The download link worked ... it was just that for some reason the file stored on my web host was 0KB! Note that I have changed the title of this thread from "...Crumblez" to "...Crumbles", because that is the way the CL was titled by the designer. The file on my web host is now 15.14KB, so it should be good, now.
G.R.U.N.T.Z - Gooey Ruthless Ugly Nude Thing... er... Zany? ya well i can't say Gooey Ruthless Ugly Zany Thing cause then the 'Z' and the 'T' are then mixed up in the word... OK, well it's not like you, my immaculate reader could come up with a better acronym.
Post by swietymiki on Aug 21, 2018 12:20:25 GMT -8
A very similar issue to "On Par With Danger" here. You can press switchez located in your base to turn off half of all bridgez on the map, making your fortz almost impossible to conquer without wingz. Some of the remaining bridgez are crumbling, which means that options to walk around are only getting smaller and smaller with time. Brick visibility is also rather unfair on this map, as one of the players is able to see brickz scattered around the map unlocking powerupz and wingz (where only the center of the three makes passage possible, by the way) and another is for some weird reason able to see backline brickz of all fortressez. The map would be fully playable if not these issues, as it has content in it, just that it's really difficult to walk around because of the omnipresent void tilez. What's interesting is that there also are SecretTeleporterTriggerz in each base, leading to the center with no return, but that's a one-time only travel for each player.