As I replied on the other topic, you can use the green switch. Save your game and try it, you'll see what happens when you press the switch, just look around. You can then control it to hold an enemy on that purple switch.
I've always loved designing levelz for Gruntz, moreso than actually playing them.
Want to contact me? Email is probably the most reliable way.
I now once again am able to update the web host filez ... clumsily, but at least I have been able to do some file transferz. So there is now a working link to the "View the map!" (and its ThumbNail) for this CL.
Clumsy, because I have to use another program (FileZilla) rather than just another tab in Firefox. And now I have to "drag and drop", where I could previously (multi-)select and click on an arrow gadget that pointed to the destination directory (that was currently selected). And I tried to transfer some filez, and the program went through the motions, but I cannot find them on the web host side.
So I am going to be away from CL verifications for a while, while I try to catch up on the web host maintenance.
yes I made 2 gruntz, there are 3 in the beginning making a total of 5. one is stranded after getting the SS one sword is left behind the red bricks just after the checkpoint two bombs are needed to break the bricks around the king one is needed to stand on the GHS so another is needed to carry the warpstone or am I missing something?!?
I'm sorry but i still don't get it. When the 3 gruntz cross the CP, enemy gruntz is on the red tile. The first set of red bricks are up and next set are lowered. When the enemy is killed the first set go down but there is no time to cross the second set as they are up again!!! I know I am doing something wrong.