Gaby
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Post by Gaby on Sept 20, 2006 18:38:09 GMT -8
my GLE went crazy... this time it's much more crucial then not to see the BW (now that I changed the anti virus I can see it once again)... all the logicz do not have the calc cow in them... I deleted and downloaded 4 timez and nothing has changed... has someone an Idea why it happened and how to fix it?... I'm in the middle of a new CL and cannot continue... # # # # ... please
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GooRoo
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Post by GooRoo on Sept 20, 2006 18:58:45 GMT -8
First, use the GLE on a Custom Level that you know worked fine a few dayz ago.
Does it work now? If yes, the problem is in your new CL logicz. If no, we need more information on your problem, such as a screen grab showing what is happening to you.
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Gaby
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Post by Gaby on Sept 20, 2006 19:15:45 GMT -8
all the CLz I opened with the GLE has the same problem... it worked fine till yesterday... # # ... ...
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BattlezM
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Post by BattlezM on Sept 20, 2006 19:48:18 GMT -8
There should be an option to turn off the 3 buttons (including the calc cowID) that may have caused the problem. Check to see that they are enabled, if they're not your problem is solved. I'd tell you where to look but I don't know myself (Goo Roo, still can't modify anything in the GLE board! ).
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Gaby
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Post by Gaby on Sept 21, 2006 0:40:07 GMT -8
OK... GooRoo solved the mystery... I forgot to select the menu item "Games" then "Gruntz" then checkmark "CalcCowIds" after I installed...
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BattlezM
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Post by BattlezM on Sept 21, 2006 15:07:04 GMT -8
Don't you mean me ? I suggested you may have the option unchecked.
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Gaby
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Post by Gaby on Sept 21, 2006 16:16:17 GMT -8
you suggested to look for that option but you forgot where it was... ... ... and so did I... but thank you any way...
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Gaby
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Post by Gaby on Jan 31, 2007 21:42:29 GMT -8
and again here I am with GLE problemz... something with the level statichazardz (level 3 and 8) seem to be scatterd... any ideaz why and how to fix it? thank you
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GooRoo
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Post by GooRoo on Jan 31, 2007 21:49:29 GMT -8
Would you please provide a better description of the problem you are having ... 'scattered' does not bring anything to mind. Our attachment allotment is all but used up (about 3KB left), so it is not possible to provide a screen grab showing what is happening to you. Try to provide the best 'word picture' that you can, and one of us may come up with some possible solutionz.
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Gaby
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Post by Gaby on Jan 31, 2007 22:03:30 GMT -8
normally the statichazardz for levelz 3 and 8 are flamez (red/green)... the statichazardz that I see in my GLE is a lot of green/red dropz of color instead of a flame ... that problem occurred only this week ...
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BattlezM
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Post by BattlezM on Jan 31, 2007 22:12:06 GMT -8
So, the old static hazardz are usually a red (for Trouble ...) or green (for Gruntz in ...). The new static hazardz appear as little "scattered" dotz in red or green? I myself have actually had this problem , before I upgraded to patch 1.12, my staic hazardz appeared just the same. After the upgrade, they turned into the large blob. Fortunatly, this new appearence (as with the wormhole problem) will not affect your level. However, I found these scattered dot hazardz to be much more of a hassle to place as easily. So, there is nothing you can do. My only suggestion is to upgrade to Gruntz version 1.12, then the problem may be fixed (as it was for me). I myself have a problem much more serious, every blue switch I place in a level has caused the level to crash, thus I no longer make levelz with blue switchez. Anyone know how to fix this?
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Gaby
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Post by Gaby on Jan 31, 2007 22:16:58 GMT -8
how do I get the upgrade to Gruntz version 1.12...
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BattlezM
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Post by BattlezM on Jan 31, 2007 22:28:56 GMT -8
Ask Goo Roo, but I don't think that he can send it to you over e-mail and the forum still can't support downloadz. So best be pacient.
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Gaby
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Post by Gaby on Feb 14, 2007 10:14:26 GMT -8
I use to print to bitmap all my gamez, but sometimez the GLE does not allow to do that and include objectz... does any one know why and how can it be done?
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GooRoo
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Post by GooRoo on Feb 14, 2007 14:14:28 GMT -8
I use to print to bitmap all my gamez, but sometimez the GLE does not allow to do that and include objectz... does any one know why and how can it be done? A BitMap (.BMP) would be huge in storage requirementz for the size your puzzlez usually are ... wouldn't it be better (though clumsier) to do screen grabs of the puzzle under control of the Gruntz game engine? I turn off the statz section, and move the Statz box to the lower right-hand corner and do screen grabz stored as JPEGz ... takez much less hard drive space that way. The problem is that it takez four or more screen grabz per puzzle (assuming 1024X768 screen resolution and puzzlez larger than 32 Tilez wide and/or 24 Tilez high).
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Gaby
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Post by Gaby on Feb 14, 2007 14:58:27 GMT -8
print screen is not enough for my purposez... the problem is that it does not alwayz work...
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Post by oldone on Feb 14, 2007 15:31:40 GMT -8
I have had to do it more than once sometimes. But it never works for me unless I uncheck the "include objects" box. Don't know why. Also I have found the file in places I didn't intend for it to be depending on what files I had previously been looking at. And it works better if you never go over 50%.
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Gaby
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Post by Gaby on Feb 14, 2007 15:39:08 GMT -8
that's just it, I want to include the object and most of the timez it workes fine, but not all the timez... and I never do more then 50%...
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