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Post by SwordGrunt on Jan 30, 2008 18:14:50 GMT -8
A question to all. Should we include Help Boxes through the new set of SLz?
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GooRoo
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Post by GooRoo on Jan 30, 2008 22:31:06 GMT -8
A question to all. Should we include Help Boxes through the new set of SLz? Help Boxez were used in the early Stagez of the early graphicz setz, and tailed off gradually. I am only up to Miniature Masterz Stage 1, and the only Help Boxez seemed to be only of nuisance value, causing the solver's Grunt to stop on its way to an important Tile. A sort of mini-hazard. It might help to replay the Training Levelz to see what notez are in them, and avoid using those notez in the "Standard Levelz" ... only using notez when something new is introduced. Of course, the problem is that the Rocky Roadz Stage 2 Designer (and later) will not know what notez were introduced in Rocky Roadz Stage 1. It would not be practical to have the SLz completed in order, with level set 1 Designer communicating to level set 2 Designer what notez were used. Then level set 2 would pass on the notez from 1 & 2 to 3 ... et cetera. So the compromise would have to be that Notez be used sparingly in all SLz.
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Post by SwordGrunt on Jan 31, 2008 4:58:23 GMT -8
A question to all. Should we include Help Boxes through the new set of SLz? Help Boxez were used in the early Stagez of the early graphicz setz, and tailed off gradually. I am only up to Miniature Masterz Stage 1, and the only Help Boxez seemed to be only of nuisance value, causing the solver's Grunt to stop on its way to an important Tile. A sort of mini-hazard. It might help to replay the Training Levelz to see what notez are in them, and avoid using those notez in the "Standard Levelz" ... only using notez when something new is introduced. Of course, the problem is that the Rocky Roadz Stage 2 Designer (and later) will not know what notez were introduced in Rocky Roadz Stage 1. It would not be practical to have the SLz completed in order, with level set 1 Designer communicating to level set 2 Designer what notez were used. Then level set 2 would pass on the notez from 1 & 2 to 3 ... et cetera. So the compromise would have to be that Notez be used sparingly in all SLz. I'm taking on Rocky Roadz 2. I'll download the original map to move some help boxes. If the Designer who creates the first (new) SL includes RRz, he should include the help box stating so, which is actually in the original Level 2.
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Post by ILoveGruntz on Jan 31, 2008 5:30:13 GMT -8
Why not just wait with the help boxez. Make the SL'z first, and THEN add the proper !-notez. That way, no designer have to worry about what have and haven't been introduced. Later on (when all the first X levelz are ready), we can examine the levels to see where the help boxez will fit in.
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GooRoo
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Post by GooRoo on Jan 31, 2008 7:38:29 GMT -8
Excellent idea! Create the puzzlez first, then the collaborators testing each others' SLz make suggestionz as to what Help Boxez go where ... and the SLz are then finalized. Much better to add something in for distribution, than to take thingz out!
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