PERFECT!" score, and send me a Stat Page image to upload. The newest version is now available for download from the web host ... I uploaded it tonight.
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manu
Full Gruntzer
Posts: 151
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Post by manu on Nov 18, 2007 9:46:05 GMT -8
I think there's still two (or three ?) bugs in this CL : - There should be one more left arrow at the end of the arrows maze down the starting point, allowing the grunt which goes through it to pass in front of the timebomber (the way the maze is designed, timebomber blocks the grunt at the end of the maze).
- The upper right tile under the giant rock just below shouldn't be a Iron Pyramid (it should allow a grunt standing on the tile just up to move SW)
- IMO, there shouldn't be a way to go down the rolling ball which turns around the observatory at the left of this GR (it allows the player to avoid the way through the GR on the right, going there later with gauntletz, which I think isn't the intended way).
BattlezM, could you tell me if the bugs I found are real bugs, or if there's a way I didn't find Edit : I changed what I think was bugs, and sent gauntletz and shovel to the "teleportation center". Gauntletz is on the GHS and shovel is on the GPz lowered by gauntletz, but I now need spongegun and he is stuck down the starting area (I would need to lower the PPz, but I haven't anymore gruntz down here) .
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Post by oldone on Nov 18, 2007 15:14:22 GMT -8
Well, here we go again. Another one that for me appears to be impossible. Again some great ideas ruined by impossible timing. All this creativity lost to the idea of being the hardest, most extreme, instead of the most enjoyable.
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rohit
Full Gruntzer
Posts: 461
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Post by rohit on May 18, 2008 0:09:35 GMT -8
Hi BattlezM and Manu. I want to play this CL..could you pls tell me if it is free of bugs and if can be completed??? Thanks
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GooRoo
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Display Name: GooRoo
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Post by GooRoo on Jul 23, 2010 9:24:35 GMT -8
BattlezM, I think you should supply a Statz Page image showing a "PERFECT!" result. With its "visual insanity", I will not attempt it, myself ... and I doubt anyone else will want to try to play it, unless it is proven possible.
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Tomalla
Designer
General Modder
Posts: 525
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Post by Tomalla on Aug 18, 2010 8:00:46 GMT -8
This CL is next on my list. Obviously I got stuck, so if this one is not forsaken, maybe someone ( likely BattlezM ) will be able to help me. I'm at the upper-right corner of the puzzle. I was just being teleported next to the fake fortress there ... what am I supposed to do? It seems that I have to pass the arrow to the left ( with a little help of enemy SpongeGun Grunt ) without pressing an Orange Switch there. Is it possible, or am I missing something? Cheers
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GooRoo
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Display Name: GooRoo
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Post by GooRoo on Oct 29, 2010 17:14:39 GMT -8
I am somewhat at a loss as to what to do about this one: - move it to 'Frustrating'
- have someone prove that it can actually be solved, and reset the 'rating' as the solver suggestz
- delete the thread entirely (if no one reportz being able to bring the Warpstone to the King)
I will defer making a decision until November 15 th, the day after "Harvey" closez at Olympia Little Theatre. So someone better get busy and send in a Statz Page image! Because 'deletion' is the most likely outcome of the three listed optionz.
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Oct 29, 2010 22:08:46 GMT -8
The level is currently being modified. Tomalla showz strong interest in continuing to test it, though I have a few more kinkz to work out.
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rohit
Full Gruntzer
Posts: 461
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Post by rohit on Aug 5, 2012 11:04:15 GMT -8
Any update whether this level is playable now?
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Aug 5, 2012 11:14:44 GMT -8
Been long since I worked on it...I know I did make some changez, but I don't think I managed to test it all the way though.
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GooRoo
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Post by GooRoo on Oct 12, 2013 12:01:08 GMT -8
This Custom Level is still without a "PERFECT!" Statz Page image. Could someone (maybe the Designer even?) provide one? Thanks to Tomalla's GruntScrooge.exe program, I am able to determine how many objectz should be acquired, but no proof that it is actually possible to do so. This thread needz !
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GooRoo
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Display Name: GooRoo
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Post by GooRoo on Mar 11, 2014 16:34:46 GMT -8
It is bad enough that no one has been able to supply a "PERFECT!" Statz Page image ... but no one has even brought the Warpstone Piece to the King, in order to achieve an "IMPERFECT!" one! Nearly through all eight graphics sets, correcting broken links (and 'standardizing' the Announcements), and this is the only Custom level Quest without a Statz Page image.
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Post by Blaze The Movie Fan on Mar 11, 2014 17:45:54 GMT -8
I wish I could help, but if Gruntz fans who are better at beating a level than me can't beat this level, I doubt my results will be any different.
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Post by SwordGrunt on Mar 11, 2014 19:52:06 GMT -8
Whew, this must be a tough one. I'm a bit busy these dayz but hopefully I'll remember to take a shot at it.
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Post by swietymiki on Aug 18, 2018 8:05:14 GMT -8
In its current state, the level is impossible to complete (I got to the same part as Tomalla 8 years ago). We need BattlezM to send a version with changes, hopefully he at least fixed the Orange Switch section, otherwise someone else would have to make it.
Other than the impossible part, I found a lot of things put in the south-eastern region of the map completely unnecessary. I don't know if the arrow puzzle was added only to confuse the player, because if you solve it your way is blocked by the enemy timebomber and if you just squash him by going the other way around it's completely fine. You don't need him to break any rocks because there is a pair of gauntletz later in the level that you can return with. The puzzle with the rolling ball and green pyramids is also completely skippable - you can just walk to the exit through the switch hub! Seems like a lot of this stuff went through completely untested.
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Post by swietymiki on Sept 25, 2018 11:41:04 GMT -8
A newer version of the map was sent to me by BattlezM that fixes the flaws of the previous version - most notably the south-eastern part of the map was redone from scratch (easier and less confusing now but at least it has no overlooked puzzles) and the Orange Switch section responsible for this level not having a statz page to this day was changed. So after making some additional minor changes I verified the level and got the "Perfect" score. The three files I'm linking below have names that are pretty self-explanatory: nofile.io/f/Z4YZUVaUOJq/SpaceKaraoke.wwdnofile.io/f/FqSTxMOAx4v/Space+Karaoke+Statz.pngnofile.io/f/80bvHcGF11f/Space+Karaoke+Map.pngAnd since this level's been impossible before, I suggest to change its release date to 2018 together with the upload of the new version. This will require database changes in a scope similar to Scroll Mania (that's also still waiting to replace Cash Mania in the indices). While we're at forum stuff, I also sent you a reply to the PM in "Re: Paul's Gruntz Page" conversation on 21th of September, GooRoo.
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GooRoo
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Post by GooRoo on Sept 25, 2018 14:46:12 GMT -8
A newer version of the map was sent to me by BattlezM that fixes the flaws of the previous version - most notably the south-eastern part of the map was redone from scratch (easier and less confusing now but at least it has no overlooked puzzles) and the Orange Switch section responsible for this level not having a statz page to this day was changed. So after making some additional minor changes I verified the level and got the "Perfect" score. The three files I'm linking below have names that are pretty self-explanatory: nofile.io/f/Z4YZUVaUOJq/SpaceKaraoke.wwdnofile.io/f/FqSTxMOAx4v/Space+Karaoke+Statz.pngnofile.io/f/80bvHcGF11f/Space+Karaoke+Map.pngAnd since this level's been impossible before, I suggest to change its release date to 2018 together with the upload of the new version. This will require database changes in a scope similar to Scroll Mania (that's also still waiting to replace Cash Mania in the indices). While we're at forum stuff, I also sent you a reply to the PM in "Re: Paul's Gruntz Page" conversation on 21th of September, GooRoo. I have all three files SAVEd to my hard drive, created thumbnails where needed, and will update the Forum's web host shortly.
Then I may address the Announcement and the index issues ... to include Scroll Mania.
And I will check my PM inbox (I really need to enable notifications, I guess) for the other item.
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rohit
Full Gruntzer
Posts: 461
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Post by rohit on Oct 5, 2018 0:14:28 GMT -8
Once I get the Spongegun I can hit the enemy Rock onto a Yellow switch; but which arrow does that switch control?
At the green pyramids puzzle do I sacrifice my 2 gruntz under the lights while pressing the switches?
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