This is presumably because you didn't properly set up the logics. The end result should look like this:
Let's go trough this step by step:
1. Make sure you are in the Object Mode by selecting Edit > Object Mode. 2. Double-click on the switch. A window like this should appear:
3. In the Logic field, type in TileTriggerSwitch. Warning, it's Case Sensitive! 4. In the Image Set, choose GAME_WAPWORLDONLY_SWITCH from the list. 5. Click CalcCowID. 6. Copy the number from the ID field. 7. Press OK. 8. Double-click the pyramid. 9. In the Logic field, type in TileTrigger. Warning, it's Case Sensitive too! 10. In the Image Set, choose GAME_WAPWORLDONLY_TRIGGER from the list. 11. Click on Rects and in the field on the top left paste in the number you copied before. Press OK. 12. Click CalcCowID and then OK. 14. Click once on the T icon over the pyramid and press CTRL+C. 15. Hover your cursor over each of the remaining pyramids and press CTRL+V every time to quickly paste in the logics for them.
And i know.Theres a lot things in help file of GLE
Ah! There is a "Games" menu item at the right side with entries for Gruntz and other games. You must select 'Gruntz' and click on the sub-menu item 'CalcCowID' in order to see "CalcCowID" button in the Object Logic dialogue box. VERY necessary!
My personal habit is to use the CalcCowID button to set an ID and the X & Y coordinates for EVERY Object I place in a puzzle. That Way I can select any nearby Object to find the X & Y coordinates near where I want to send a Wormhole (Teleporter).
I am trying make a black switch and a black pyramid.But when i pressing black switch,this error will come : No switch logic found at (x coordinate y coordinate)
I just noticed your Avatar, and realized that it is NOT one that I have provided! That is NOT a problem ... merely makes me wonder how it got into the ProBoards web site storage (since I didn't put it there).