A nice little level. Managed to finish it with a PERFECT score.
imageshack.com/a/img540/8425/eD1PGh.pngI would have just a few suggestions that might improve your future levels:
- Make sure to always set it up in such a way that the screen always starts centered around the player's starting gruntz. You can change that in World -> Properties -> Position.
- Make sure to always arrange the tiles in a way that makes them match (including stuff from CoveredPowerups and SecretTileTriggers). Here's an example of what it would look like if you made them match:
BEFORE and
AFTER.
- I do believe you left some unused space at the bottom of the level. This creates visual artifacts if you scroll down there.
- One of the GiantRock logicz has a wrong tile typed in, which doesn't visually match (
SCREENSHOT). Although, these dark green tiles don't really match the other tiles anyway, so I would suggest to either remove the two "circles" or to invert them (
EXAMPLE).
- The two StaticHazard logics (AKA the shooting golf balls) have regular tiles under them. In order to look correctly, StaticHazards must be put on special tiles, in this case 193. Otherwise, the golf holes mysteriously disappear whenever the golf balls are in the air.
- Remember to always include an unreachable area around the borders of the level, about two tiles thick, like so:
EXAMPLE (though of course, you can use something more imaginative than a row of construction tiles). This adds a bit more breathing space for the player and prevents things from going off the screen, most notably the speech bubbles.
Here's the (mostly) fixed version of the level:
dl.dropboxusercontent.com/u/109892108/TinyLake2.wwdI hope that my feedback won't discourage you and you will continue to make new levels.
These are always welcome.