Zu
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Post by Zu on Nov 24, 2010 16:08:02 GMT -8
As far as I can tell, the Search option doesn't work - regardless of what I'll type and does the "Check All" is selected or not, I always receive "We could not find any posts that matched your search". Can I ask for fixing this option, if possible?
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Zu
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Posts: 752
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Post by Zu on Nov 24, 2010 15:33:41 GMT -8
I just learned that tilez 97 and 98 are not actually Clear - they act like Solid tilez instead, as gruntz cannot walk on them and they die if they enter them through arrowz. EDIT: Oh, and just one more thing - can I suggest adding this discovery to the GruntPuddle article?
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Zu
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Post by Zu on Oct 29, 2010 22:26:42 GMT -8
Yes, this looks much clearer than thumbz. I see that GIF has decreased the quality slightly, but still looks good. Thank you.
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Zu
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Post by Zu on Oct 29, 2010 21:28:11 GMT -8
Why, me - I've created them from scratch, no copy/paste or anything. Too bad that I was in a little hurry when creating them and did not saved the version with separate layerz, since otherwise it would be much easier... anyway, feel free to do anything with them.
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Zu
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Posts: 752
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Post by Zu on Oct 29, 2010 20:52:29 GMT -8
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Zu
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Posts: 752
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Post by Zu on Oct 29, 2010 17:46:00 GMT -8
If it's not a problem, can I suggest some new iconz for when CL'z walkthrough is available or not? I think that these thumbz ( ) are a bit confusing, and can be hard to distinguish them in a quick peek. I think that these maps would be better (it took me about a quarter to create them): This is how it would look.
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Zu
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Post by Zu on Oct 28, 2010 8:53:36 GMT -8
As GooRoo said on my previous question in other topic, it's the same as for toggling bridgez, except that it doesn't use Health field.
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Zu
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Post by Zu on Oct 27, 2010 17:54:53 GMT -8
Does no one aside four people (GooRoo, Tomalla, BattlezM and Ginden) have tried this level?
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Zu
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Post by Zu on Oct 26, 2010 13:51:47 GMT -8
Okay, I've uploaded raw - i.e. png - graphicz (first post) so everyone can check them, and to avoid the possibility of losing the filez in some unknown way. It containz also my propositionz for the new soundz. If anyone has some questionz or ideaz about them, feel free to post it.
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Zu
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Posts: 752
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Post by Zu on Oct 25, 2010 13:24:58 GMT -8
From the name I guess that the level will be in this shape, doesn't it?
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Zu
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Post by Zu on Oct 18, 2010 11:24:22 GMT -8
The mentioned thingz (transistors, resistorz etc.) have proven to be too problematic for me (a bit embarrassing, I know), so at the end, I've decided to use graphicz found on the net. The first post obviously updated. Were the BattlezM able to get the forcefield from SC2? I can replace the current version of rolling ballz, but I need imagez to do so. And the main thing... we *do* have a tool that allowz to turn everything into proper formatz and pack it into new REZ file, don't we?
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Zu
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Post by Zu on Oct 11, 2010 3:40:29 GMT -8
If you're able to retrieve the texture of this forcefield from the SC2's filez (assuming that in original version it doesn't contain any sort of space ship in it), then I might be able to turn it into proper "rock" with some simple 2D rotating... as I don't know any sort of program able to make the 3D rotating basing on a single 2D image. (Unless the game filez containz framez of this forcefield rotating, in this case the whole process would be veeeery easy.)
If it's impossible to retrieve the texture from the game filez though, then it would require help of someone knowledgeable enough in the Photoshop to remove the ship, as it's rather beyond me to do it properly.
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Zu
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Post by Zu on Oct 10, 2010 4:05:22 GMT -8
I already have a static hazard - the monitor with BSOD. (Can be even seen on the upper-left part of the map.) One bad thing with this is that the gruntz will not be shocked, but just destroyed instead (like in an explosion). That's the result of replacing graphicz of acid geyser from Gruntz In Space - and I guess that there is no way to change how it killz the gruntz without changing the game code itself... Still, your idea is a nice one too. Oh, that's the idea! Personally I wouldn't have thought about these, since my knowledge about technology is too low to know them. Thankz! You mean something like these? Well, my feeling of perspective is too low for them - since they're not a simple arcade-like shapez, but a semi-3D objectz, it would need to make them moving in a realistic way, not just rotating in a 2D way. And that's too hard for me, I don't have an idea how I should work with shadowz to make this effect... As I mentioned, my abilitiez are good enough to make this simple tileset and simple thingz... everything involving realistic thingz is beyond me.
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Zu
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Post by Zu on Oct 8, 2010 11:21:33 GMT -8
I'm sad that no one wrote anything since my last post. Well, I've almost finished creating imagez for this tileset... all tilez and animated objectz are done, all what remainz are EyeCandiez... and I've lost my afflatus for drawing when I've reached that point. Furthermore, it appearz that I'm unable to draw anything in any other position than completely flat (lying on the ground), as my perspective is just terrible. I've added two EyeCandiez in the form of floppy disc and CD with Gruntz game... but still remainz 10 EyeCandiez to create. If anyone is interested in seeing what I've done so far, I can send it to you. As I said, everything is done, except for those 10 EyeCandiez. I've also updated the image in the first post. PS: Those yellow octagonz with arrowz are a rolling ballz.
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Zu
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Post by Zu on Oct 5, 2010 21:05:01 GMT -8
Another red switch? Oh, that makez thingz clearer a bit... but shouldn't this switch be clearly visible from the start (unless hidden under the rock), since it's not a secret? (And yes, I've checked all reachable rockz and moundz in the area... no red switch under them!)
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Zu
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Post by Zu on Oct 5, 2010 20:48:08 GMT -8
Yes, possibility of replacing thingz (or adding, if e.g. some tile number doesn't exist) is absolutely necessary if I want to make my Virtual Reality tileset actually working. Namely, I need to replace some of the PID, WAV and XMI filez (are the XMI possible to create from MP3?). Doable?
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Zu
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Post by Zu on Oct 5, 2010 20:42:43 GMT -8
Doh! I'm sorry that I haven't been able to test it more than I did few dayz ago. I was too much absorbed creating imagez for Virtual Reality tileset. From what I've tested, I think that this is very nice level, requiring a little bit of thinking, which is nice. Although I still did not checked is there any answer for what to do after reaching the part with green and red pyramidz. I need to replay this CL...
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Zu
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Post by Zu on Oct 4, 2010 18:31:22 GMT -8
[/img][/quote] You mean the inside of the pyramidz? Yes, this does make more sense... might be interesting. Okay, I've finished creating tilez, now I need to create EyeCandiez, animated objectz (as rolling rockz, static hazardz and so on). I've made some changez to those already created tilez, I'll list the changez and additionz below: * Replaced those greeny filled holez (they were supposed to be filled with onez and zeroz, but it looked not very good) with "bandaged" onez. * Replaced custom arrowz with those default onez, but in brighter colourz. My onez were too much confusing. * I've also removed the "two-way arrow" stairwayz, assuming that everyone will just use regular #1 tile instead. Stairway tilez are now used in a completely different manner, marking the placez where wormholez teleport gruntz (just a random idea that came to my mind). * Added those endz that BattlezM mentioned. * Also, added additional colourz of those wallz covering the place. I had *many* spare solid tilez, so I've decided to use them that way. Because of that, I've also created the impassable small "riverz" that act just like aquatic wallz. (No enough clear tilez, unfortunately - but if "invalid" tilez will work with a proper file, then I might be able to create two additional patternz.) * Can you see my idea of a static hazard, on the left part of the map? And, do you have any other suggestionz about *this* tileset?
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Zu
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Post by Zu on Oct 3, 2010 20:24:58 GMT -8
I think that we could replace the "grey" pyramidz with those from Egypt, assuming that someone would manage to get them in a proper angle. But other, toggle-able pyramidz should be left as they are, just because they're enough simple to immediately recognise which one is of what colour. Plus, it would be nearly impossible to make picturez of framez when they're moving up and down. I don't think it would be so easy, as we need to ensure that all tilez are properly fitting themselves (i.e. there are no borderz visible when we'll fill the terrain with the same tile) and we would need to make picturez of all necessary anglez and so on... therefore, someone would need to actually travel to the Egypt, make picturez, and then edit them to remove any sortz of clipping. Far more work than I've done so far for Virtual Reality, the simplest tileset... About other possible tilesetz, I was thinking about these: * Underwater; * Horror (or graveyard, whatever to call it; if any of you played Lomax or Worms 3D, then you might get the idea); * Money (an entire world built up from coinz, banknotez and moneybagz) * Hell; * Organic (something like this one); * City (like this mentioned in topic about "Legend" CL); * Sewerz; * Desert (like this Egypt-like thing as GooRoo described - I have even an idea for a music for this one); * Map of treasurez (entire world built on a giant pirate map); * Sunny beach; Unfortunately, my graphical abilitiez are not good enough to take any of those, maybe except map of treasurez - I've decided to take Virtual Reality for now on because it was enough easy to create - simple shapez and shadowz, arcade-like framez for animated objectz, etc... One thing - I was thinking about using this music as a background theme for Virtual Reality. No worriez, the soundtrack is free for downloading and the game itself old, so there shouldn't be a copyright problem. As for opening theme (that short one which plays when starting the level), I was thinking about this one. It might be a bit problematic to convert them into XMI format though. So, you mean additional tilez for those two stylez shown (general green grid and black window)? If so, I have some remaining tilez to spare. I'll try to find some patternz for them. One thing that interests me is does the game allow to use tilez that were completely unused in standard worldz (those described in GLE manual as invalid). There are 25 unused tilez and I wonder does I'll be able to make them usable by just adding properly named imagez of the tilez? If so, I might be able to add another two complete patternz and some other "bonus" tilez. Hmm, what sort of endz? You mean something like those yellow endz made for stairwayz?
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Zu
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Post by Zu on Oct 3, 2010 10:24:07 GMT -8
I'm afraid that I haven't tested it in-game yet - so far I've only started creating tilez and placing them by hand on an image of third Gruntziclez level. Your post was an encouragement for me. Since each level checks for separate REZ file (as far as I've learned), it should be definitely possible. Those green two-way arrowz are intended to be a replacement for the stairway tilez. You mean making "Yellow&Gray" two-way arrow brighter on this yellow side? You mean additional stylez of a normal ground, or just additional tilez for those two stylez shown? The first one is not possible, because the amount of available tilez is limited. But for second one I have few additional tilez to use. These need to be created yet. I'm finishing the tilez so far.
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