It's some kind of wrong synchronize each ball with themselves ... could anyone explain me, why is it happening? Every ball HAS the same speed, every ball was placed in the same spacez between each one ... I need it to my newest CL ...
=-.-= ToMaLlA - General Modder in games with QuaKe 3 and DooM III EnGiNes =-.-= datashenanigans.pl/
Post by ILoveGruntz on Apr 18, 2008 13:53:36 GMT -8
How fast are the ballz going? and how long time have the CL been running at this point?
I have seen this kind of sync trouble many timez, and usually, the faster the object is moving/toggling, the more sensitive it is to the tiny flaws there are in the game engine. I don't know how much the speed of objectz can vary, but it may be up to 0.05 ms per toggle/move (more likely it is below 0.01 ms per toggle/move). For an object moving at speed 100, this means that after three minutes it could have skipped or missed a tile. An object moving at speed 1000 would be 5 hours getting the same effect, where as an object moving at 10, would get it after 2 seconds.
So the faster the object and the longer the wait, the more of an impact the tiny flaws in the game engine will have. That means that if you want synced RR'z geyserz or other objectz, you should place them in the start of the CL, or avoid high speeds.
Gruntz level editor is simply THE best tool ever invented.