PROs: Good use of tiles and eye candy to make the level visually interesting. Appropriately sized.
Fortz aren't easily accessed. It's challenging. At first it's frustrating because it appears that you can only really use a couple of toolz but after a couple plays, I found that I was remembering aspects of toolz that I'd forgotten and exploiting them to get to the fortz.
CONs: There's not much room for actual battling or much point in defense strategy. There's no room to move around so I wound up just focusing on one gruntz and trying to get through to the fortz.
It seemz the AIz do not move much here. It should be cuz there are too many automatic bridgez. I must say that I do not like four cursez in the same place, since the AIz get all four at the same time, the gameplay will be very hard.
I've always loved designing levelz for Gruntz, moreso than actually playing them.
Want to contact me? Email is probably the most reliable way.
We played this level with two already known people. This is also one of those "get-wings-to-win" type of levels. AI waypoint is broken. When we played with swietymiki first, we saw that the AI grunt was breaking it's own fort's brickz. And they don't do anything but stay there as long as there is no other (human) player nearby. You can only walk to east or west fortz without having to break so many brickz to go to north or south. If you get a wing, you can just skip all the brick-breaking and go straight to the fort and capture it.
Last Edit: Jul 1, 2018 12:04:15 GMT -8 by benadnam