Mandew
Designer
Man-man dew, dew, dew, push-pineapple and grind coffe!
Posts: 161
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Post by Mandew on Sept 25, 2006 17:02:28 GMT -8
Excelant idea! Now the icon for the tool.. maybe would be like a canister (like BattlezM said) and a cap!?! Really, this idea is just great... But, If they could attack to do 1/4 healt bar dammage, they would be too powerful... But if they could attack 1/8 healt bar dammage, i think it would be just great!
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Sept 25, 2006 18:58:59 GMT -8
Maybe a 1/6, that canister would be pretty heavy .
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Post by TurkeySandwich on Oct 2, 2006 13:45:49 GMT -8
Poof. Just download it. Use left-mouse-clicks to suck up goo, and walk into other stuff. The gyser won't hurt, but it is pretty cool.
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Mandew
Designer
Man-man dew, dew, dew, push-pineapple and grind coffe!
Posts: 161
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Post by Mandew on Oct 2, 2006 14:16:07 GMT -8
yeah... But you shoiuld say something important... How to exit the game! Its pretty cool, but the game won't exit by itself when you finish... Important: Press Alt+F4 to exit the game
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Post by TurkeySandwich on Oct 2, 2006 16:59:49 GMT -8
Oh, well. . . yeah. Bloof. Pressing 'Esc' is the first thing most people do.
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Post by alexandgruntz on Oct 3, 2006 11:24:54 GMT -8
I can't see the cursor! Help!
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Post by TurkeySandwich on Oct 3, 2006 12:18:14 GMT -8
I made it so that you can't see the cursor. It doesn't do anything, so why view it?
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Post by alexandgruntz on Oct 3, 2006 13:17:24 GMT -8
Okay, I used the arrow keyz to move
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Post by TurkeySandwich on Oct 4, 2006 12:18:59 GMT -8
Don't worry, a 'new-ish' demo will have some more. . . stuff. I'll also be easier to use. I just found the programming of it to be harder than I thought.
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Mandew
Designer
Man-man dew, dew, dew, push-pineapple and grind coffe!
Posts: 161
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Post by Mandew on Oct 24, 2006 13:19:37 GMT -8
One correction I would be glad to be did would be one in the "Purple Pyramid Matrix", because i tried something whit it and it didn't really worked... Explaination
"purple switch 1"; "purple switch 2"; "purple switch 3"; "purple switch 4"; (PS1, PS2, PS3, PS4) "purple pyrmid A"; "purple pyramid B"; "purple pyramid C"; "purple pyramid D" (PPA, PPB, PPC, PPD)
PPA -> PS2; PS3; PS4. PPB -> PS1; PS3; PS4. PPC -> PS1; PS2; PS4. PPD -> PS1; PS2; PS3.
That just don't work correctly.
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Reece
Designer
Speed is my middle name!
Posts: 112
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Post by Reece on Nov 12, 2006 7:02:05 GMT -8
i have a lot of ideas firstly a new powerup where it can break an enemies tool if they hit you. a tool would be a pneumatic drill, you could drill through steel bricks. a toy would be a musical triangle, this would attract other gruntz that would rush over allowing you to pass.
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Post by SwordGrunt on Mar 12, 2007 9:56:07 GMT -8
Hey people,what about a new Gruntz in 3D? However theres a problem the long range tools must be removed,...or maybe the long range gruntz enemy will appear in front of you! It sould be in third person...
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Post by SwordGrunt on Mar 12, 2007 10:01:19 GMT -8
I have another ideas for the gruntz in 2D:
A magic tool that can block any attacks, but the grunt that is with it won't attack... Also some new designs like putting a statue that spits fire in a way...
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Post by SwordGrunt on Mar 12, 2007 10:05:32 GMT -8
Correcting the msg
I have another ideas for the gruntz in 2D:
A magic tool that can block any attacks, but the grunt that is with it won't attack... Also some new designs like putting a statue that spits fire in a way...
And I'm thinking in a red grunt in questz which can grab anything it finds in its way!
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Post by SwordGrunt on Mar 12, 2007 10:07:41 GMT -8
Also what about a new sword that can block short range attacks but it takes the stamina of the grunt?
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Mar 12, 2007 15:16:08 GMT -8
There is already a red AI in questz, the crazy bomber. One magic idea is a spell that decreasez the health of gruntz, but not to zero. A new powerup can be put into questz and battlez that is a pair of crossed boltz. This powerup upgradez your grunt'z tool into a golden tool. Here are some traitz: - Gauntletz: can break any brick without it'z effectz.
- Sword: can kill gruntz in one hit, but has a much longer regain time.
- Wand spellz (such as teleport, toyz, and freeze) will only effect enemy gruntz, the wand would also lose half health per cast.
- Gunhatz: gain a 7 tile range and are armored to all attackz like a shield.
- Shieldz: would lose only a quarter of health, cannot be damaged by gooberz or toobz.
- boxing glovez and spongegun: push gruntz two tilez.
Gruntz with golden tool will have gold sprklez around them. Golden toolz are not obtainable by resourcez and never run out. There could also be an extra slot in the resourcez that providez powerupz. But they are 10 second long onez and appear less commonly than brickz. A new tool would be a gauntletz shovel, which is a gauntletz grunt with a shovel. These guys can dig and break thingz, the ultimate siege tool.
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Post by SwordGrunt on Mar 12, 2007 16:01:18 GMT -8
Yes,all ideas were good!The golden toolz are perfect!!! Here are some toolz I think can be put:
•Rock launcher:The grunt will grab this tool with 2 ammo.This tool shoot rolling ballz at any direction.There's no waiting time after shooting,but when the ammo runs out you must find more.While you don't have ammo,you cannot attack.Also,if a grunt have this tool and a rolling ball is coming in his direction,he will add it to the ammo.
•boxing shieldz:while the grunt attack with his glovez,he protectz himself with the shield.
And my grunt that grab everything,it can be of a orange color.
What about an Alien Grunt,which can teleport itself to anywhere it wantz?
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Mar 12, 2007 17:14:43 GMT -8
But wouldn't the rock launcher enemy be able to pick up actul RBz? That would make some battlez easier. The player is the orange grunt, that can't work either. As for the teleporting grunt, it seemz like a complex logic, I know how the editor workz, and putting something like that (particulary if the grunt warpz to more than one other location) would be difficult to make. Read through the entire thread to see some of my ideaz for more AIz, with suggested colorz.
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Post by SwordGrunt on Mar 13, 2007 9:46:14 GMT -8
Yes,you're right. Is there a brown grunt on the game?
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Mar 13, 2007 18:52:23 GMT -8
Enemy timebomer. The only color left unused is the grey one. However, a grunt that pickz stuffup would make PERFECT scorez impossible.
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