Post by ILoveGruntz on Jan 20, 2008 4:56:18 GMT -8
I am not posting this because i think there is anything wrong with the old rating system. From Very Easy to Frustrating, gives a good impression to what you may expect, or does it?
Zone1 and Karaoke Bar are my two hardest CL'z, they are both rated frustrating, but apart from that they are very different - Karaoke Bar focuses on tight timing, fancy footwork and quick reactions. Zone1 is more based on actual puzzling, with puzzlez that apply to thinking rather than clicking.
Still the rating is the same, and who can disagree? they are both in that league of difficulty. Other CL'z within the different categories also have the same problems.
I propose that the rating system also includes the type of puzzle - is it mostly timed, puzzle, strategy or hide and seek (these are the categories that I could come up with)
You can make many rating systems on that, and give a picture of what a CL or even a specific sub puzzle is like.
How such a system will work is more of a challenge. It should be easy for designers to estimate, but also easy to read.
A possibility is to give all CL'z 10 points to distribute among the categories:
EX: puzzle - 2, strategy - 4, timed - 3, hide and seek - 1, total: hard.
Another possibility is to simply say what the main type of puzzle is. Is it puzzle, timed, timed-strategy or balanced?
A third possibility - well, go think of one.
Doing this will hopefully make it easier for gruntzerz to find CL'z that they will enjoy.
Please feel free to comment and discuss.
Zone1 and Karaoke Bar are my two hardest CL'z, they are both rated frustrating, but apart from that they are very different - Karaoke Bar focuses on tight timing, fancy footwork and quick reactions. Zone1 is more based on actual puzzling, with puzzlez that apply to thinking rather than clicking.
Still the rating is the same, and who can disagree? they are both in that league of difficulty. Other CL'z within the different categories also have the same problems.
I propose that the rating system also includes the type of puzzle - is it mostly timed, puzzle, strategy or hide and seek (these are the categories that I could come up with)
You can make many rating systems on that, and give a picture of what a CL or even a specific sub puzzle is like.
How such a system will work is more of a challenge. It should be easy for designers to estimate, but also easy to read.
A possibility is to give all CL'z 10 points to distribute among the categories:
EX: puzzle - 2, strategy - 4, timed - 3, hide and seek - 1, total: hard.
Another possibility is to simply say what the main type of puzzle is. Is it puzzle, timed, timed-strategy or balanced?
A third possibility - well, go think of one.
Doing this will hopefully make it easier for gruntzerz to find CL'z that they will enjoy.
Please feel free to comment and discuss.