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Post by ILoveGruntz on Apr 27, 2006 22:01:00 GMT -8
I am also confused about this part. Can't figure out what to do first.
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Post by ILoveGruntz on Apr 22, 2006 23:04:04 GMT -8
Your spring grunt needs to step on an invicible tile. If you try sending him of the bridges a few times you may end up finding it.
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Post by ILoveGruntz on Apr 9, 2006 13:04:35 GMT -8
what is the rush? where is the fire? why not wait for GooRoo to release the CL in the proper way?... Well actually I think that this is a nice way of testing your level before final release, and right now it seems as if Gooroo is having a LOT of untested levels that he need to release (and he can't create downloads right now). So it may be a help to him that we are sending out our CL's on our own... and it was Gooroo that came with the idea of doing this.
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Post by ILoveGruntz on Dec 12, 2007 7:11:39 GMT -8
Yup... it seemz like you have to do other thingz first...
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Post by ILoveGruntz on Oct 23, 2006 22:22:41 GMT -8
Actually you just made me aware of an error in the level. Yes the grunt can take the second super speed, and go into the maze, but he is not supposed to be able to do that... I could change that without changing the look of the CL, but since it is not vital for the completion of the CL, I won't change it. Simply avoid sending him in, as he won't be able to get out again.
That also makes the other grunt the only one to go through the BW...
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Post by ILoveGruntz on Oct 23, 2006 11:09:29 GMT -8
It may take a while before a walkthruogh will be ready for this CL. GooRoo's problems with the web host made me temporarily stop all Gruntz activities (to give him less work), so you should simply try it out. The only really hard part in the beginning is the lava geysers, and it is quite impossible to write any other advice to them than you should beware the doubled geysers, and I have made safe spots before each one of them (well one of the safe spots is moving). The longest (but easiest) part is the labyrinth, but simply wander around in it for some time without saving. Then you will lure its secrets quite easily.
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Post by ILoveGruntz on Oct 22, 2006 22:36:18 GMT -8
Well, you have to move the grunt on the PS... Send him through the arrow maze to meet the other grunt at the checkpoint (Indiana Jones run ). The BP will not be lowered until late in the level. To oldone, 1: hit the BOTS, 2: then go on a hunt for green switchez. Start by moving two gruntz to the west. Save often as there are a few "dead ends".
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Post by ILoveGruntz on Oct 22, 2006 8:59:24 GMT -8
Has nobody played this CL yet??? I know that if anybody had played it, they would have had huge troubles. So I don't understand why nobody is asking for help. I have been trying to figure out how to make a walkthrough, but I think that I will wait until a new host is found. Until then you can simply ask. PS: The labyrinth is not as hard as it looks. If you spend some time on simply running in blind, you will soon see a system.
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Post by ILoveGruntz on Aug 28, 2006 12:33:14 GMT -8
I have sent the CL to GooRoo after much delay. Hope that you will enjoy it
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Post by ILoveGruntz on Aug 1, 2006 12:34:41 GMT -8
I have taken a long break for level-designing lately, but now I am decided to finish this level, so I will send it out for download one of the following days. After that I will finish the (rough) first #walkthrough# for the first 1/4 of Karaoke Bar (the hard part), so that everyone may get on with it. (later I will begin to make the html-walkthrough)
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Post by ILoveGruntz on Jun 10, 2006 10:57:04 GMT -8
This level is different from many others. The main part of it consists of one HUGE labyrinth, filled with GW's. I have used hours designing the labyrinth itself on paper, then copying it to the editor, so that it may look even better (and more confusing) when you play it. (tip: try to memorize where you get warped to when you take a wrong wormhole )
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Post by ILoveGruntz on Jun 16, 2006 0:22:10 GMT -8
It may be difficult, but you have to send all four over the bridge the switch creates. You simply have to time it, so that they start walking on a line.
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Post by ILoveGruntz on May 8, 2006 12:11:37 GMT -8
You actually only need to use the path leading through the middle black pyramid. If all your gruntz have enough energy, they can all get through there. As far as I know, the other paths are traps.
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Post by ILoveGruntz on Mar 21, 2006 2:48:15 GMT -8
The point is that it should NOT be obvious to see the link, and that is why I made it that way.
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Post by ILoveGruntz on Mar 21, 2006 0:25:49 GMT -8
There is a pointer... have you seen those weird placed spike beds above the maze
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Post by ILoveGruntz on Mar 18, 2006 13:28:51 GMT -8
I have a trick for the part with the two rolling balls. You may notice that they don't pass each other on the same spot in the middle each time. Going past the middle just after they have passed each other on the lower point makes it all a lot easier.
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Post by ILoveGruntz on Mar 16, 2006 23:11:27 GMT -8
Actually, I am building a new level, and that one is a REAL thoughie. I will post about it as soon as I have figured what I should call it.
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Post by ILoveGruntz on Mar 7, 2006 11:31:36 GMT -8
I have just discovered a mayor mistake in both my levels (this one and Border Post) . So i am going to send them one more time. I hope that you will get them this time. If you still don't get them, please tell me.
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Post by ILoveGruntz on Feb 28, 2006 7:59:15 GMT -8
Weird I know that i sent it Well then i will try to send it again.
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Post by ILoveGruntz on Feb 27, 2006 11:50:07 GMT -8
OK. By the way, when will the level be available for download, it sure would be nice to know.
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