BattlezM
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Post by BattlezM on Jul 25, 2006 13:26:34 GMT -8
In the standard levelz there is a level called "Could Someone Get Those Purple Switchez for Me?" In this level there is a UFO that is stationary in an almost complete square of gold brickz. I noticed the UFO'z lightz spin fast than normal. My question is how can this be done in the level editor? or is it impossible because the designerz programmed it differently from normal onez? Also, can my status be changed to designer? Edit: ( GooRoo) I am making each reference to UFO a link to the Gruntz Level Editor topic, so that anyone interested in this thread may see the current knowledge that has been provided to extend the coding of this object.
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GooRoo
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Post by GooRoo on Jul 25, 2006 14:32:10 GMT -8
In the standard levelz there is a level called "Could Someone Get Those Purple Switchez for Me?" In this level there is a UFO that is stationary in an almost complete square of gold brickz. I noticed the UFO'z lightz spin fast than normal. My question is how can this be done in the level editor? or is it impossible because the designerz programmed it differently from normal onez? That UFO has default timing, with no Rects: valuez (making it stationary). The other UFOz have specified timing(z) and Rects: valuez which have them moving about the map. Have you checked out the Gruntz Level Editor threadz yet? Several errorz have been corrected, and some threadz added for objectz not covered in the GLE 'Help' file. There are also examplez for almost every conceivable object, and linkz to related topicz (such as fieldz referred to in the logicz). Done!
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BattlezM
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Post by BattlezM on Jul 25, 2006 17:23:57 GMT -8
I know that stuff about the UFOz. My question is about how to increase the speed of the two lightz (that zap a grunt into goo) to orbit the UFO faster. If you check the level I mentioned, you will see what I mean. There is no value in the GLE guide on this forum about that, only how fast it travelz and how long it stopz at each waypoint. I think that if the orbit speed of the lightz is changed it can make way for entirly new puzzle ideaz.
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Post by FriedGruntzaholic on Jul 25, 2006 19:28:32 GMT -8
The "Face Dir" value is your ticket. The value in this box is the amount of time in milliseconds (e.g. 1000= 1 second) for the UFO light to make one complete rotation. As always, a value of 0 in the box makes the UFO light rotate at its default speed. The higher the value, the longer the amount of time it takes for 1 complete rotation; conversely, the lower the value, the faster the spin. Have fun!
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BattlezM
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Post by BattlezM on Jul 26, 2006 6:03:42 GMT -8
Thank you!! I'll keep it in mind when I design another space level.
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BattlezM
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Post by BattlezM on Jul 26, 2006 6:53:14 GMT -8
Someone needz to add this useful bit about face dir in the GLE for this forum, because it'z not there
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GooRoo
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Post by GooRoo on Jul 26, 2006 10:58:53 GMT -8
Someone needz to add this useful bit about face dir in the GLE for this forum, because it'z not there It is now! P.S. There was nothing in the GLE 'Help' file, either! Another enhancement to the Gruntz Level Editor manual, courtesy of BattlezM (for wanting to know) and FriedGruntzaholic (for having the answer).
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BattlezM
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Post by BattlezM on Jul 27, 2006 6:25:24 GMT -8
Expanding on this topic, does anyone know how to chage the direction of the orbit of the lightz on the UFO? Also someone should add that putting a value into the damage box makez the center part of the UFO invisible. (could be useful for something .)
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GooRoo
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Post by GooRoo on Jul 27, 2006 7:55:14 GMT -8
It appearz that you are in the midst of designing a "Gruntz In Space" CL, since you are so interested in this subject. Perhapz either you or FriedGruntzaholic could do some experimenting with UFOz and come up with some interesting addendumz to the GLE thread about them! (I'd be interested in knowing how FriedGruntzaholic came up with the information about the rotational speed, and how to change it!)
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Post by FriedGruntzaholic on Jul 27, 2006 8:43:30 GMT -8
Just a little good ol' fashioned experimentation. I simply whipped up a quick little test level with nothing but the bare essentials and the UFO in question, then started playing with putting values in various boxes to see what would happen if I did such and so. BTW, I also observed what BattlezM observed about putting a value in the Damage box does. Probably similar to the Brickz logic-- 0 if you want the player to see the UFO center; 1 if you want to make it invisible. Edit: ( GooRoo) As a retired computer programmer, I would bet that any numeric value other than 0 would work ... most programmerz being lazy, there is probably only a test for 0 or !0.
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BattlezM
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Post by BattlezM on Jul 27, 2006 8:52:16 GMT -8
It appearz that you are in the midst of designing a "Gruntz In Space" CL, since you are so interested in this subject. Perhapz either you or FriedGruntzaholic could do some experimenting with UFOz and come up with some interesting addendumz to the GLE thread about them! (I'd be interested in knowing how FriedGruntzaholic came up with the information about the rotational speed, and how to change it!) Actually I'm not making a space level, just curious. I did finish a space level though. It'z called Astroid hopping and it'z 120 x 120 tilez big ! Right now I'm working on Converting Kitchen, which is a kitchen graphicz set.
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Gamer
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Post by Gamer on Aug 1, 2006 10:14:00 GMT -8
I am not sure as it has been a while since I have tested it, but when you put a number that is outside the range, it treats it as a 0, like what team a grunt is on, or what color a goo puddle is.
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