GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,467
Display Name: GooRoo
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Post by GooRoo on Nov 8, 2009 20:18:56 GMT -8
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Post by SwordGrunt on Jan 16, 2010 14:51:58 GMT -8
This map definitely needs some changez... first, there's no point in placing toyz in a hard-to-reach place when you get them from the Gruntz Machine all the time. Those should be replace with Powerupz (and IMO there should be another way to get them other than finding Wingz or Toobz). AIz will rarely, if ever, get there. Second, it's almost impossible for AIz to cross the bridge near the Fortz. The rolling ballz should be heavily slowed down, for the bridge should stay at least 3 secondz up. Also, AIz never use arrowz, so avoid those in Battlez except for purposez of guiding Rolling Ballz.
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Jan 16, 2010 23:20:47 GMT -8
I think this lvl is a nice start. The bridgez are timed well enough for a grunt to get over with little trouble. (if they were longer though it'd be a problem) I think the more pressing (and even battle breaking) problem is the creation point behind the defense line of brickz and holez. Great for multiplayer (which so far has failed long distance ), but horrible as far as AIz go. You can just wait and let them break out then send in a grunt armed with toyz (to put an enemy grunt itself on the hold switch when it comez over to defend) to conquer the fort as everything in your path has been taken care of by the AI itself.
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Post by Murda L on Jan 17, 2010 12:01:01 GMT -8
yeah, i know way points are not best, it was my frist map anyway, Forkland is kinda better
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MMM
Designer
Posts: 43
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Post by MMM on Aug 20, 2018 13:47:26 GMT -8
Soooo... we tried this on multiplayer tonight. About a minute in, everyone got to the blue switchez... and then the game pretty much stopped and we quit before obtaining a statz page, since everyone was waiting to screw the others over by going on the switch while they were walking through the bridge. It's probably best if those switchez were removed and those bridges stayed up permanently. Another issue I noticed is that zazor's toobz gruntz got stuck on the bridge giving access to the fort, so I think its timer should go up as pointed out before. Other than that, SwordGrunt already pointed out those toys should be powerupz (or cursez) instead, and BattlezM pointed out that the creation pad behind the brickz+holez defense line should be moved elsewhere, so I can't think of anything else to add as of now.
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GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,467
Display Name: GooRoo
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Post by GooRoo on Aug 20, 2018 13:54:11 GMT -8
I doubt that Shaledon will ever return either to reject or accept your suggestions. So I would suggest that one of you who has made comments should take it upon yourself to "make it right".
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Post by Murda L on Mar 8, 2019 11:41:30 GMT -8
I doubt that Shaledon will ever return either to reject or accept your suggestions. So I would suggest that one of you who has made comments should take it upon yourself to "make it right". Anybody can improve this, it's not like somebody needs to ask permissions from me.
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