GooRoo
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Post by GooRoo on Jan 17, 2014 18:51:00 GMT -8
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GooRoo
Administrator
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I luv Gruntz!
Posts: 7,467
Display Name: GooRoo
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Post by GooRoo on Jan 18, 2014 11:30:12 GMT -8
I successfully brought the Warpstone to the King, with a " PERFECT!" result. Now I need someone to BETA test it, before it may be distributed to the Gruntz Fanz.
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Post by Blaze The Movie Fan on Jan 18, 2014 17:53:48 GMT -8
I see we're starting the year off with an interesting level.
Cool, can't wait to play it.
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Zu
Retired Staff
Posts: 752
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Post by Zu on Jan 19, 2014 1:18:18 GMT -8
I would be interested in Beta-testing.
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GooRoo
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Post by GooRoo on Jan 19, 2014 7:53:19 GMT -8
I would be interested in Beta-testing. I woke up this morning to find that my subconscious was obviously working hard all night. I will test out the modification, and if it works, e-mail you the version with two changes; if it doesn't, you will receive the original.
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Post by Blaze The Movie Fan on Jan 19, 2014 14:30:23 GMT -8
I'd be honored to play this one in February. And I think I will.
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GooRoo
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Post by GooRoo on Jan 19, 2014 17:01:45 GMT -8
I'd be honored to play this one in February. And I think I will. I am relatively certain that it will be distributed within 24 hours. The modification was playable, and only 'bad luck' prevented Zu and I from achieving a " PERFECT!" result. Other than the 'bad luck', he only found five tilez that were (visually!) incorrect ... the tile had an unwanted 'tail' that someone had to look at pretty hard to see that it was wrong. I'd say that that was a rather thorough job of BETA testing!!! It would be impossible to see in the ThumbNail, it was so small an error.
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Post by Blaze The Movie Fan on Jan 19, 2014 17:40:30 GMT -8
No, I mean I'll play it in February because I already got plans for the rest of January.
And I would be more than happy to play it when I'm available. :-D
I'm glad that you still make levels, my friend. I might have stopped making levels on my own, but I still enjoy playing new levels.
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GooRoo
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Post by GooRoo on Jan 20, 2014 15:01:18 GMT -8
Gruntz Fanz, check your in-boxez ... I will be sending this one out in just a few minutez from now (3:00PM Pacific Standard Time zone).
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GooRoo
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Post by GooRoo on Jan 23, 2014 17:03:33 GMT -8
I added borderz to the announcement for this Custom Level, but have decided that the mechanism to do so is too clumsy. Adding a long string to each {td} element is wasteful ... there is more 'styling' than there is actual information in a line! (Unless there is a simpler way of invoking tables that does not involve all of those wasteful strings). I will search out that possibility ... when I remember to do it.
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Post by Blaze The Movie Fan on Jan 24, 2014 15:03:26 GMT -8
It's been decided I will play this level and tell you what I think of it on February 9th, 2014. ;-)
Look forward to playing it. :-D
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Rik
Senior Gruntzer
Posts: 555
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Post by Rik on Jan 26, 2014 4:52:34 GMT -8
Thanks for this level
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Post by Blaze The Movie Fan on Feb 9, 2014 11:56:55 GMT -8
This level is awesome, I love it a lot. :-D
The best part about it is the fact that things aren't obvious, there are many parts where I thought I was supposed to do something, but was really supposed to do something else, which made me think. And thinking is what makes a level like this so great. :-D
Thanks for the level, man. ;-) I love it a lot.
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GooRoo
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Post by GooRoo on Feb 9, 2014 22:18:21 GMT -8
This level is awesome, I love it a lot. :-D The best part about it is the fact that things aren't obvious, there are many parts where I thought I was supposed to do something, but was really supposed to do something else, which made me think. And thinking is what makes a level like this so great. :-D Thanks for the level, man. ;-) I love it a lot. I decided it was time to create a Custom Level without toolz ... and without doing battle, if possible. I believe that getting the Coin on the small island in the water pool was probably the most difficult task, with the Question Mark Switch coming a close second. Otherwise, it was just a matter of moving around the map, enticing a DisGruntled to doing your work for you. It obviously was not as difficult as I thought it might be, since no one has posted about not being able to do something. Oh well, can't have everything.
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Post by Blaze The Movie Fan on Feb 10, 2014 11:57:33 GMT -8
To be honest, I never really care about getting the coins or stuff like that. When playing Gruntz levels the only thing I care about is getting the warpstone to the king.
But that coin on the island is easy to get though, very easy to get as a matter of fact, all I have to do is to trick the timebomb grunt into blowing up the toob grunt, and they both will be gone very quickly.
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GooRoo
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Post by GooRoo on Feb 10, 2014 13:21:24 GMT -8
To be honest, I never really care about getting the coins or stuff like that. When playing Gruntz levels the only thing I care about is getting the warpstone to the king. But that coin on the island is easy to get though, very easy to get as a matter of fact, all I have to do is to trick the timebomb grunt into blowing up the toob grunt, and they both will be gone very quickly. As the Designer designed it ... and as the solver solved it ... two different thingz! Or "Never thought'a that!" ... I alwayz eliminated the Time Bomber ... then went into the pool. Duh! My method was to get the Toob Grunt stuck on the Toggling Bridge Tile ... and use the other bridge to finish the puzzle.
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Tomalla
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Post by Tomalla on Sept 14, 2015 5:51:34 GMT -8
The way I got rid of the green ToobGrunt was to lure him to the golf ball geysers. Well, the first time wasn't so successful, because ... the enemy wound up near the W letter Had no idea the Secret Teleporter Trigger was there. I think I stuttered 5 'what's and 'but's in quick succession there But I was having real hard time getting these two coins at the end. I spent almost 10 minutes staring at the yellow ToobGrunt to move, so that I could squash him with the rolling ball. Obviously he refused to cooperate, he must have grasped I was about to kill him Only then I realized he wasn't moving, because I was in his seeing range. Had to move towards the bridge for him to start twitching back and forth again.
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