Althrough Spring Gruntz are the slowest type of grunt, they will gain Considerable speed when they jump over a seriez of holez, spikez or death tilez (by seriez I mean: one Death tile, one Safe tile, one Dt, one St, etc. [I know that everyone knowz what I meant by "seriez", but I like to be very clear on what I write anywayz .]).
Edit: I corrected my spelling mistakez after BattlezM'z post (the word "seriez" taking a "s" (or there, a "z").
PS : TurkeySanwich, I think tyhe answer to your question is There... Click on the smiley:
Rain Cloudz Image, Object Dropperz Imagez and the like MUST have Their PROPER logic. That meanz that if you put a RainCloud Image as a EyeCandyAni, for example, the game will crash as soon as the screen showz it (or a little part of it).
When you work on a level, and then you Open another level of another Graphic Set on the Same window, then you will have, in the "Edit Object Dialog Box", the list of every image of the current level + the onez of the level you were just working on.
Note that the Imagez from the level you just worked on can't be displayed in the current level because they aren't chosen in the World Properties of the level.
Play around with editting the imagez. Also for me, Object Dropperz can be just about anything (but the begin to do some really weird stuff). I have noticed that the level editor does include logicz from one level to another. But, because there'z no place to put this, I don't want to make a thread with a mere line one it.
The ennemy AIz will ALWAYZ take the shortest path to thier WayPoint, even if there'z brickz and they don't have Gauntletz, and there'z a longer path whit no obstacle. The only ecxeptionz I see is that when they have a major seriez of obstaclez.
How do you get the version 1.12? (And what it have more then version 1.01?)
Maybe that workz whit ObjectDropper... My belief was a thingy-machinchouette whit the RainCloud shadow that have been displayed like it was in the WWD file because it was an "EyeCandyAni", then the game got "sick" and crashed as soon as I was aproaching my screen view to the RainCloud.
PS: My CD version was the US version, I think. Because until a little while I played the unpatched CD version and it was integrally in English US. I'll post in the "Introduce Yourslef, please" tread to say more detailz about how I got the CD (Because here'z not the place).
that's right... any switch can be covered-up by a rock or a mound/hole... and you know what?... U/D OSz do not have to be related to another switch (unless you want them to)... you can see an example in oldones game Resurrection. An up OS has to be related to a down OS when/if you want them to operate the same OPz ...
Post by SwordGrunt on Apr 27, 2007 17:09:53 GMT -8
Looking at the 'Authorized use of Switchez' thread at the GLE manual, I found that GooRoo wrote: "Any Switch that is located on X=0 and Y=0 will not be recognized!"
In really, they will be recognized. I tested on a level and two green switchez were located on the borderz, one in X=0 and other Y=0 -- both worked. I just don't know if anyone has posted this before, but could a Staff correct it there?
Last Edit: Apr 27, 2007 17:14:06 GMT -8 by SwordGrunt
I've always loved designing levelz for Gruntz, moreso than actually playing them.
Want to contact me? Email is probably the most reliable way.