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Post by SwordGrunt on Jul 27, 2007 19:34:45 GMT -8
This is a seqüel to Pinkgoo's "BreakingTheBank". It has a lot of similar aspectz, but different challengez. The main difference is that you have to kill all guardz and use all bombz you have. Edit: ( GooRoo) Use the Crumble Bridge image to plot out your own solution to that mini-puzzle (print the image, and add your path). Similarly, use The Bank image to plan ahead as to what you need to do in order to "break in".
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GooRoo
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Post by GooRoo on Jul 27, 2007 21:08:03 GMT -8
If it is a "High Rollerz" Custom Level, perhapz it should be named "BreakingTheBank V" (or 5). Then a Gruntziclez version would be "BreakingTheBank II" (or 2).
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Post by SwordGrunt on Jul 28, 2007 6:30:11 GMT -8
Huh... so there would be "BreakingTheBank" II, III(Rocky Roadz!), IV etc. later designed? I often name by the order they're designed, but BTB V makez more sense.
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Gaby
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Post by Gaby on Jul 28, 2007 6:46:49 GMT -8
the original BTB was made in area III - Trouble In The Tropicz who ever will design a BTB in Rocky Roadz will name it I, etc.,
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GooRoo
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Post by GooRoo on Jul 28, 2007 23:44:44 GMT -8
I managed to bring the Warpstone to the King, so all of the mini-puzzlez seem to be fine. However, I completely missed one Secret (there are three Coinz in the Secret destination that I can see) and a Warp letter ... and two more Coinz. It is possible that the other two Coinz may be part of the Secret I missed ... hidden CoveredPowerupz or InGameIconz. The Warp letter is 'floating' in an area I was not able to reach, so the Secret Switch must be in that area (Tilez must change in order to get the Warp letter). It may be that something that would allow the solver to reach that area is completely covered up by EyeCandy. If so, that should be changed, to give a clue to the entrance.
There are some mini-puzzlez which involve timing, but none that I would consider "tight timing" ... more a matter of anticipating when a Bridge Tile will come up in order to move to it. Everywhere there is a challenge requiring nimble fingerz, there are sufficient 'safe' spotz to rest, catch one's breath, and plan out the next stage of the puzzle.
Perhapz the intent is to have more EyeCandy and/or Voicez in the CL ... IMHO that is the only thing preventing the release of the puzzle. (I am assuming I just missed something that should take me to that Warp letter area, and it is not a flaw in the map.)
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Post by SwordGrunt on Jul 29, 2007 6:46:57 GMT -8
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Post by GooRoo on Jul 29, 2007 6:58:26 GMT -8
I'm going to change the positionz of the two cashierz that are in front of the hidden stairway. I think I know what you are talking about ... but the problem is the revealed Intersection Arrowz and the Arrow pointing east prevent the solver's Grunt from getting there! The solver has no control ... just getz returned back to where he entered. I don't recall how many (if any!) Coinz I acquired there. Just as well, for BETA testing purposez ... without them, the frustration level is much reduced.
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Post by SwordGrunt on Jul 29, 2007 8:01:37 GMT -8
The solver can walk diagonally, avoiding the intersection arrowz! I'm going to add a secret and trade the W by 2 coinz(more time to get them too), so putting only the W in the secret. I'm going to send you a revised version right now, once I test the changez.
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GooRoo
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Post by GooRoo on Jul 29, 2007 16:41:53 GMT -8
"Contact!" is ready to be distributed, and "SnowBlast" as well, if the Designer approvez the changez I made) to what may have been an old, flawed version). I will be re-playing the most current version of this CL right after dinner. If all goez well, I will be sending out three CLz to (most of) the Gruntz Fanz tonight.
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Post by GooRoo on Jul 31, 2007 15:55:10 GMT -8
BreakingTheBankV is ready to be released! I have not received any word about SnowBlast, but will release it (modified) as well, and if necessary release the original later. Contact! should also be ready to be released ... but with so many changez to the version I tested last, I should re-play it once more just to be sure. Gaspi2's Custom Level will have to wait until August ... I have not been able to satisfy the first CheckPoint (once I fixed the 'Clear' Tile that should have been a 'Death' Tile ).
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GooRoo
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Post by GooRoo on Jul 31, 2007 18:39:19 GMT -8
Successfully sent to Gruntz Fanz groupz 1, 2 and 3 ... 4 was "outgoing limit exceeded".
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Post by oldone on Aug 1, 2007 16:29:05 GMT -8
I'm having problems with this one. I keep getting stuck. Is there a w/t in the works?
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Post by SwordGrunt on Aug 1, 2007 16:54:46 GMT -8
Nope... but I think I'll write one in the future. Where are you stuck?
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Post by Pinkgoo on Aug 1, 2007 16:59:23 GMT -8
If you're breaking the bank, be sure not to step on any of those switchez.
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Post by SwordGrunt on Aug 1, 2007 17:08:22 GMT -8
Once the second guard is killed, the Sword Grunt (I don't think he's one of my relativez... he's a DUMB chaser! ) is released. Once all bridge switchez are clear, you must NOT step on them, unless the Sword Chaser has already been teleported to East of the Bank. Then, stepping on a green switch will kill him. He must step on the Red Toggle Switch. Consider him as your friend
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Post by GooRoo on Aug 1, 2007 17:23:52 GMT -8
It is possible to solve the puzzle with that Sword Grunt still in his original position ... until the very end. Then the Bare-handed Grunt (originally Gauntletz) walkz back to get him to go through the Wormhole.
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Post by SwordGrunt on Aug 1, 2007 17:45:54 GMT -8
It is even possible to kill the clubz, then kill swordz and have one of your gruntz go through the wormhole!!! You would keep 3 bombz! It is a fatal flaw. Although you wouldn't get the PERFECT if you don't go through the wormholez.
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Rik
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Post by Rik on Aug 2, 2007 4:54:09 GMT -8
Once the second guard is killed, the Sword Grunt (I don't think he's one of my relativez... he's a DUMB chaser! ) is released. Once all bridge switchez are clear, you must NOT step on them, unless the Sword Chaser has already been teleported to East of the Bank. Then, stepping on a green switch will kill him. He must step on the Red Toggle Switch. Consider him as your friend How do i get that swordgruntz to step on the Red Toggle Switch at the GP , he kill the shieldgruntz and then ?? I think it down the RP at the fort And i can get found a RW to get the 3 coins near the RB (i think its a RW to need to get them)
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Post by GooRoo on Aug 2, 2007 5:20:10 GMT -8
There is a Secret Switch under a breakable object east of three Coinz and a Construction Pyramid. Pressing that will create a path to the Coinz and to the stuff 'floating' over a small 'Space' area.
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Post by peekaboo on Aug 2, 2007 12:51:11 GMT -8
WooHoo, Like this level, pretty cool. Have a question... There is a box with an arrow in the flipping discz in space area. Are we supposed to try something with that? I keep dying but maybe just haven't found the secret. oh and this too: Quote "There is a Secret Switch under a breakable object east of three Coinz and a Construction Pyramid." I already went thru this area and got all the treasure but wondering why it is called a 'construction pyramid'.
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