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Post by SwordGrunt on Mar 1, 2012 12:00:14 GMT -8
I've never been able to play through my old Toy Land VI level, so I decided to remake it on High on Sweetz. A considerable part of its puzzlez involvez getting enemy Gruntz to step on switchez and operate required pyramidz in order to finish the level. Two thingz worth noting are that, firstly, the Warpstone may seem impossible to reach, but a black switch that will be activated later on will trigger a stairway and grant access to it. Also, something I recently discovered and that you may want to know is that Wingz can fly over pickupz (such as Toolz) if it is adjacent to a harmful/death tile they have just flown over.
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Post by SwordGrunt on Oct 6, 2012 9:08:16 GMT -8
What happened to this level? I can't remember if I sent it to you, GooRoo, but I'm sure I finished it. I know Tropical Danger felt ridiculously hard in some partz, which is why I decided to abandon it, but this one seemed alright. If you could check whether you have it or not, thankz in advance
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GooRoo
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Post by GooRoo on Oct 6, 2012 11:37:43 GMT -8
What happened to this level? I can't remember if I sent it to you, GooRoo, but I'm sure I finished it. I know Tropical Danger felt ridiculously hard in some partz, which is why I decided to abandon it, but this one seemed alright. If you could check whether you have it or not, thankz in advance All I have are Toyland and Toyland2 ... no Toyland4 (or IV).
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Post by SwordGrunt on Oct 6, 2012 16:13:40 GMT -8
What happened to this level? I can't remember if I sent it to you, GooRoo, but I'm sure I finished it. I know Tropical Danger felt ridiculously hard in some partz, which is why I decided to abandon it, but this one seemed alright. If you could check whether you have it or not, thankz in advance All I have are Toyland and Toyland2 ... no Toyland4 (or IV). Well, I will be sending it to you in a few dayz along with a map I've worked on for the last couple dayz and is practically finished. So we should have two new CLz in a while, High on Sweetz and Honey, I shrunk the Gruntz!
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GooRoo
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Post by GooRoo on Oct 9, 2012 22:11:54 GMT -8
Roman numeralz do not sort properly in my Operating System, so I changed the name to use the Arabic '4'.
I have created the "View the map!" image, but my first attempt to actually play the level was woefully inadequate.
I believe that this Quest dependz on the 'refresh' action when a Wingz Grunt pickz up a Toy ... but have not managed to reach one ... yet. I will resume testing tomorrow.
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Post by SwordGrunt on Oct 10, 2012 9:12:28 GMT -8
Actually, this is the trick you need to use: Also, something I recently discovered and that you may want to know is that Wingz can fly over pickupz (such as Toolz) if it is adjacent to a harmful/death tile they have just flown over.
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GooRoo
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Post by GooRoo on Oct 25, 2012 15:12:38 GMT -8
Check your e-mail in-boxez, Gruntz Fanz! I am sending this one out in mere minutez!
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Rik
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Post by Rik on Nov 6, 2012 4:21:09 GMT -8
Are there a walkthrough or are you make a WT Please
Thanks
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GooRoo
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Post by GooRoo on Nov 6, 2012 7:04:48 GMT -8
Are there a walkthrough or are you make a WT Please Thanks The main problem with this puzzle is determining the correct order of thingz. It is obvious that picking up a set of Wingz comez first. But what do you do next? The discussion clue about the way Wingz fliez, and the obvious fact that the bridge can only be used once should help. What is not so obvious is that Wingz must do more than just fly around a bit in order to acquire a new tool. Usually, the advice is to find the shortest route to fly; in this puzzlle that is true only for the LAST flight!?!
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Rik
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Post by Rik on Nov 15, 2012 17:51:47 GMT -8
I stay with my warpstone for closed purple pyramids ?? Got 4 on the purple switches (2 gruntz and 2 enemy gruntz) I on the bridge switch to the warpstone home What are the toy for at the warpstone ? \ Thanks
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GooRoo
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Post by GooRoo on Nov 15, 2012 23:03:57 GMT -8
At one time you could have two of your Gruntz on Purple Multi-Grunt Switchez with two enemy Grunt near them; one enemy Grunt on the PMGS south of the King's Fortress (use a mobile toy to get him there) and another enemy Grunt on the PMGS east of the plateau where Grunt #2 entered the game. The two Gruntz near two enemy Gruntz are free to move ... but the other far away enemy Gruntz must both be on their switchez.
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Post by SwordGrunt on Nov 16, 2012 4:25:40 GMT -8
At one time you could have two of your Gruntz on Purple Multi-Grunt Switchez with two enemy Grunt near them; one enemy Grunt on the PMGS south of the King's Fortress (use a mobile toy to get him there) and another enemy Grunt on the PMGS east of the plateau where Grunt #2 entered the game. The two Gruntz near two enemy Gruntz are free to move ... but the other far away enemy Gruntz must both be on their switchez. Exactly. Before you even walk into the Teleporterz at the checkpoint, you should have both of these purple switchez with a Grunt on them. If I'm not mistaken, the one closer to the King is a Smart Chaser, which you should've left alive the first time you walked near him. The other one is a Tool Thief.
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rohit
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Post by rohit on Nov 16, 2012 10:09:41 GMT -8
I am stuck in the beginning. After picking up wingz I went straight for the gauntletz which I realize was a mistake. What do I do after getting wingz???
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GooRoo
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Post by GooRoo on Nov 16, 2012 11:57:45 GMT -8
I am stuck in the beginning. After picking up wingz I went straight for the gauntletz which I realize was a mistake. What do I do after getting wingz??? You are almost correct in your approach; go straight for the Gauntletz by flying past them to the Black One-Time Switch; use an arrow to leave the island and find something else useful you can do with Wingz before you return to actually pick up the Gauntletz. (Yes, it is definitely possible to make two tripz!) You will find that you do not have to battle all of the enemy Gruntz; some are best used just standing somewhere!
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Rik
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Post by Rik on Nov 17, 2012 5:20:21 GMT -8
I am stuck in the beginning. After picking up wingz I went straight for the gauntletz which I realize was a mistake. What do I do after getting wingz??? You are almost correct in your approach; go straight for the Gauntletz by flying past them to the Black One-Time Switch; use an arrow to leave the island and find something else useful you can do with Wingz before you return to actually pick up the Gauntletz. (Yes, it is definitely possible to make two tripz!) You will find that you do not have to battle all of the enemy Gruntz; some are best used just standing somewhere! Thanks got the perfect
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rohit
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Post by rohit on Nov 20, 2012 4:19:16 GMT -8
You are almost correct in your approach; go straight for the Gauntletz by flying past them to the Black One-Time Switch Thanks for the tip - I did not know I could fly past a tool!!! This game just doesn't stop amazing me...onwards then....
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rohit
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Post by rohit on Nov 21, 2012 4:29:20 GMT -8
I finished the level but i did not get the W letter on the island. How do i reach there. Also i could not find any use for the 2 jumprope toys on the island next to it.
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Post by SwordGrunt on Nov 21, 2012 4:41:03 GMT -8
I finished the level but i did not get the W letter on the island. How do i reach there. Also i could not find any use for the 2 jumprope toys on the island next to it. You have to get to the W with Toobz... of course, you also have to get out of there after losing them to the spikez, but your GruntzMachine should answer that. As for the two JumpRopez... I remember it's possible to finish without them, just can't recall how exactly. But they're supposed to be used on the Tool Thief, to get him to stand on two different switchez.
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