Zu
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Post by Zu on Sept 25, 2010 1:47:14 GMT -8
There are some topics about standard levels that doesn't contain a viewable map (image). Can I ask for adding them?
The levels with missing map images are:
- 1-st in Tropics; - All in Miniature Masters (topic about 1-st level contains screenshot of battle level for unknown reason); - 1-st, 2-nd and 4-th in Space.
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Zu
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Posts: 752
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Post by Zu on Sept 25, 2010 1:15:29 GMT -8
Because it's not mentioned anywhere and don't seem to be intended?... But anyway, interesting feature. An example, perhaps? Because I just wanted to pass the level, I'm not the type of hard secret-searcher.
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Zu
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Post by Zu on Sept 24, 2010 12:31:19 GMT -8
What does mean this "+!" next to the difficulty? Just a suggestion, Ginden has discovered a bug, which allows suicide bombers to run diagonally between pyramidz, brickz etc., and has exploited it in his level. EDIT: I've just finished the level. I could send an imPERFECT score, if not the fact that PrintScreen doesn't work for some reason and I'm using version in foreign language.
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Zu
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Post by Zu on Sept 11, 2010 13:08:58 GMT -8
If I can ask... why "s" are changed into "z"? I guess it's a manner taken from game itself (it's not present in my language version, though), so I'm asking both about forum and the game.
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Zu
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Post by Zu on Aug 29, 2010 5:45:19 GMT -8
It means nothing more than "hello, greetings, salutations". Rarely, if it's suitable for situation, we can use few words from different language, isn't it? It shouldn't be a harm to anyone.
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Zu
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Posts: 752
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Post by Zu on Aug 29, 2010 4:25:41 GMT -8
Hello. Dzień)obry, cześć i czołem.
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Zu
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Posts: 752
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Post by Zu on Aug 28, 2010 11:07:14 GMT -8
Additional suggestion is to cast the spell right in the moment when bridges rise from the water - if you're using regular mode rather than easy (which means balls are moving quickly), and your grunt will not use his damn long animation, then you'll always succeed, as far as I can tell.
Perhaps I should release some version that works with easy mode, but I don't have any ideas for what should replace this particular puzzle...
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Zu
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Posts: 752
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Post by Zu on Aug 27, 2010 17:43:04 GMT -8
Try using magic. It must work this time...
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Zu
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Posts: 752
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Post by Zu on Aug 26, 2010 22:06:48 GMT -8
Because he's supposed to. At least one of the enemy gruntz must receive a mobile toy and get drowned in the mud in order to make Toy Wizard free. After that, obviously, you must go to the buttons and close the way behind you by black switch, so enemies will not pursue you after the toy breaks.
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Zu
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Post by Zu on Aug 23, 2010 19:57:19 GMT -8
Use magic.
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Zu
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Post by Zu on Aug 17, 2010 8:57:33 GMT -8
sorry. to spoil the party but after three days off endless attempts. still can`t get springs to safe landing. couldn`t you add ten more seconds to less trained fingers??? i am sad and also mad ican`t get on ... Well... indeed I could add some optional version (optional, because original version is solvable, just do your best to be quick and don't wait anywhere for more than one sequence of toggling bridges), although not sure what GooRoo thinks about it. For now on, you can try two solutions: 1. Use easy mode (no Perfect score in this case, though); 2. Edit the level for yourself. Download GLE, open it, then open the level in it (File->Open), turn on Object Mode (Edit->Object Mode), find this pesky rolling ball on the screen, click RMB on it, and change value of Speed from 850 into 1500 or 2000 (no, seriously, greater value means slower ball). Or, if you want, delete the ball at all. After doing the desired change, click the diskette icon and restart the level in-game. Good luck. EDIT: Dang... I was too slow with my post.
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Zu
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Post by Zu on Aug 16, 2010 19:54:17 GMT -8
It seems that adding a walkthrough for this level is strongly recommended for some folks... too bad that I'm definitely unfamiliar with creating walkthroughs in HTML. I can provide some walkthrough in TXT format, but not in HTML, and someone should check this later for grammar mistakes, as my texts in English usually has some.
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Zu
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Posts: 752
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Post by Zu on Aug 16, 2010 12:59:47 GMT -8
Rolling Rockz may have different speedz (per tile), and they may have different number of tilez to cross. Either (or both!) conditionz would change the pattern of any multiple Rolling Rockz puzzle. But the patternz will repeat ... unless the Designer usez an irrational number (such as PI) for the speedz. Well, both rocks has 1000 speed (one tile per second), although one has 8 tiles to move while other has 9. They do repeat their positions after loading the level, but this position seems to be a bit different each time I start the level. Quite odd, but so far, I've always been able to pass this part, although it required a few tries sometimes...
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Zu
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Post by Zu on Aug 16, 2010 9:46:33 GMT -8
Then you must have very good eyes, because it's only about a few pixels visible from beneath the tree. Thanks Gaby, it's good to know that my CL is liked. As a side note, because it just came to my mind - is it only me, or those permanent rolling balls near the rolling balls wizard (those two ones that you must past by in a row) seems to have a bit different position each time I open the level? It was a couple of times when they were in almost impassable position, while for others they were rather easily passable...
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Zu
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Post by Zu on Aug 13, 2010 8:33:35 GMT -8
I'm not sure does I understand the question, but: 1. If you're asking about how gauntletz grunt and sponge gun grunt are supposed to get passed through the purple pyramids, then you must lead the wizards to the purple buttons. 2. If you're asking how resurrecting wizard is supposed to get passed, then you must resurrect the goos on the purple buttons when rolling balls are not currently on them, and quickly pass the lowered pyramids before resurrected gruntz gets killed once again.
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Zu
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Post by Zu on Aug 12, 2010 16:30:57 GMT -8
Oh? Ouch, I must have forgot about something in this case. But okay, they're not attacking themselves, and bomber is out of scroller's reach anyway. I was wondering when you'll do so. Thanks. Just to note, in default solution there should be 9 survivorz and 2 deathz.
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Zu
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Posts: 752
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Post by Zu on Aug 12, 2010 13:06:56 GMT -8
Thank you very much. Every single tree may contain the secret. The spells are random, but only health, resurrection and freeze seems to be used (I suggest to take a look on pages about Scroll Grunt and Magic Wand Grunt). I thought that the error that causes them to attack immediately after giving the scroll would be perfect for this kind of trap, at least in theory. Note that I didn't noticed this "no chasing" thing mentioned at the bottom... or I just didn't checked this further. Well, his sense range is set to 2, enough to start pursuing solver's gruntz when they are near. There is absolutely no error in team numbers, all of those 3 guys there are using the same one. Why in my game he stands still at first, it remains unknown... an interesting mystery, I guess. Note that originally, the scroll grunt was intended to start his pursuit right after lowering the pyramid... well, one way or another, the result is good enough, I think.
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Zu
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Posts: 752
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Post by Zu on Aug 12, 2010 4:22:14 GMT -8
Well, for me, he's standing still until one of my gruntz moves next to him. Then he makes use of his trap, and then goes after rest of my gruntz. This is a moment when beach ball needs to be used and green pyramid to be activated, so enemy will not pursue me. I don't know why for you he starts his pursue after lowering the pyramid, while for me he doesn't. Although it doesn't make great difference for level's "solvability", so I guess it's not a big problem.
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Zu
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Posts: 752
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Post by Zu on Aug 12, 2010 4:09:25 GMT -8
Hmm, it didn't required moving your grunt next to the enemy one (because he wasn't moving) and in result, getting him trapped with scroll to read and fireball coming? Yeah, that's it. They're just enough hidden to make solver unable to notice their presence until he'll go and check. It depends on when I'll get myself to creating new ones. Maybe during next week, maybe later. Who knows?
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Zu
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Posts: 752
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Post by Zu on Aug 12, 2010 2:55:09 GMT -8
10 Survivors, 1 Death? How did you managed that? All of those two resurrected gruntz were supposed to be sacrificed... I see you've discovered all hidden coins and other objects required to get Perfect score - well done! I was thinking sometimes aren't they hidden too well in some cases. Thank you very much for opinion. It was satisfying thing to make my first level, and not that hard as I was thinking long ago (although I admit that the editor could be more user-friendly in usage).
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