yes... I tried to experiment with it my self... the mirror is very handy, as I wrote before I was looking for such an option... the flash is unpleasant for the eyez, but it can be useful to attract the solverz attention to placez of danger or secretz... the invert can be used in placez where no gruntz are involved...
BTW - I've got a problem with the GLE (for some time): I do not see the BWz and the GWz as a bullseye I see only a small dote (almost invisible)... can any one help me to fix it? I tried reloading the GLE with and without deleting the old GLE, nothing has changed
The flashing lookz somewhat unpleasant to me to . For your GLE wormhole problem, it'z the same on mine. The wormhole is a dot, but the game will still recognize it as a wormhole. Sometimez the wormhole lookz like a giant colorful dot.
Last Edit: Aug 18, 2006 18:21:37 GMT -8 by BattlezM
#ROTFL_ani# ... I do... and I'm "glad" I'm not the only one with that problem that means that the problem is not in the computer but in the GLE itself although not many designer have this problem... I thought that you young wiz would know how to fix it...
In the GLE, the Wormholez appear to me as about a quarter Tile diameter circle with four or more colorz in it. As far as I know, it has alwayz been that way for me, so it doesn't bother me in the least ... except when I want to examine the Wormhole, and keep getting some other objext that sharez the Tile.
BTW, Victor's 'experiment' with "Flags:" attributez is worthy of inclusion in the Gruntz Level Editor manual. Anything else Gruntzerz find out about that dialog box will be included as the information is shared, and someone on the staff has the time and ability to add it into the manual thread.