powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on Jun 23, 2015 5:50:04 GMT -8
Now, it is directly related with GLE, because I can observe it while working on making a CL, on the program. Open Rocky Roadz, then place a logic "Brickz" with GAME_WAPWORLDONLY_BRICK image on Tile #1 (better a group) and look very carefully at the landscape. Can you see a special wave-looking line on it? It's positioned on the right from the logic, and moves every time we move the Object. Also I say I'm working on Windows XP (old grandad... ).
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GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,425
Display Name: GooRoo
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Post by GooRoo on Jun 23, 2015 8:12:26 GMT -8
Now, it is directly related with GLE, because I can observe it while working on making a CL, on the program. Open Rocky Roadz, then place a logic "Brickz" with GAME_WAPWORLDONLY_BRICK image on Tile #1 (better a group) and look very carefully at the landscape. Can you see a special wave-looking line on it? It's positioned on the right from the logic, and moves every time we move the Object. Also I say I'm working on Windows XP (old grandad... ). I wouldn't exactly call that a bug in the GLE as much a 'bug' in any designer who would put a Brick logic on anything other than a Brick icon (#303 through #329). Since no one (with the skills and time to do anything about it) has the source code to either the Gruntz Level Editor or to the Gruntz game engine, any such 'bugs' will never be corrected.
(many) Years ago I had the skills to make programming changes to IBM mainframe programs written in Assembler, COBOL, RPG (II) and a few other proprietary languages. And people with more 'spare time' than I had created dis-assembly programs that were available to help reconstruct programs whose source had been lost. In the mid-1980s I had my own personal computer (an Amiga) for which I wrote programs in 'C' ... even published a few of them in the "Fred Fish library". So it is possible that programs exist that are capable of dis-assembling the GLE and the Gruntz game engine. Then some "young buck" with time on hir (combining 'his' and 'her') hands might do some credible work in extending Gruntz to the point where we might consider it to be "Gruntz 2". I would even be satisfied with the existence of a virus-free program that would allow me to replace tiles! That way the images I created years ago could replace duplicated tile images in several graphics sets, providing slightly more attractive maps. (My images simply involved rotating and/or flipping existing tiles and replacing the duplicates with the variant.) Of course, my additional tiles would only be useful if Designers actually used tiles other than #1 everywhere.
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Zu
Retired Staff
Posts: 752
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Post by Zu on Jun 23, 2015 16:41:33 GMT -8
I would even be satisfied with the existence of a virus-free program that would allow me to replace tiles! That way the images I created years ago could replace duplicated tile images in several graphics sets, providing slightly more attractive maps. (My images simply involved rotating and/or flipping existing tiles and replacing the duplicates with the variant.) Of course, my additional tiles would only be useful if Designers actually used tiles other than #1 everywhere. But GooRoo, we already had such a program around for at least 2 years by now... maybe even 3. I even wrote a tutorial on how to use it, and I can remember telling you about it on at least 2 different occasions. Just see here: gooroosgruntz.proboards.com/thread/2274/list-utilities-tutorials-custom-tilesets
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